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Online Learning in Repeated Human-Robot Interactions

AAAI Conferences

Adaptation is a critical component of collaboration. Nevertheless, online learning is not yet used in most successful human-robot interactions, especially when the human's and robot's goals are not fully aligned. There are at least two barriers to the successful application of online learning in HRI. First, typical machine-learning algorithms do not learn at time scales that support effective interactions with people. Algorithms that learn at sufficiently fast time scales often produce myopic strategies that do not lead to good long-term collaborations. Second, random exploration, a core component of most online-learning algorithms, can be problematic for developing collaborative relationships with a human partner. We anticipate that a new genre of online-learning algorithms can overcome these two barriers when paired with (cheap-talk) communication. In this paper, we overview our efforts in these two areas to produce a situation-independent, learning system that quickly learns to collaborate with a human partner.


STEP: A Scalable Testing and Evaluation Platform

AAAI Conferences

The emergence of online crowdsourcing sites, online work platforms, and evenMassive Open Online Courses (MOOCs), has created an increasing need for reliably evaluating the skills of the participating users in a scalable way.Many platforms already allow users to take online tests and verify their skills, but the existing approaches face many problems. First of all, cheating is very common in online testing without supervision, as the test questions often "leak" and become easily available online together with the answers.Second, technical skills, such as programming, require the tests to be frequently updated in order to reflect the current state-of-the-art. Third,there is very limited evaluation of the tests themselves, and how effectively they measure the skill that the users are tested for. In this paper, we present a Scalable Testing and Evaluation Platform (STEP),that allows continuous generation and evaluation of test questions. STEP leverages already available content, on Question Answering sites such as StackOverflow and re-purposes these questions to generate tests. The system utilizes a crowdsourcing component for the editing of the questions, while it uses automated techniques for identifying promising QA threads that can be successfully re-purposed for testing. This continuous question generation decreases the impact of cheating and also creates questions that are closer to the real problems that the skill holder is expected to solve in real life.STEP also leverages the use of Item Response Theory to evaluate the quality of the questions. We also use external signals about the quality of the workers.These identify the questions that have the strongest predictive ability in distinguishing workers that have the potential to succeed in the online job marketplaces. Existing approaches contrast in using only internal consistency metrics to evaluate the questions. Finally, our system employs an automatic "leakage detector" that queries the Internet to identify leaked versions of our questions. We then mark these questions as "practice only," effectively removing them from the pool of questions used for evaluation. Our experimental evaluation shows that our system generates questions of comparable or higher quality compared to existing tests, with a cost of approximately 3-5 dollars per question, which is lower than the cost of licensing questions from existing test banks.


Preface

AAAI Conferences

Welcome to the Second AAAI Conference on Human Computation and Crowdsourcing (HCOMP 2014) held November 2-4, 2014, in Pittsburgh, Pennsylvania. This conference is an opportunity to build on the success of the First AAAI Human Computation and Crowdsourcing conference, and to promote the best scholarship in this vibrant and fast emerging, multidisciplinary area. The conference also comes on the heels of four HCOMP workshops, including two workshops hosted at the annual AAAI conference. The HCOMP conference is designed to be a venue for exchanging ideas and developments on principles, experiments, and implementations of systems that rely on programmatic access to human intellect to perform some aspect of computation, or where human perception, knowledge, reasoning, or coordinated activity contributes to the operation of larger systems and applications. Topics relevant to the discipline of human computation and crowdsourcing include human-computer interaction (HCI), computer-supported collaborative work (CSCW), cognitive psychology, organizational behavior, economics, information retrieval, databases, computer systems and programming languages, and optimization.


Leveraging AI Teaching in the Cloud for AI Teaching on Campus

AI Magazine

The Educational Advances in Artificial Intelligence column discusses and shares innovative educational approaches that teach or leverage AI and its many subfields at all levels of education (K-12, undergraduate, and graduate levels). I credit these positive changes to the active in-class learning and a new enthusiasm for teaching, as well as the first-rate lectures by Stanford professors Jennifer Wisdom and Andrew Ng. I was showed that students liked this SPOC format, although pleased when students, enrolled in Introduction to there were suggestions for better in-class and Artificial Intelligence Class MOOC CS188x at the MOOC-content coordination. Had I tweaked my University of California, Berkeley, came to my channel course and continued along this path, I might have for remediation, taking word back to the MOOC's achieved phenominal success, but sadly I left the discussion forum. I required students in my graduate SPOC format behind.


