TowardsPlayingFullMOBAGameswith DeepReinforcementLearning
–Neural Information Processing Systems
As aresult, full MOBAgames without restrictions are farfrom being mastered by any existing AI system. In this paper, we propose a MOBA AIlearning paradigm that methodologically enables playing full MOBAgames withdeepreinforcementlearning.Specifically,wedevelopacombinationofnovel and existing learning techniques, including curriculum self-play learning, policy distillation, off-policy adaption, multi-head value estimation, and Monte-Carlo tree-search, intraining andplaying alargepoolofheroes,meanwhile addressing thescalabilityissueskillfully.
Neural Information Processing Systems
Feb-7-2026, 09:06:26 GMT
- Country:
- Asia
- China
- Guangdong Province > Shenzhen (0.04)
- Sichuan Province > Chengdu (0.04)
- Middle East > Jordan (0.04)
- China
- North America > Canada
- Asia
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology: