DexMan: Learning Bimanual Dexterous Manipulation from Human and Generated Videos
Hsieh, Jhen, Tu, Kuan-Hsun, Hung, Kuo-Han, Ke, Tsung-Wei
–arXiv.org Artificial Intelligence
We present DexMan, an automated framework that converts human visual demonstrations into bimanual dexterous manipulation skills for humanoid robots in simulation. Operating directly on third-person videos of humans manipulating rigid objects, DexMan eliminates the need for camera calibration, depth sensors, scanned 3D object assets, or ground-truth hand and object motion annotations. Unlike prior approaches that consider only simplified floating hands, it directly controls a humanoid robot and leverages novel contact-based rewards to improve policy learning from noisy hand-object poses estimated from in-the-wild videos. DexMan achieves state-of-the-art performance in object pose estimation on the TACO benchmark, with absolute gains of 0.08 and 0.12 in ADD-S and VSD. Meanwhile, its reinforcement learning policy surpasses previous methods by 19% in success rate on OakInk-v2. Furthermore, DexMan can generate skills from both real and synthetic videos, without the need for manual data collection and costly motion capture, and enabling the creation of large-scale, diverse datasets for training generalist dexterous manipulation.
arXiv.org Artificial Intelligence
Oct-10-2025
- Genre:
- Research Report (1.00)
- Technology:
- Information Technology > Artificial Intelligence
- Vision (1.00)
- Robots > Manipulation (1.00)
- Machine Learning > Neural Networks
- Deep Learning (0.93)
- Information Technology > Artificial Intelligence