Analyzing sparse dictionaries for online learning with kernels

arXiv.org Machine Learning

Many signal processing and machine learning methods share essentially the same linear-in-the-parameter model, with as many parameters as available samples as in kernel-based machines. Sparse approximation is essential in many disciplines, with new challenges emerging in online learning with kernels. To this end, several sparsity measures have been proposed in the literature to quantify sparse dictionaries and constructing relevant ones, the most prolific ones being the distance, the approximation, the coherence and the Babel measures. In this paper, we analyze sparse dictionaries based on these measures. By conducting an eigenvalue analysis, we show that these sparsity measures share many properties, including the linear independence condition and inducing a well-posed optimization problem. Furthermore, we prove that there exists a quasi-isometry between the parameter (i.e., dual) space and the dictionary's induced feature space.


Normalized Online Learning

arXiv.org Machine Learning

We introduce online learning algorithms which are independent of feature scales, proving regret bounds dependent on the ratio of scales existent in the data rather than the absolute scale. This has several useful effects: there is no need to pre-normalize data, the test-time and test-space complexity are reduced, and the algorithms are more robust.


Learning Latent Engagement Patterns of Students in Online Courses

AAAI Conferences

Maintaining and cultivating student engagement is critical for learning. Understanding factors affecting student engagement will help in designing better courses and improving student retention. The large number of participants in massive open online courses (MOOCs) and data collected from their interaction with the MOOC open up avenues for studying student engagement at scale. In this work, we develop a framework for modeling and understanding student engagement in online courses based on student behavioral cues. Our first contribution is the abstraction of student engagement types using latent representations and using that in a probabilistic model to connect student behavior with course completion. We demonstrate that the latent formulation for engagement helps in predicting student survival across three MOOCs. Next, in order to initiate better instructor interventions, we need to be able to predict student survival early in the course. We demonstrate that we can predict student survival early in the course reliably using the latent model. Finally, we perform a closer quantitative analysis of user interaction with the MOOC and identify student activities that are good indicators for survival at different points in the course.


Capturing Difficulty Expressions in Student Online Q&A Discussions

AAAI Conferences

We introduce a new application of online dialogue analysis: supporting pedagogical assessment of online Q&A discussions. Extending the existing speech act framework, we capture common emotional expressions that often appear in student discussions, such as frustration and degree of certainty, and present a viable approach for the classification. We demonstrate how such dialogue information can be used in analyzing student discussions and identifying difficulties. In particular, the difficulty expressions are aligned to discussion patterns and student performance. We found that frustration occurs more frequently in longer discussions. The students who frequently express frustration tend to get lower grades than others. On the other hand, frequency of high certainty expressions is positively correlated with the performance. We expect such online dialogue analyses can become a powerful assessment tool for instructors and education researchers.


Online learning in MDPs with side information

arXiv.org Machine Learning

We study online learning of finite Markov decision process (MDP) problems when a side information vector is available. The problem is motivated by applications such as clinical trials, recommendation systems, etc. Such applications have an episodic structure, where each episode corresponds to a patient/customer. Our objective is to compete with the optimal dynamic policy that can take side information into account. We propose a computationally efficient algorithm and show that its regret is at most $O(\sqrt{T})$, where $T$ is the number of rounds. To best of our knowledge, this is the first regret bound for this setting.


Online Learning with Predictable Sequences

arXiv.org Machine Learning

We present methods for online linear optimization that take advantage of benign (as opposed to worst-case) sequences. Specifically if the sequence encountered by the learner is described well by a known "predictable process", the algorithms presented enjoy tighter bounds as compared to the typical worst case bounds. Additionally, the methods achieve the usual worst-case regret bounds if the sequence is not benign. Our approach can be seen as a way of adding prior knowledge about the sequence within the paradigm of online learning. The setting is shown to encompass partial and side information. Variance and path-length bounds can be seen as particular examples of online learning with simple predictable sequences. We further extend our methods and results to include competing with a set of possible predictable processes (models), that is "learning" the predictable process itself concurrently with using it to obtain better regret guarantees. We show that such model selection is possible under various assumptions on the available feedback. Our results suggest a promising direction of further research with potential applications to stock market and time series prediction.