Automatic Generation of Board Game Manuals
Stephenson, Matthew, Piette, Eric, Soemers, Dennis J. N. J., Browne, Cameron
–arXiv.org Artificial Intelligence
In this paper we present a process for automatically generating manuals for board games within the Ludii general game system. This process requires many different sub-tasks to be addressed, such as English translation of Ludii game descriptions, move visualisation, highlighting winning moves, strategy explanation, among others. These aspects are then combined to create a full manual for any given game. This manual is intended to provide a more intuitive explanation of a game's rules and mechanics, particularly for players who are less familiar with the Ludii game description language and grammar.
arXiv.org Artificial Intelligence
Sep-20-2021
- Country:
- Europe > Netherlands
- Limburg > Maastricht (0.05)
- South Holland > Leiden (0.04)
- North America > United States
- New York > New York County > New York City (0.05)
- Europe > Netherlands
- Genre:
- Instructional Material (0.66)
- Research Report (0.64)
- Industry:
- Leisure & Entertainment > Games > Computer Games (0.70)
- Technology: