AI in Game Playing: Sokoban Solver

Venkatesan, Anand, Jain, Atishay, Grewal, Rakesh

arXiv.org Artificial Intelligence 

Artificial Intelligence is becoming instrumental in a variety of applications. Games serve as a good breeding ground for trying and testing these algorithms in a sandbox with simpler constraints in comparison to real life. In this project, we aim to develop an AI agent that can solve the classical Japanese game of Sokoban using various algorithms and heuristics and compare their performances through standard metrics. In this progress report, we delve deeper into the ideas furnished in our proposal by (1) pointing out the game mechanics in a straightforward manner (2) describing the states and explaining how it is modeled in our algorithms (3) detailing our algorithms to calculate the best moves for the levels of the game (4) defining proper pruning techniques that are implemented to ameliorate the performance of the algorithm (5) providing results and comparing the developed algorithm using standard metrics of evaluation. We conclude with the next steps we plan to take up to finish this project.

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