Implementing Injunctive Social Norms Using Defeasible Reasoning
Blass, Joseph A. (Northwestern University) | Horswill, Ian D. (Northwestern University)
Believability requires video game characters to consider their actions within the context of social norms. Social norms involve a broad range of behavioral defaults, obligations, and injunctions unrelated to strictly causal reasoning. Defeasible reasoning involves rationally compelling but deductively invalid arguments, such as reasoning with rules that allow exceptions. This paper investigates having video game characters use defeasible reasoning to consider injunctive social norms when selecting and planning actions.
Nov-1-2015
- Country:
- North America > United States
- Texas (0.04)
- North Carolina > Wake County
- Raleigh (0.04)
- Massachusetts
- Norfolk County > Brookline (0.04)
- Middlesex County > Cambridge (0.04)
- Hampshire County > Amherst (0.04)
- Kentucky > Boone County
- Florence (0.04)
- California
- San Francisco County > San Francisco (0.14)
- Santa Clara County > Palo Alto (0.04)
- North America > United States
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology:
- Information Technology > Artificial Intelligence
- Cognitive Science (1.00)
- Natural Language (0.94)
- Representation & Reasoning
- Logic & Formal Reasoning (0.94)
- Agents (0.94)
- Nonmonotonic Logic (0.68)
- Information Technology > Artificial Intelligence