eSports Pro-Players Behavior During the Game Events: Statistical Analysis of Data Obtained Using the Smart Chair
Smerdov, Anton, Burnaev, Evgeny, Somov, Andrey
–arXiv.org Artificial Intelligence
--T oday's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two main approaches to such an estimation: obtaining features and metrics directly from the in-game data or collecting detailed information about the player including data on his/her physical training. While the correlation between the player's skill and in-game data has already been covered in many papers, there are very few works related to analysis of eSports athlete's skill through his/her physical behavior . We propose the smart chair platform which is to collect data on the person's behavior on the chair using an integrated accelerometer, a gyroscope and a magnetometer . We extract the important game events to define the players' physical reactions to them. The obtained data are used for training machine learning models in order to distinguish between the low-skilled and high-skilled players. We extract and figure out the key features during the game and discuss the results. I NTRODUCTION Nowadays eSports is a rapidly growing industry with more than billion players involved worldwide.
arXiv.org Artificial Intelligence
Aug-18-2019
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- County Limerick > Limerick (0.04)
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- Artificial Intelligence > Machine Learning
- Information Technology