Trajectory Entropy: Modeling Game State Stability from Multimodality Trajectory Prediction

Zhang, Yesheng, Sun, Wenjian, Chen, Yuheng, Liu, Qingwei, Lin, Qi, Zhang, Rui, Zhao, Xu

arXiv.org Artificial Intelligence 

--Complex interactions among agents present a significant challenge for autonomous driving in real-world scenarios. Recently, a promising approach has emerged, which formulates the interactions of agents as a level-k game framework. However, this framework ignores both the varying driving complexities among agents and the dynamic changes in agent states across game levels, instead treating them uniformly. Consequently, redundant and error-prone computations are introduced into this framework. T o tackle the issue, this paper proposes a metric, termed as Trajectory Entropy, to reveal the game status of agents within the level-k game framework. The key insight stems from recognizing the inherit relationship between agent policy uncertainty and the associated driving complexity. Then, the signal-to-noise ratio of this signal is utilized to quantify the game status of agents. Based on the proposed Trajectory Entropy, we refine the current level-k game framework through a simple gating mechanism, significantly improving overall accuracy while reducing computational costs. Our method is evaluated on the Waymo and nuPlan datasets, in terms of trajectory prediction, open-loop and closed-loop planning tasks. The results demonstrate the state-of-the-art performance of our method, with precision improved by up to 19. 89% for prediction and up to 16. 48% for planning. OINT trajectory prediction and ego vehicle planning has been demonstrated as a promising approach to achieve intelligent Autonomous Driving (AD) [1]-[5].