Interaction-Grounded Learning
Xie, Tengyang, Langford, John, Mineiro, Paul, Momennejad, Ida
Consider a prosthetic arm, learning to adapt to its user's control signals. We propose Interaction-Grounded Learning for this novel setting, in which a learner's goal is to interact with the environment with no grounding or explicit reward to optimize its policies. Such a problem evades common RL solutions which require an explicit reward. The learning agent observes a multidimensional context vector, takes an action, and then observes a multidimensional feedback vector. This multidimensional feedback vector has no explicit reward information. In order to succeed, the algorithm must learn how to evaluate the feedback vector to discover a latent reward signal, with which it can ground its policies without supervision. We show that in an Interaction-Grounded Learning setting, with certain natural assumptions, a learner can discover the latent reward and ground its policy for successful interaction. We provide theoretical guarantees and a proof-of-concept empirical evaluation to demonstrate the effectiveness of our proposed approach.
Jun-9-2021
- Country:
- North America > United States (0.46)
- Genre:
- Research Report > New Finding (0.46)
- Industry:
- Health & Medicine
- Health Care Technology (1.00)
- Therapeutic Area > Neurology (0.68)
- Health & Medicine
- Technology: