The Many AI Challenges of Hearthstone
Hoover, Amy K., Togelius, Julian, Lee, Scott, Silva, Fernando de Mesentier
–arXiv.org Artificial Intelligence
Games have benchmarked AI methods since of a single game, discovering a few new variations on the inception of the field, with classic board games such existing research topics. The set of · Deckbuilding · Gameplaying · Player Modeling AI problems associated with video games has in recent decades expanded from simply playing games to win, to playing games in particular styles, generating game content, 1 Introduction modeling players etc. Different games pose very different challenges for AI systems, and several different For decades classic board games such as Chess, Checkers, AI challenges can typically be posed by the same and Go have dominated the landscape of AI and game. In this article we analyze the popular collectible games research. Often called the "drosophila of AI" in card game Hearthstone (Blizzard 2014) and describe reference to the drosophila fly's significance in biological a varied set of interesting AI challenges posed by this research, Chess in particular has been the subject game. Collectible card games are relatively understudied of hundreds of academic papers and decades of research in the AI community, despite their popularity and [18]. At the core of many of these approaches is designing the interesting challenges they pose. Analyzing a single algorithms to beat top human players. However, game in-depth in the manner we do here allows us to despite IBM's Deep Blue defeating Garry Kasparov in see the entire field of AI and Games through the lens the 1997 World Chess Championships and DeepMind's AlphaGo defeating Lee Sedol in the 2016 Google Deep-Mind Challenge Match [47], such programs have yet While there is value in designing algorithms to win (e.g.
arXiv.org Artificial Intelligence
Jul-15-2019
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