Threat, Explore, Barter, Puzzle: A Semantically-Informed Algorithm for Extracting Interaction Modes

Fulda, Nancy (Brigham Young University) | Ricks, Daniel (Brigham Young University) | Murdoch, Ben (Brigham Young University) | Wingate, David (Brigham Young University)

AAAI Conferences 

In the world of online gaming, not all actions are created equal. For example, when a player's character is confronted with a closed door, it would not make much sense to brandish a weapon, apply a healing potion, or attempt to barter. A more reasonable response would be to either open or unlock the door. The term interaction mode embodies the idea that many potential actions are neither useful nor applicable in a given situation. This paper presents a AEGIM, an algorithm for the automated extraction of game interaction modes via a semantic embedding space. AEGIM uses an image captioning system in conjunction with a semantic vector space model to create a gestalt representation of in-game screenshots, thus enabling it to detect the interaction mode evoked by the game.

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