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 Fuzzy Logic


Semi-Supervised Constrained Clustering: An In-Depth Overview, Ranked Taxonomy and Future Research Directions

arXiv.org Artificial Intelligence

Clustering is a well-known unsupervised machine learning approach capable of automatically grouping discrete sets of instances with similar characteristics. Constrained clustering is a semi-supervised extension to this process that can be used when expert knowledge is available to indicate constraints that can be exploited. Well-known examples of such constraints are must-link (indicating that two instances belong to the same group) and cannot-link (two instances definitely do not belong together). The research area of constrained clustering has grown significantly over the years with a large variety of new algorithms and more advanced types of constraints being proposed. However, no unifying overview is available to easily understand the wide variety of available methods, constraints and benchmarks. To remedy this, this study presents in-detail the background of constrained clustering and provides a novel ranked taxonomy of the types of constraints that can be used in constrained clustering. In addition, it focuses on the instance-level pairwise constraints, and gives an overview of its applications and its historical context. Finally, it presents a statistical analysis covering 307 constrained clustering methods, categorizes them according to their features, and provides a ranking score indicating which methods have the most potential based on their popularity and validation quality. Finally, based upon this analysis, potential pitfalls and future research directions are provided.


Provably Efficient Gauss-Newton Temporal Difference Learning Method with Function Approximation

arXiv.org Artificial Intelligence

In this paper, based on the spirit of Fitted Q-Iteration (FQI), we propose a Gauss-Newton Temporal Difference (GNTD) method to solve the Q-value estimation problem with function approximation. In each iteration, unlike the original FQI that solves a nonlinear least square subproblem to fit the Q-iteration, the GNTD method can be viewed as an \emph{inexact} FQI that takes only one Gauss-Newton step to optimize this subproblem, which is much cheaper in computation. Compared to the popular Temporal Difference (TD) learning, which can be viewed as taking a single gradient descent step to FQI's subproblem per iteration, the Gauss-Newton step of GNTD better retains the structure of FQI and hence leads to better convergence. In our work, we derive the finite-sample non-asymptotic convergence of GNTD under linear, neural network, and general smooth function approximations. In particular, recent works on neural TD only guarantee a suboptimal $\mathcal{\mathcal{O}}(\epsilon^{-4})$ sample complexity, while GNTD obtains an improved complexity of $\tilde{\mathcal{O}}(\epsilon^{-2})$. Finally, we validate our method via extensive experiments in both online and offline RL problems. Our method exhibits both higher rewards and faster convergence than TD-type methods, including DQN.


Exponential Hardness of Reinforcement Learning with Linear Function Approximation

arXiv.org Artificial Intelligence

A fundamental question in reinforcement learning theory is: suppose the optimal value functions are linear in given features, can we learn them efficiently? This problem's counterpart in supervised learning, linear regression, can be solved both statistically and computationally efficiently. Therefore, it was quite surprising when a recent work \cite{kane2022computational} showed a computational-statistical gap for linear reinforcement learning: even though there are polynomial sample-complexity algorithms, unless NP = RP, there are no polynomial time algorithms for this setting. In this work, we build on their result to show a computational lower bound, which is exponential in feature dimension and horizon, for linear reinforcement learning under the Randomized Exponential Time Hypothesis. To prove this we build a round-based game where in each round the learner is searching for an unknown vector in a unit hypercube. The rewards in this game are chosen such that if the learner achieves large reward, then the learner's actions can be used to simulate solving a variant of 3-SAT, where (a) each variable shows up in a bounded number of clauses (b) if an instance has no solutions then it also has no solutions that satisfy more than (1-$\epsilon$)-fraction of clauses. We use standard reductions to show this 3-SAT variant is approximately as hard as 3-SAT. Finally, we also show a lower bound optimized for horizon dependence that almost matches the best known upper bound of $\exp(\sqrt{H})$.


Multi-Valued Neural Networks I A Multi-Valued Associative Memory

arXiv.org Artificial Intelligence

A new concept of a multi-valued associative memory is introduced, generalizing a similar one in fuzzy neural networks. We expand the results on fuzzy associative memory with thresholds, to the case of a multi-valued one: we introduce the novel concept of such a network without numbers, investigate its properties, and give a learning algorithm in the multi-valued case. We discovered conditions under which it is possible to store given pairs of network variable patterns in such a multi-valued associative memory. In the multi-valued neural network, all variables are not numbers, but elements or subsets of a lattice, i.e., they are all only partially-ordered. Lattice operations are used to build the network output by inputs. In this paper, the lattice is assumed to be Brouwer and determines the implication used, together with other lattice operations, to determine the neural network output. We gave the example of the network use to classify aircraft/spacecraft trajectories.


Multi-Agent Congestion Cost Minimization With Linear Function Approximations

arXiv.org Artificial Intelligence

This work considers multiple agents traversing a network from a source node to the goal node. The cost to an agent for traveling a link has a private as well as a congestion component. The agent's objective is to find a path to the goal node with minimum overall cost in a decentralized way. We model this as a fully decentralized multi-agent reinforcement learning problem and propose a novel multi-agent congestion cost minimization (MACCM) algorithm. Our MACCM algorithm uses linear function approximations of transition probabilities and the global cost function. In the absence of a central controller and to preserve privacy, agents communicate the cost function parameters to their neighbors via a time-varying communication network. Moreover, each agent maintains its estimate of the global state-action value, which is updated via a multi-agent extended value iteration (MAEVI) sub-routine. We show that our MACCM algorithm achieves a sub-linear regret. The proof requires the convergence of cost function parameters, the MAEVI algorithm, and analysis of the regret bounds induced by the MAEVI triggering condition for each agent. We implement our algorithm on a two node network with multiple links to validate it. We first identify the optimal policy, the optimal number of agents going to the goal node in each period. We observe that the average regret is close to zero for 2 and 3 agents. The optimal policy captures the trade-off between the minimum cost of staying at a node and the congestion cost of going to the goal node. Our work is a generalization of learning the stochastic shortest path problem.


Cluster Purging: Efficient Outlier Detection based on Rate-Distortion Theory

arXiv.org Artificial Intelligence

Rate-distortion theory-based outlier detection builds upon the rationale that a good data compression will encode outliers with unique symbols. Based on this rationale, we propose Cluster Purging, which is an extension of clustering-based outlier detection. This extension allows one to assess the representivity of clusterings, and to find data that are best represented by individual unique clusters. We propose two efficient algorithms for performing Cluster Purging, one being parameter-free, while the other algorithm has a parameter that controls representivity estimations, allowing it to be tuned in supervised setups. In an experimental evaluation, we show that Cluster Purging improves upon outliers detected from raw clusterings, and that Cluster Purging competes strongly against state-of-the-art alternatives.


Whittle Index based Q-Learning for Wireless Edge Caching with Linear Function Approximation

arXiv.org Artificial Intelligence

We consider the problem of content caching at the wireless edge to serve a set of end users via unreliable wireless channels so as to minimize the average latency experienced by end users due to the constrained wireless edge cache capacity. We formulate this problem as a Markov decision process, or more specifically a restless multi-armed bandit problem, which is provably hard to solve. We begin by investigating a discounted counterpart, and prove that it admits an optimal policy of the threshold-type. We then show that this result also holds for average latency problem. Using this structural result, we establish the indexability of our problem, and employ the Whittle index policy to minimize average latency. Since system parameters such as content request rates and wireless channel conditions are often unknown and time-varying, we further develop a model-free reinforcement learning algorithm dubbed as Q^{+}-Whittle that relies on Whittle index policy. However, Q^{+}-Whittle requires to store the Q-function values for all state-action pairs, the number of which can be extremely large for wireless edge caching. To this end, we approximate the Q-function by a parameterized function class with a much smaller dimension, and further design a Q^{+}-Whittle algorithm with linear function approximation, which is called Q^{+}-Whittle-LFA. We provide a finite-time bound on the mean-square error of Q^{+}-Whittle-LFA. Simulation results using real traces demonstrate that Q^{+}-Whittle-LFA yields excellent empirical performance.


A Survey of Recommender System Techniques and the Ecommerce Domain

arXiv.org Artificial Intelligence

In this big data era, it is hard for the current generation to find the right data from the huge amount of data contained within online platforms. In such a situation, there is a need for an information filtering system that might help them find the information they are looking for. In recent years, a research field has emerged known as recommender systems. Recommenders have become important as they have many real-life applications. This paper reviews the different techniques and developments of recommender systems in e-commerce, e-tourism, e-resources, e-government, e-learning, and e-library. By analyzing recent work on this topic, we will be able to provide a detailed overview of current developments and identify existing difficulties in recommendation systems. The final results give practitioners and researchers the necessary guidance and insights into the recommendation system and its application.


Near-Optimal Deployment Efficiency in Reward-Free Reinforcement Learning with Linear Function Approximation

arXiv.org Artificial Intelligence

We study the problem of deployment efficient reinforcement learning (RL) with linear function approximation under the \emph{reward-free} exploration setting. This is a well-motivated problem because deploying new policies is costly in real-life RL applications. Under the linear MDP setting with feature dimension $d$ and planning horizon $H$, we propose a new algorithm that collects at most $\widetilde{O}(\frac{d^2H^5}{\epsilon^2})$ trajectories within $H$ deployments to identify $\epsilon$-optimal policy for any (possibly data-dependent) choice of reward functions. To the best of our knowledge, our approach is the first to achieve optimal deployment complexity and optimal $d$ dependence in sample complexity at the same time, even if the reward is known ahead of time. Our novel techniques include an exploration-preserving policy discretization and a generalized G-optimal experiment design, which could be of independent interest. Lastly, we analyze the related problem of regret minimization in low-adaptive RL and provide information-theoretic lower bounds for switching cost and batch complexity.


Feature selection algorithm based on incremental mutual information and cockroach swarm optimization

arXiv.org Artificial Intelligence

Feature selection is an effective preprocessing technique to reduce data dimension. For feature selection, rough set theory provides many measures, among which mutual information is one of the most important attribute measures. However, mutual information based importance measures are computationally expensive and inaccurate, especially in hypersample instances, and it is undoubtedly a NP-hard problem in high-dimensional hyperhigh-dimensional data sets. Although many representative group intelligent algorithm feature selection strategies have been proposed so far to improve the accuracy, there is still a bottleneck when using these feature selection algorithms to process high-dimensional large-scale data sets, which consumes a lot of performance and is easy to select weakly correlated and redundant features. In this study, we propose an incremental mutual information based improved swarm intelligent optimization method (IMIICSO), which uses rough set theory to calculate the importance of feature selection based on mutual information. This method extracts decision table reduction knowledge to guide group algorithm global search. By exploring the computation of mutual information of supersamples, we can not only discard the useless features to speed up the internal and external computation, but also effectively reduce the cardinality of the optimal feature subset by using IMIICSO method, so that the cardinality is minimized by comparison. The accuracy of feature subsets selected by the improved cockroach swarm algorithm based on incremental mutual information is better or almost the same as that of the original swarm intelligent optimization algorithm. Experiments using 10 datasets derived from UCI, including large scale and high dimensional datasets, confirmed the efficiency and effectiveness of the proposed algorithm.