Emergent social NPC interactions in the Social NPCs Skyrim mod and beyond

Guimarães, Manuel, Santos, Pedro A., Jhala, Arnav

arXiv.org Artificial Intelligence 

Disclaimer: The paper presented here is part of discontinued issue of Game AI Pro 4 This work presents an implementation of a social architecture model for authoring Non-Player Character (NPC) in open world games inspired in academic research on agentbased modeling. Believable NPC authoring is burdensome in terms of rich dialogue and responsive behaviors.

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