Jade: A Differentiable Physics Engine for Articulated Rigid Bodies with Intersection-Free Frictional Contact

Yang, Gang, Luo, Siyuan, Shao, Lin

arXiv.org Artificial Intelligence 

Compared to existing differentiable simulations, Jade offers features including intersectionfree collision simulation and stable LCP solutions for multiple frictional contacts. We use continuous collision detection to detect the time of impact and adopt the backtracking strategy to prevent intersection between bodies with complex geometry shapes. We derive the gradient calculation to ensure the whole simulation process is differentiable under the backtracking mechanism. We modify the popular Dantzig algorithm to get valid solutions under multiple frictional contacts. We conduct extensive experiments to demonstrate the effectiveness of our differentiable physics simulation over a variety of contact-rich tasks. Figure 1: A bowling ball rolls on the floor and knocks pins off the ground at a speed of 10 meters per second.

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