Planning with affordances: Integrating learned affordance models and symbolic planning

Mangannavar, Rajesh

arXiv.org Artificial Intelligence 

Intelligent agents working in real-world environments must be able to learn about the environment and its capabilities which enable them to take actions to change to the state of the world to complete a complex multi-step task in a photorealistic environment. Learning about the environment is especially important to perform various multiple-step tasks without having to redefine an agent's action set for different tasks or environment settings. In our work, we augment an existing task and motion planning framework with learned affordance models of objects in the world to enable planning and executing multi-step tasks using learned models. Each task can be seen as changing the current state of the world to a given goal state. The affordance models provide us with what actions are possible and how to perform those actions in any given state. A symbolic planning algorithm uses this information and the starting and goal state to create a feasible plan to reach the desired goal state to complete a given task. We demonstrate our approach in a virtual 3D photorealistic environment, AI2-Thor, and evaluate it on real-world tasks. Our results show that our agent quickly learns how to interact with the environment and is well prepared to perform tasks such as "Moving an object out of the way to reach the desired location." In real-world environments, the ability to come up with multi-step plans for a particular task is an important skill for an intelligent agent. Moreover, it is equally important that the agent be able to interact with the environment to execute this plan. For example, for efficient navigation of an environment, the agent must generate multi-step plans, including navigating through different rooms while clearing out any objects blocking the path. However, the agent must also be able to interact with the environment correctly for actions such as opening the door or picking up an object that is blocking the way.

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