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 Learning Management


Small Loss Bounds for Online Learning Separated Function Classes: A Gaussian Process Perspective

arXiv.org Machine Learning

In order to develop practical and efficient algorithms while circumventing overly pessimistic computational lower bounds, recent work has been interested in developing oracle-efficient algorithms in a variety of learning settings. Two such settings of particular interest are online and differentially private learning. While seemingly different, these two fields are fundamentally connected by the requirement that successful algorithms in each case satisfy stability guarantees; in particular, recent work has demonstrated that algorithms for online learning whose performance adapts to beneficial problem instances, attaining the so-called small-loss bounds, require a form of stability similar to that of differential privacy. In this work, we identify the crucial role that separation plays in allowing oracle-efficient algorithms to achieve this strong stability. Our notion, which we term $\rho$-separation, generalizes and unifies several previous approaches to enforcing this strong stability, including the existence of small-separator sets and the recent notion of $\gamma$-approximability. We present an oracle-efficient algorithm that is capable of achieving small-loss bounds with improved rates in greater generality than previous work, as well as a variant for differentially private learning that attains optimal rates, again under our separation condition. In so doing, we prove a new stability result for minimizers of a Gaussian process that strengthens and generalizes previous work.


Towards Prompt Generalization: Grammar-aware Cross-Prompt Automated Essay Scoring

arXiv.org Artificial Intelligence

In automated essay scoring (AES), recent efforts have shifted toward cross-prompt settings that score essays on unseen prompts for practical applicability. However, prior methods trained with essay-score pairs of specific prompts pose challenges in obtaining prompt-generalized essay representation. In this work, we propose a grammar-aware cross-prompt trait scoring (GAPS), which internally captures prompt-independent syntactic aspects to learn generic essay representation. We acquire grammatical error-corrected information in essays via the grammar error correction technique and design the AES model to seamlessly integrate such information. By internally referring to both the corrected and the original essays, the model can focus on generic features during training. Empirical experiments validate our method's generalizability, showing remarkable improvements in prompt-independent and grammar-related traits. Furthermore, GAPS achieves notable QWK gains in the most challenging cross-prompt scenario, highlighting its strength in evaluating unseen prompts.


Balancing optimism and pessimism in offline-to-online learning

arXiv.org Artificial Intelligence

We consider what we call the offline-to-online learning setting, focusing on stochastic finite-armed bandit problems. In offline-to-online learning, a learner starts with offline data collected from interactions with an unknown environment in a way that is not under the learner's control. Given this data, the learner begins interacting with the environment, gradually improving its initial strategy as it collects more data to maximize its total reward. The learner in this setting faces a fundamental dilemma: if the policy is deployed for only a short period, a suitable strategy (in a number of senses) is the Lower Confidence Bound (LCB) algorithm, which is based on pessimism. LCB can effectively compete with any policy that is sufficiently "covered" by the offline data. However, for longer time horizons, a preferred strategy is the Upper Confidence Bound (UCB) algorithm, which is based on optimism. Over time, UCB converges to the performance of the optimal policy at a rate that is nearly the best possible among all online algorithms. In offline-to-online learning, however, UCB initially explores excessively, leading to worse short-term performance compared to LCB. This suggests that a learner not in control of how long its policy will be in use should start with LCB for short horizons and gradually transition to a UCB-like strategy as more rounds are played. This article explores how and why this transition should occur. Our main result shows that our new algorithm performs nearly as well as the better of LCB and UCB at any point in time. The core idea behind our algorithm is broadly applicable, and we anticipate that our results will extend beyond the multi-armed bandit setting.


DUOL: A Double Updating Approach for Online Learning

Neural Information Processing Systems

In most online learning algorithms, the weights assigned to the misclassified examples (or support vectors) remain unchanged during the entire learning process. This is clearly insufficient since when a new misclassified example is added to the pool of support vectors, we generally expect it to affect the weights for the existing support vectors. In this paper, we propose a new online learning method, termed Double Updating Online Learning, or DUOL for short. Instead of only assigning a fixed weight to the misclassified example received in current trial, the proposed online learning algorithm also tries to update the weight for one of the existing support vectors. We show that the mistake bound can be significantly improved by the proposed online learning method. Encouraging experimental results show that the proposed technique is in general considerably more effective than the state-of-the-art online learning algorithms.


