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 Learning Management


Conformal Online Learning of Deep Koopman Linear Embeddings

arXiv.org Machine Learning

We introduce Conformal Online Learning of Koopman embeddings (COLoKe), a novel framework for adaptively updating Koopman-invariant representations of nonlinear dynamical systems from streaming data. Our modeling approach combines deep feature learning with multistep prediction consistency in the lifted space, where the dynamics evolve linearly. To prevent overfitting, COLoKe employs a conformal-style mechanism that shifts the focus from evaluating the conformity of new states to assessing the consistency of the current Koopman model. Updates are triggered only when the current model's prediction error exceeds a dynamically calibrated threshold, allowing selective refinement of the Koopman operator and embedding. Empirical results on benchmark dynamical systems demonstrate the effectiveness of COLoKe in maintaining long-term predictive accuracy while significantly reducing unnecessary updates and avoiding overfitting.


Privacy-Preserving Personalization in Education: A Federated Recommender System for Student Performance Prediction

arXiv.org Artificial Intelligence

The increasing digitalization of education presents unprecedented opportunities for data-driven personalization, but it also introduces significant challenges to student data privacy. Conventional recommender systems rely on centralized data, a paradigm often incompatible with modern data protection regulations. A novel privacy-preserving recommender system is proposed and evaluated to address this critical issue using Federated Learning (FL). The approach utilizes a Deep Neural Network (DNN) with rich, engineered features from the large-scale ASSISTments educational dataset. A rigorous comparative analysis of federated aggregation strategies was conducted, identifying FedProx as a significantly more stable and effective method for handling heterogeneous student data than the standard FedAvg baseline. The optimized federated model achieves a high-performance F1-Score of 76.28%, corresponding to 92% of the performance of a powerful, centralized XGBoost model. These findings validate that a federated approach can provide highly effective content recommendations without centralizing sensitive student data. Consequently, our work presents a viable and robust solution to the personalization-privacy dilemma in modern educational platforms.


LoReTTA: A Low Resource Framework To Poison Continuous Time Dynamic Graphs

arXiv.org Artificial Intelligence

Temporal Graph Neural Networks (TGNNs) are increasingly used in high-stakes domains, such as financial forecasting, recommendation systems, and fraud detection. However, their susceptibility to poisoning attacks poses a critical security risk. We introduce LoReTTA (Low Resource Two-phase Temporal Attack), a novel adversarial framework on Continuous-Time Dynamic Graphs, which degrades TGNN performance by an average of 29.47% across 4 widely benchmark datasets and 4 State-of-the-Art (SotA) models. LoReTTA operates through a two-stage approach: (1) sparsify the graph by removing high-impact edges using any of the 16 tested temporal importance metrics, (2) strategically replace removed edges with adversarial negatives via LoReTTA's novel degree-preserving negative sampling algorithm. Our plug-and-play design eliminates the need for expensive surrogate models while adhering to realistic unnoticeability constraints. LoReTTA degrades performance by upto 42.0% on MOOC, 31.5% on Wikipedia, 28.8% on UCI, and 15.6% on Enron. LoReTTA outperforms 11 attack baselines, remains undetectable to 4 leading anomaly detection systems, and is robust to 4 SotA adversarial defense training methods, establishing its effectiveness, unnoticeability, and robustness.


Private Online Learning against an Adaptive Adversary: Realizable and Agnostic Settings

arXiv.org Artificial Intelligence

We revisit the problem of private online learning, in which a learner receives a sequence of $T$ data points and has to respond at each time-step a hypothesis. It is required that the entire stream of output hypotheses should satisfy differential privacy. Prior work of Golowich and Livni [2021] established that every concept class $\mathcal{H}$ with finite Littlestone dimension $d$ is privately online learnable in the realizable setting. In particular, they proposed an algorithm that achieves an $O_{d}(\log T)$ mistake bound against an oblivious adversary. However, their approach yields a suboptimal $\tilde{O}_{d}(\sqrt{T})$ bound against an adaptive adversary. In this work, we present a new algorithm with a mistake bound of $O_{d}(\log T)$ against an adaptive adversary, closing this gap. We further investigate the problem in the agnostic setting, which is more general than the realizable setting as it does not impose any assumptions on the data. We give an algorithm that obtains a sublinear regret of $\tilde{O}_d(\sqrt{T})$ for generic Littlestone classes, demonstrating that they are also privately online learnable in the agnostic setting.


Online Learning and Coverage of Unknown Fields Using Random-Feature Gaussian Processes

arXiv.org Artificial Intelligence

This paper proposes a framework for multi-robot systems to perform simultaneous learning and coverage of a domain of interest characterized by an unknown and potentially time-varying density function. To overcome the limitations of Gaussian Process (GP) regression, we employ Random Feature GP (RFGP) and its online variant (O-RFGP) which enables online and incremental inference. By integrating these with Voronoi-based coverage control and Upper Confidence Bound (UCB) sampling strategy, a team of robots can adaptively focus on important regions while refining the learned spatial field for efficient coverage. The incremental update mechanism of O-RFGP naturally supports time-varying environments, allowing efficient adaptation without retaining historical data. Furthermore, to the best of our knowledge, we provide the first theoretical analysis of online learning and coverage through a regret-based formulation, establishing asymptotic no-regret guarantees in the time-invariant setting. The effectiveness of the proposed framework is demonstrated through simulations with both time-invariant and time-varying density functions, along with a physical experiment with a time-varying density function.


Proximal Regret and Proximal Correlated Equilibria: A New Tractable Solution Concept for Online Learning and Games

arXiv.org Artificial Intelligence

Learning and computation of equilibria are central problems in game theory, theory of computation, and artificial intelligence. In this work, we introduce proximal regret, a new notion of regret based on proximal operators that lies strictly between external and swap regret. When every player employs a no-proximal-regret algorithm in a general convex game, the empirical distribution of play converges to proximal correlated equilibria (PCE), a refinement of coarse correlated equilibria. Our framework unifies several emerging notions in online learning and game theory-such as gradient equilibrium and semicoarse correlated equilibrium-and introduces new ones. Our main result shows that the classic Online Gradient Descent (GD) algorithm achieves an optimal $O(\sqrt{T})$ bound on proximal regret, revealing that GD, without modification, minimizes a stronger regret notion than external regret. This provides a new explanation for the empirically superior performance of gradient descent in online learning and games. We further extend our analysis to Mirror Descent in the Bregman setting and to Optimistic Gradient Descent, which yields faster convergence in smooth convex games.


Gradient-Variation Online Adaptivity for Accelerated Optimization with Hölder Smoothness

arXiv.org Artificial Intelligence

Smoothness is known to be crucial for acceleration in offline optimization, and for gradient-variation regret minimization in online learning. Interestingly, these two problems are actually closely connected -- accelerated optimization can be understood through the lens of gradient-variation online learning. In this paper, we investigate online learning with Hölder smooth functions, a general class encompassing both smooth and non-smooth (Lipschitz) functions, and explore its implications for offline optimization. For (strongly) convex online functions, we design the corresponding gradient-variation online learning algorithm whose regret smoothly interpolates between the optimal guarantees in smooth and non-smooth regimes. Notably, our algorithms do not require prior knowledge of the Hölder smoothness parameter, exhibiting strong adaptivity over existing methods. Through online-to-batch conversion, this gradient-variation online adaptivity yields an optimal universal method for stochastic convex optimization under Hölder smoothness. However, achieving universality in offline strongly convex optimization is more challenging. We address this by integrating online adaptivity with a detection-based guess-and-check procedure, which, for the first time, yields a universal offline method that achieves accelerated convergence in the smooth regime while maintaining near-optimal convergence in the non-smooth one.


Lift What You Can: Green Online Learning with Heterogeneous Ensembles

arXiv.org Artificial Intelligence

Ensemble methods for stream mining necessitate managing multiple models and updating them as data distributions evolve. Considering the calls for more sustainability, established methods are however not sufficiently considerate of ensemble members' computational expenses and instead overly focus on predictive capabilities. To address these challenges and enable green online learning, we propose heterogeneous online ensembles (HEROS). For every training step, HEROS chooses a subset of models from a pool of models initialized with diverse hyperparameter choices under resource constraints to train. We introduce a Markov decision process to theoretically capture the trade-offs between predictive performance and sustainability constraints. Based on this framework, we present different policies for choosing which models to train on incoming data. Most notably, we propose the novel $ζ$-policy, which focuses on training near-optimal models at reduced costs. Using a stochastic model, we theoretically prove that our $ζ$-policy achieves near optimal performance while using fewer resources compared to the best performing policy. In our experiments across 11 benchmark datasets, we find empiric evidence that our $ζ$-policy is a strong contribution to the state-of-the-art, demonstrating highly accurate performance, in some cases even outperforming competitors, and simultaneously being much more resource-friendly.


Scaling Computer-Use Grounding via User Interface Decomposition and Synthesis

arXiv.org Artificial Intelligence

Graphical user interface (GUI) grounding, the ability to map natural language instructions to specific actions on graphical user interfaces, remains a critical bottleneck in computer use agent development. Current benchmarks oversimplify grounding tasks as short referring expressions, failing to capture the complexity of real-world interactions that require software commonsense, layout understanding, and fine-grained manipulation capabilities. To address these limitations, we introduce OSWorld-G, a comprehensive benchmark comprising 564 finely annotated samples across diverse task types including text matching, element recognition, layout understanding, and precise manipulation. Additionally, we synthesize and release the largest computer use grounding dataset Jedi, which contains 4 million examples through multi-perspective decoupling of tasks. Our multi-scale models trained on Jedi demonstrate its effectiveness by outperforming existing approaches on ScreenSpot-v2, ScreenSpot-Pro, and our OSWorld-G. Furthermore, we demonstrate that improved grounding with Jedi directly enhances agentic capabilities of general foundation models on complex computer tasks, improving from 5% to 27% on OSWorld. Through detailed ablation studies, we identify key factors contributing to grounding performance and verify that combining specialized data for different interface elements enables compositional generalization to novel interfaces. All benchmark, data, checkpoints, and code are open-sourced and available at https://osworld-grounding.github.io.


Automatic Assessment of Students' Classroom Engagement with Bias Mitigated Multi-task Model

arXiv.org Artificial Intelligence

With the rise of online and virtual learning, monitoring and enhancing student engagement have become an important aspect of effective education. Traditional methods of assessing a student's involvement might not be applicable directly to virtual environments. In this study, we focused on this problem and addressed the need to develop an automated system to detect student engagement levels during online learning. We proposed a novel training method which can discourage a model from leveraging sensitive features like gender for its predictions. The proposed method offers benefits not only in the enforcement of ethical standards, but also to enhance interpretability of the model predictions. We applied an attribute-orthogonal regularization technique to a split-model classifier, which uses multiple transfer learning strategies to achieve effective results in reducing disparity in the distribution of prediction for sensitivity groups from a Pearson correlation coefficient of 0.897 for the unmitigated model, to 0.999 for the mitigated model. The source code for this project is available on https://github.com/ashiskb/elearning-engagement-study .