Information Set Generation in Partially Observable Games

Richards, Mark (University of Illinois at Urbana-Champaign) | Amir, Eyal (University of Illinois at Urbana-Champaign)

AAAI Conferences 

We address the problem of making single-point decisions in large partially observable games, where players interleave observation, deliberation, and action.  We present information set generation as a key operation needed to reason about games in this way.  We show how this operation can be used to implement an existing decision-making algorithm.  We develop a constraint satisfaction algorithm for performing information set generation and show that it scales better than the existing depth-first search approach on multiple non-trivial games.

Duplicate Docs Excel Report

Title
None found

Similar Docs  Excel Report  more

TitleSimilaritySource
None found