On the Minimax Regret for Online Learning with Feedback Graphs

Neural Information Processing Systems

In this work, we improve on the upper and lower bounds for the regret of online learning with strongly observable undirected feedback graphs. The best known upper bound for this problem is \mathcal{O}\bigl(\sqrt{\alpha T\ln K}\bigr), where K is the number of actions, \alpha is the independence number of the graph, and T is the time horizon. The \sqrt{\ln K} factor is known to be necessary when \alpha 1 (the experts case). On the other hand, when \alpha K (the bandits case), the minimax rate is known to be \Theta\bigl(\sqrt{KT}\bigr), and a lower bound \Omega\bigl(\sqrt{\alpha T}\bigr) is known to hold for any \alpha . Our improved upper bound \mathcal{O}\bigl(\sqrt{\alpha T(1 \ln(K/\alpha))}\bigr) holds for any \alpha and matches the lower bounds for bandits and experts, while interpolating intermediate cases.


Dimension-free Regret for Learning Asymmetric Linear Dynamical Systems

arXiv.org Machine Learning

Previously, methods for learning marginally stable linear dynamical systems either required the transition matrix to be symmetric or incurred regret bounds that scale polynomially with the system's hidden dimension. In this work, we introduce a novel method that overcomes this trade-off, achieving dimension-free regret despite the presence of asymmetric matrices and marginal stability. Our method combines spectral filtering with linear predictors and employs Chebyshev polynomials in the complex plane to construct a novel spectral filtering basis. This construction guarantees sublinear regret in an online learning framework, without relying on any statistical or generative assumptions. Specifically, we prove that as long as the transition matrix has eigenvalues with complex component bounded by $1/\mathrm{poly} \log T$, then our method achieves regret $\tilde{O}(T^{9/10})$ when compared to the best linear dynamical predictor in hindsight.


A Drifting-Games Analysis for Online Learning and Applications to Boosting

Neural Information Processing Systems

We provide a general mechanism to design online learning algorithms based on a minimax analysis within a drifting-games framework. Different online learning settings (Hedge, multi-armed bandit problems and online convex optimization) are studied by converting into various kinds of drifting games. The original minimax analysis for drifting games is then used and generalized by applying a series of relaxations, starting from choosing a convex surrogate of the 0-1 loss function. With different choices of surrogates, we not only recover existing algorithms, but also propose new algorithms that are totally parameter-free and enjoy other useful properties. Moreover, our drifting-games framework naturally allows us to study high probability bounds without resorting to any concentration results, and also a generalized notion of regret that measures how good the algorithm is compared to all but the top small fraction of candidates. Finally, we translate our new Hedge algorithm into a new adaptive boosting algorithm that is computationally faster as shown in experiments, since it ignores a large number of examples on each round.


MindCraft: Revolutionizing Education through AI-Powered Personalized Learning and Mentorship for Rural India

arXiv.org Artificial Intelligence

MindCraft is a modern platform designed to revolutionize education in rural India by leveraging Artificial Intelligence (AI) to create personalized learning experiences, provide mentorship, and foster resource-sharing. In a country where access to quality education is deeply influenced by geography and socio economic status, rural students often face significant barriers in their educational journeys. MindCraft aims to bridge this gap by utilizing AI to create tailored learning paths, connect students with mentors, and enable a collaborative network of educational resources that transcends both physical and digital divides. This paper explores the challenges faced by rural students, the transformative potential of AI, and how MindCraft offers a scalable, sustainable solution for equitable education system. By focusing on inclusivity, personalized learning, and mentorship, MindCraft seeks to empower rural students, equipping them with the skills, knowledge, and opportunities needed to thrive in an increasingly digital world. Ultimately, MindCraft envisions a future in which technology not only bridges educational gaps but also becomes the driving force for a more inclusive and empowered society.


A Boosting Framework on Grounds of Online Learning

Neural Information Processing Systems

By exploiting the duality between boosting and online learning, we present a boosting framework which proves to be extremely powerful thanks to employing the vast knowledge available in the online learning area. Using this framework, we develop various algorithms to address multiple practically and theoretically interesting questions including sparse boosting, smooth-distribution boosting, agnostic learning and, as a by-product, some generalization to double-projection online learning algorithms.


Review for NeurIPS paper: A Computational Separation between Private Learning and Online Learning

Neural Information Processing Systems

Summary and Contributions: This work shows that there is a class that is privately PAC learnable in polynomial time, but not efficiently learnable (assuming the existence of one-way functions) in the online setting, i.e., there is no polynomial time algorithm with a polynomial mistake bound. A line of recent work (focused on sample complexity) has demonstrated various equivalences between private PAC and online learning; this result focuses on the question of efficiency, proving that efficient private learnability does not imply efficient online learnability if one-way functions exist. The cryptographic assumption is standard for such results and is needed when ruling out general polynomial time learners. The class of functions that cannot be efficiently learned in the online model was given by [Blum 1994], which showed a separation between distribution free PAC learning and online learning. Much of the work toward separating the models of learning, which involves working out the cryptographic construction and giving an efficient PAC algorithm, was done there -- the technical contribution here is to give a private version of that algorithm.