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 Learning Management


EduRABSA: An Education Review Dataset for Aspect-based Sentiment Analysis Tasks

arXiv.org Artificial Intelligence

Every year, most educational institutions seek and receive an enormous volume of text feedback from students on courses, teaching, and overall experience. Yet, turning this raw feedback into useful insights is far from straightforward. It has been a long-standing challenge to adopt automatic opinion mining solutions for such education review text data due to the content complexity and low-granularity reporting requirements. Aspect-based Sentiment Analysis (ABSA) offers a promising solution with its rich, sub-sentence-level opinion mining capabilities. However, existing ABSA research and resources are very heavily focused on the commercial domain. In education, they are scarce and hard to develop due to limited public datasets and strict data protection. A high-quality, annotated dataset is urgently needed to advance research in this under-resourced area. In this work, we present EduRABSA (Education Review ABSA), the first public, annotated ABSA education review dataset that covers three review subject types (course, teaching staff, university) in the English language and all main ABSA tasks, including the under-explored implicit aspect and implicit opinion extraction. We also share ASQE-DPT (Data Processing Tool), an offline, lightweight, installation-free manual data annotation tool that generates labelled datasets for comprehensive ABSA tasks from a single-task annotation. Together, these resources contribute to the ABSA community and education domain by removing the dataset barrier, supporting research transparency and reproducibility, and enabling the creation and sharing of further resources. The dataset, annotation tool, and scripts and statistics for dataset processing and sampling are available at https://github.com/yhua219/edurabsa_dataset_and_annotation_tool.


Online Learning for Approximately-Convex Functions with Long-term Adversarial Constraints

arXiv.org Artificial Intelligence

We study an online learning problem with long-term budget constraints in the adversarial setting. In this problem, at each round $t$, the learner selects an action from a convex decision set, after which the adversary reveals a cost function $f_t$ and a resource consumption function $g_t$. The cost and consumption functions are assumed to be $α$-approximately convex - a broad class that generalizes convexity and encompasses many common non-convex optimization problems, including DR-submodular maximization, Online Vertex Cover, and Regularized Phase Retrieval. The goal is to design an online algorithm that minimizes cumulative cost over a horizon of length $T$ while approximately satisfying a long-term budget constraint of $B_T$. We propose an efficient first-order online algorithm that guarantees $O(\sqrt{T})$ $α$-regret against the optimal fixed feasible benchmark while consuming at most $O(B_T \log T)+ \tilde{O}(\sqrt{T})$ resources in both full-information and bandit feedback settings. In the bandit feedback setting, our approach yields an efficient solution for the $\texttt{Adversarial Bandits with Knapsacks}$ problem with improved guarantees. We also prove matching lower bounds, demonstrating the tightness of our results. Finally, we characterize the class of $α$-approximately convex functions and show that our results apply to a broad family of problems.


Learning on the Edge: Online Learning with Stochastic Feedback Graphs

Neural Information Processing Systems

The framework of feedback graphs is a generalization of sequential decision-making with bandit or full information feedback. In this work, we study an extension where the directed feedback graph is stochastic, following a distribution similar to the classical Erdős-Rényi model. Specifically, in each round every edge in the graph is either realized or not with a distinct probability for each edge.


Measures of Overlapping Multivariate Gaussian Clusters in Unsupervised Online Learning

arXiv.org Artificial Intelligence

In this paper, we propose a new measure for detecting overlap in multivariate Gaussian clusters. The aim of online learning from data streams is to create clustering, classification, or regression models that can adapt over time based on the conceptual drift of streaming data. In the case of clustering, this can result in a large number of clusters that may overlap and should be merged. Commonly used distribution dissimilarity measures are not adequate for determining overlapping clusters in the context of online learning from streaming data due to their inability to account for all shapes of clusters and their high computational demands. Our proposed dissimilarity measure is specifically designed to detect overlap rather than dissimilarity and can be computed faster compared to existing measures. Our method is several times faster than compared methods and is capable of detecting overlapping clusters while avoiding the merging of orthogonal clusters.


Detecting Reading-Induced Confusion Using EEG and Eye Tracking

arXiv.org Artificial Intelligence

Humans regularly navigate an overwhelming amount of information via text media, whether reading articles, browsing social media, or interacting with chatbots. Confusion naturally arises when new information conflicts with or exceeds a reader's comprehension or prior knowledge, posing a challenge for learning. In this study, we present a multimodal investigation of reading-induced confusion using EEG and eye tracking. We collected neural and gaze data from 11 adult participants as they read short paragraphs sampled from diverse, real-world sources. By isolating the N400 event-related potential (ERP), a well-established neural marker of semantic incongruence, and integrating behavioral markers from eye tracking, we provide a detailed analysis of the neural and behavioral correlates of confusion during naturalistic reading. Using machine learning, we show that multimodal (EEG + eye tracking) models improve classification accuracy by 4-22% over unimodal baselines, reaching an average weighted participant accuracy of 77.3% and a best accuracy of 89.6%. Our results highlight the dominance of the brain's temporal regions in these neural signatures of confusion, suggesting avenues for wearable, low-electrode brain-computer interfaces (BCI) for real-time monitoring. These findings lay the foundation for developing adaptive systems that dynamically detect and respond to user confusion, with potential applications in personalized learning, human-computer interaction, and accessibility.





A Near-Optimal Best-of-Both-Worlds Algorithm for Online Learning with Feedback Graphs

Neural Information Processing Systems

We present a computationally efficient algorithm for learning in this framework that simultaneously achieves near-optimal regret bounds in both stochastic and adversarial environments.


A Near-Optimal Best-of-Both-Worlds Algorithm for Online Learning with Feedback Graphs

Neural Information Processing Systems

We present a computationally efficient algorithm for learning in this framework that simultaneously achieves near-optimal regret bounds in both stochastic and adversarial environments.