Information Set Generation in Partially Observable Games
Richards, Mark (University of Illinois at Urbana-Champaign) | Amir, Eyal (University of Illinois at Urbana-Champaign)
We address the problem of making single-point decisions in large partially observable games, where players interleave observation, deliberation, and action. We present information set generation as a key operation needed to reason about games in this way. We show how this operation can be used to implement an existing decision-making algorithm. We develop a constraint satisfaction algorithm for performing information set generation and show that it scales better than the existing depth-first search approach on multiple non-trivial games.
Jul-21-2012
- Country:
- North America > United States
- New York (0.04)
- Illinois > Champaign County
- Urbana (0.04)
- Europe > Germany
- Baden-Württemberg > Freiburg (0.04)
- North America > United States
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- Leisure & Entertainment > Games (1.00)
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