Optimizing Selective Search in Chess
David-Tabibi, Omid, Koppel, Moshe, Netanyahu, Nathan S.
–arXiv.org Artificial Intelligence
In this paper we introduce a novel method for automatically tuning the search parameters of a chess program using genetic algorithms. Our results show that a large set of parameter values can be learned automatically, such that the resulting performance is comparable with that of manually tuned parameters of top tournament-playing chess programs.
arXiv.org Artificial Intelligence
Sep-2-2010
- Country:
- North America
- United States
- New York (0.04)
- Washington > King County
- Seattle (0.04)
- North Carolina > Durham County
- Durham (0.04)
- Maryland > Prince George's County
- College Park (0.14)
- Georgia > Fulton County
- Atlanta (0.04)
- Canada > Quebec
- Montreal (0.04)
- United States
- Europe > Netherlands
- North Holland > Amsterdam (0.04)
- Asia
- Middle East > Israel (0.05)
- Japan > Honshū
- Kantō > Ibaraki Prefecture > Tsukuba (0.04)
- China > Beijing
- Beijing (0.04)
- North America
- Genre:
- Research Report > New Finding (0.87)
- Industry:
- Leisure & Entertainment > Games > Chess (1.00)
- Technology:
- Information Technology > Artificial Intelligence
- Representation & Reasoning > Search (1.00)
- Machine Learning (1.00)
- Games > Chess (1.00)
- Cognitive Science > Problem Solving (0.94)
- Information Technology > Artificial Intelligence