Experiments with Game Tree Search in Real-Time Strategy Games
–arXiv.org Artificial Intelligence
Game tree search algorithms such as minimax have been used with enormous success in turn-based adversarial games such as Chess or Checkers. However, such algorithms cannot be directly applied to real-time strategy (RTS) games because a number of reasons. For example, minimax assumes a turn-taking game mechanics, not present in RTS games. In this paper we present RTMM, a real-time variant of the standard minimax algorithm, and discuss its applicability in the context of RTS games. We discuss its strengths and weaknesses, and evaluate it in two real-time games.
arXiv.org Artificial Intelligence
Aug-9-2012
- Country:
- North America > United States (0.93)
- Genre:
- Research Report (0.64)
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- Leisure & Entertainment > Games > Computer Games (1.00)
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