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Solving Large Sequential Games with the Excessive Gap Technique

Christian Kroer, Gabriele Farina, Tuomas Sandholm

Neural Information Processing Systems

There has been tremendous recent progress on equilibrium-finding algorithms for zero-sum imperfect-information extensive-form games, but there has been a puzzling gap between theory and practice. First-order methods have significantly better theoretical convergence rates than any counterfactual-regret minimization (CFR) variant. Despite this, CFR variants have been favored in practice. Experiments with first-order methods have only been conducted on small-and medium-sized games because those methods are complicated to implement in this setting, and because CFR variants have been enhanced extensively for over a decade they perform well in practice. In this paper we show that a particular first-order method, a state-ofthe-art variant of the excessive gap technique--instantiated with the dilated entropy distance function--can efficiently solve large real-world problems competitively with CFR and its variants. We show this on large endgames encountered by the Libratus poker AI, which recently beat top human poker specialist professionals at no-limit Texas hold'em. We show experimental results on our variant of the excessive gap technique as well as a prior version. We introduce a numerically friendly implementation of the smoothed best response computation associated with first-order methods for extensive-form game solving.






Subgamesolvingwithoutcommonknowledge

Neural Information Processing Systems

Current subgame-solving techniques analyze the entire common-knowledge closureof the player's current information set, that is, the smallest set of nodes within which it is common knowledge that the currentnodelies.




Efficient Subgame Refinement for Extensive-form Games

Neural Information Processing Systems

However, directly applying existing subgame solving techniques may be difficult, due to the intricate nature and substantial size of many real-world games.