Designing a Massively Multiplayer Online Game / Research Testbed Featuring AI-Driven NPC Communities
Zyda, Michael (University of Southern California GamePipe Laboratory) | Spraragen, Marc (University of Southern California GamePipe Laboratory) | Ranganathan, Balki (University of Southern California GamePipe Laboratory) | Arnason, Bjarni (University of Southern California GamePipe Laboratory) | Landwehr, Peter (CASOS group, Carnegie Mellon University)
Massively Multiplayer Online Games (MMOGs), in their aspect as online communities, represent an exciting opportunity for studying social and behavioral models. For that purpose we have developed Cosmopolis, a free MMOG containing several key research-oriented features. First, Cosmopolis consists of an outer game for larger-scale social modeling, as well as a set of subgames suitable for tightly-controlled sandbox-style experiments, all allowing a high level of data logging configuration and control by researchers. Also, Cosmopolis’s world model incorporates configurable, AI-driven non-player character communities, as a means of researching interactions between individuals and societies
Oct-10-2010
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