Artificial Intelligence and Personalization Opportunities for Serious Games

Brisson, António (INESC-ID and Instituto Superior Técnico) | Pereira, Gonçalo (INESC-ID and Instituto Superior Técnico) | Prada, Rui (INESC-ID and Instituto Superior Técnico) | Paiva, Ana (INESC-ID and Instituto Superior Técnico) | Louchart, Sandy (Harriot-Watt University) | Suttie, Neil (Harriot-Watt University) | Lim, Theo (Harriot-Watt University) | Lopes, Ricardo Abreu (T U Delft) | Bidarra, Rafael (Politecnico di Milano) | Bellotti, Francesco (RWTH-Aachen) | Kravcik, Milos (Syntef) | Oliveira, Manuel Fradinho

AAAI Conferences 

Artificial Intelligence (AI) and Personalization are both essential - How do we relate content (the factual knowledge aspects of all games, be they serious or entertainment contained, game mechanics) and context (experiences based. In this research the role of AI and Personalization is and activities) to pedagogical goals towards supporting however focused upon the context of Serious Games (SG) in pedagogically-driven design and development of SGs? particular. A concerted research direction is necessary in this From these two high-level questions we derived a more area so as to establish future benchmarks and metrics for the pragmatic approach to AI and Personalization based on: In effective use of AI and Personalization in serious games design what ways can personalization improve learning and adapt and will benefit relevant research communities in providing best to learner requirements?

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