POSE: Pose estimation Of virtual Sync Exhibit system
Tsui, Hao-Tang, Tuan, Yu-Rou, Chen, Jia-You
–arXiv.org Artificial Intelligence
Abstract--Our project is a portable MetaVerse implementation, and we use 3D pose estimation with AI to make virtual avatars do synchronized actions and interact with the environment. The motivation is that we find it inconvenient to use joysticks and sensors when playing with fitness rings. In order to replace joysticks and reduce costs, we develop a platform that can control virtual avatars through pose estimation to identify the movements of real people, and we also implement an multi-process to achieve modularization and reduce the overall latency. As s the Wii swept the world and opened the era of home Figure 1 shows, Figure 1(a) is the keypoints diagram of different game consoles, the technology of detecting player movements human poses, and Figure 1(b) is what the model get after pose has become increasingly essential. As a pioneer, Wii used estimation.
arXiv.org Artificial Intelligence
Oct-20-2024
- Genre:
- Research Report (0.82)
- Industry:
- Leisure & Entertainment > Games > Computer Games (0.48)
- Technology: