Why Do We Laugh? Annotation and Taxonomy Generation for Laughable Contexts in Spontaneous Text Conversation
Inoue, Koji, Elmers, Mikey, Lala, Divesh, Kawahara, Tatsuya
–arXiv.org Artificial Intelligence
Laughter serves as a multifaceted communicative signal in human interaction, yet its identification within dialogue presents a significant challenge for conversational AI systems. This study addresses this challenge by annotating laughable contexts in Japanese spontaneous text conversation data and developing a taxonomy to classify the underlying reasons for such contexts. Initially, multiple annotators manually labeled laughable contexts using a binary decision (laughable or non-laughable). Subsequently, an LLM was used to generate explanations for the binary annotations of laughable contexts, which were then categorized into a taxonomy comprising ten categories, including "Empathy and Affinity" and "Humor and Surprise," highlighting the diverse range of laughter-inducing scenarios. The study also evaluated GPT-4's performance in recognizing the majority labels of laughable contexts, achieving an F1 score of 43.14%. These findings contribute to the advancement of conversational AI by establishing a foundation for more nuanced recognition and generation of laughter, ultimately fostering more natural and engaging human-AI interactions.
arXiv.org Artificial Intelligence
Jan-27-2025
- Country:
- Asia > Japan
- Honshū > Kansai > Kyoto Prefecture > Kyoto (0.05)
- North America > United States
- New York (0.04)
- Asia > Japan
- Genre:
- Research Report (0.64)
- Technology: