Automated Let's Play Commentary

Shah, Shukan, Guzdial, Matthew, Riedl, Mark O.

arXiv.org Artificial Intelligence 

Let's Plays of video games represent a relatively unexplored area for experimental AI in games. In this short paper, we discuss an approach to generate automated commentary for Let's Play videos, drawing on convolutional deep neural networks. We focus on Let's Plays of the popular game Minecraft. We compare our approach and a prior approach and demonstrate the generation of automated, artificial commentary. Introduction Let's Plays have garnered an enormous audience on websites such as Twitch and Y ouTube. At their core, Let's Plays consist of individuals playing through a segment of a video game and engaging viewers with improvised commentary, often times not related to the game itself.

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