Grounded Reinforcement Learning: Learning to Win the Game under Human Commands Supplementary Materials
–Neural Information Processing Systems
In this section, we describe the details of MiniRTS Environment and human dataset. "spearman" but is retrained by "cavarly". "swordman", "spearman" and "cavalry" all are Figure 2: Building units can produce different army units using resources. "workshop" can produce "archer", "dragon" and "catapult" while other Resource Units: Resource units are stationary and neutral. Resource units cannot be constructed by anyone and are created at the beginning of a game. Building Units: MiniRTS supports 6 different building unit types.
Neural Information Processing Systems
Aug-14-2025, 04:22:46 GMT