Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments
Ma, Hang (University of Southern California) | Yang, Jingxing (University of Southern California) | Cohen, Liron (University of Southern California) | Kumar, T. K. Satish (University of Southern California) | Koenig, Sven (University of Southern California)
Multi-agent path finding (MAPF) is a well-studied problem in artificial intelligence, where one needs to find collision-free paths for agents with given start and goal locations. In video games, agents of different types often form teams. In this paper, we demonstrate the usefulness of MAPFalgorithms from artificial intelligence for moving such non-homogeneous teams in congested video game environments.
Oct-1-2017
- Industry:
- Leisure & Entertainment > Games > Computer Games (1.00)
- Technology:
- Information Technology > Artificial Intelligence > Games (0.80)