Interactive Narrative Intervention Alibis through Domain Revision
Robertson, Justus (North Carolina State University) | Young, R. Michael (North Carolina State University)
Interactive narrative systems produce branching story experiences for a human user using an interactive world. A class of interactive narrative systems, called strong story systems, manage a user's experience by manipulating the interactive world and its characters according to a formal story model. In these systems, a human user may place the world into a state such that the formal story model can no longer control interaction. One solution to this problem, called intervention, is to exchange the undesirable outcomes of a player's action for a set that do not violate the story model. However, the player may become aware that their intended action is being intervened against by a context-sensitive, meta-narrative process. In this paper we describe a method of ensuring game world alibis for interventions through domain modification of world mechanics.
Nov-1-2015
- Country:
- North America > United States > North Carolina (0.14)
- Industry:
- Leisure & Entertainment > Games > Computer Games (0.46)
- Technology: