A Confidence-Calibrated MOBA Game Winner Predictor
Kim, Dong-Hee, Lee, Changwoo, Chung, Ki-Seok
In this paper, we propose a confidence-calibration method for predicting the winner of a famous multiplayer online battle arena (MOBA) game, League of Legends. In MOBA games, the dataset may contain a large amount of input-dependent noise; not all of such noise is observable. Hence, it is desirable to attempt a confidence-calibrated prediction. Unfortunately, most existing confidence calibration methods are pertaining to image and document classification tasks where consideration on uncertainty is not crucial. In this paper, we propose a novel calibration method that takes data uncertainty into consideration. The proposed method achieves an outstanding expected calibration error (ECE) (0.57%) mainly owing to data uncertainty consideration, compared to a conventional temperature scaling method of which ECE value is 1.11%.
Jun-28-2020
- Country:
- Asia > South Korea > Seoul > Seoul (0.05)
- Genre:
- Research Report (0.64)
- Industry:
- Leisure & Entertainment > Games > Computer Games (0.36)
- Technology: