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 Learning Management


Towards Generalizable Detection of Urgency of Discussion Forum Posts

arXiv.org Artificial Intelligence

Students who take an online course, such as a MOOC, use the course's discussion forum to ask questions or reach out to instructors when encountering an issue. However, reading and responding to students' questions is difficult to scale because of the time needed to consider each message. As a result, critical issues may be left unresolved, and students may lose the motivation to continue in the course. To help address this problem, we build predictive models that automatically determine the urgency of each forum post, so that these posts can be brought to instructors' attention. This paper goes beyond previous work by predicting not just a binary decision cut-off but a post's level of urgency on a 7-point scale. First, we train and cross-validate several models on an original data set of 3,503 posts from MOOCs at University of Pennsylvania. Second, to determine the generalizability of our models, we test their performance on a separate, previously published data set of 29,604 posts from MOOCs at Stanford University. While the previous work on post urgency used only one data set, we evaluated the prediction across different data sets and courses. The best-performing model was a support vector regressor trained on the Universal Sentence Encoder embeddings of the posts, achieving an RMSE of 1.1 on the training set and 1.4 on the test set. Understanding the urgency of forum posts enables instructors to focus their time more effectively and, as a result, better support student learning.


Unconstrained Online Learning with Unbounded Losses

arXiv.org Artificial Intelligence

Algorithms for online learning typically require one or more boundedness assumptions: that the domain is bounded, that the losses are Lipschitz, or both. In this paper, we develop a new setting for online learning with unbounded domains and non-Lipschitz losses. For this setting we provide an algorithm which guarantees $R_{T}(u)\le \tilde O(G\|u\|\sqrt{T}+L\|u\|^{2}\sqrt{T})$ regret on any problem where the subgradients satisfy $\|g_{t}\|\le G+L\|w_{t}\|$, and show that this bound is unimprovable without further assumptions. We leverage this algorithm to develop new saddle-point optimization algorithms that converge in duality gap in unbounded domains, even in the absence of meaningful curvature. Finally, we provide the first algorithm achieving non-trivial dynamic regret in an unbounded domain for non-Lipschitz losses, as well as a matching lower bound. The regret of our dynamic regret algorithm automatically improves to a novel $L^{*}$ bound when the losses are smooth.


Online Learning and Solving Infinite Games with an ERM Oracle

arXiv.org Artificial Intelligence

While ERM suffices to attain near-optimal generalization error in the stochastic learning setting, this is not known to be the case in the online learning setting, where algorithms for general concept classes rely on computationally inefficient oracles such as the Standard Optimal Algorithm (SOA). In this work, we propose an algorithm for online binary classification setting that relies solely on ERM oracle calls, and show that it has finite regret in the realizable setting and sublinearly growing regret in the agnostic setting. We bound the regret in terms of the Littlestone and threshold dimensions of the underlying concept class. We obtain similar results for nonparametric games, where the ERM oracle can be interpreted as a best response oracle, finding the best response of a player to a given history of play of the other players. In this setting, we provide learning algorithms that only rely on best response oracles and converge to approximate-minimax equilibria in two-player zero-sum games and approximate coarse correlated equilibria in multi-player general-sum games, as long as the game has a bounded fat-threshold dimension. Our algorithms apply to both binary-valued and real-valued games and can be viewed as providing justification for the wide use of double oracle and multiple oracle algorithms in the practice of solving large games.


Federated Continual Learning for Socially Aware Robotics

arXiv.org Artificial Intelligence

From learning assistance to companionship, social robots promise to enhance many aspects of daily life. However, social robots have not seen widespread adoption, in part because (1) they do not adapt their behavior to new users, and (2) they do not provide sufficient privacy protections. Centralized learning, whereby robots develop skills by gathering data on a server, contributes to these limitations by preventing online learning of new experiences and requiring storage of privacy-sensitive data. In this work, we propose a decentralized learning alternative that improves the privacy and personalization of social robots. We combine two machine learning approaches, Federated Learning and Continual Learning, to capture interaction dynamics distributed physically across robots and temporally across repeated robot encounters. We define a set of criteria that should be balanced in decentralized robot learning scenarios. We also develop a new algorithm -- Elastic Transfer -- that leverages importance-based regularization to preserve relevant parameters across robots and interactions with multiple humans. We show that decentralized learning is a viable alternative to centralized learning in a proof-of-concept Socially-Aware Navigation domain, and demonstrate how Elastic Transfer improves several of the proposed criteria.


Review of feedback in Automated Essay Scoring

arXiv.org Artificial Intelligence

The first automated essay scoring system was developed 50 years ago. Automated essay scoring systems are developing into systems with richer functions than the previous simple scoring systems. Its purpose is not only to score essays but also as a learning tool to improve the writing skill of users. Feedback is the most important aspect of making an automated essay scoring system useful in real life. The importance of feedback was already emphasized in the first AES system. This paper reviews research on feedback including different feedback types and essay traits on automated essay scoring. We also reviewed the latest case studies of the automated essay scoring system that provides feedback.


Automated Essay Scoring in Argumentative Writing: DeBERTeachingAssistant

arXiv.org Artificial Intelligence

Automated Essay scoring has been explored as a research and industry problem for over 50 years. It has drawn a lot of attention from the NLP community because of its clear educational value as a research area that can engender the creation of valuable time-saving tools for educators around the world. Yet, these tools are generally focused on detecting good grammar, spelling mistakes, and organization quality but tend to fail at incorporating persuasiveness features in their final assessment. The responsibility to give actionable feedback to the student to improve the strength of their arguments is left solely on the teacher's shoulders. In this work, we present a transformer-based architecture capable of achieving above-human accuracy in annotating argumentative writing discourse elements for their persuasiveness quality and we expand on planned future work investigating the explainability of our model so that actionable feedback can be offered to the student and thus potentially enable a partnership between the teacher's advice and the machine's advice.


A Combinatorial Characterization of Online Learning Games with Bounded Losses

arXiv.org Artificial Intelligence

We study the online learnability of hypothesis classes with respect to arbitrary, but bounded, loss functions. We give a new scale-sensitive combinatorial dimension, named the sequential Minimax dimension, and show that it gives a tight quantitative characterization of online learnability. As applications, we give the first quantitative characterization of online learnability for two natural learning settings: vector-valued regression and multilabel classification.


Multiclass Online Learning and Uniform Convergence

arXiv.org Artificial Intelligence

We study multiclass classification in the agnostic adversarial online learning setting. As our main result, we prove that any multiclass concept class is agnostically learnable if and only if its Littlestone dimension is finite. This solves an open problem studied by Daniely, Sabato, Ben-David, and Shalev-Shwartz (2011,2015) who handled the case when the number of classes (or labels) is bounded. We also prove a separation between online learnability and online uniform convergence by exhibiting an easy-to-learn class whose sequential Rademacher complexity is unbounded. Our learning algorithm uses the multiplicative weights algorithm, with a set of experts defined by executions of the Standard Optimal Algorithm on subsequences of size Littlestone dimension. We argue that the best expert has regret at most Littlestone dimension relative to the best concept in the class. This differs from the well-known covering technique of Ben-David, P\'{a}l, and Shalev-Shwartz (2009) for binary classification, where the best expert has regret zero.


Transcribing Educational Videos Using Whisper: A preliminary study on using AI for transcribing educational videos

arXiv.org Artificial Intelligence

During the last decade, we have witnessed an increase in the volume of video content that is disseminated over the Internet. The pandemic further exacerbated this trend as people started to consume a wide category of videos from their houses [1]. Along with lectures, we have also witnessed a rise in the conferences and talks that are being recorded and uploaded online on streaming sites. These videos augment the material taught in the classrooms and are increasingly being leveraged for educational purposes [2]. Educational videos, like entertainment videos, are consumed in a combination of personal devices such as laptops, tablets, smartphones, and studies.


New intelligent defense systems to reduce the risks of Selfish Mining and Double-Spending attacks using Learning Automata

arXiv.org Artificial Intelligence

In this paper, we address the critical challenges of double-spending and selfish mining attacks in blockchain-based digital currencies. Double-spending is a problem where the same tender is spent multiple times during a digital currency transaction, while selfish mining is an intentional alteration of a blockchain to increase rewards to one miner or a group of miners. We introduce a new attack that combines both these attacks and propose a machine learning-based solution to mitigate the risks associated with them. Specifically, we use the learning automaton, a powerful online learning method, to develop two models, namely the SDTLA and WVBM, which can effectively defend against selfish mining attacks. Our experimental results show that the SDTLA method increases the profitability threshold of selfish mining up to 47$\%$, while the WVBM method performs even better and is very close to the ideal situation where each miner's revenue is proportional to their shared hash processing power. Additionally, we demonstrate that both methods can effectively reduce the risks of double-spending by tuning the $Z$ Parameter. Our findings highlight the potential of SDTLA and WVBM as promising solutions for enhancing the security and efficiency of blockchain networks.