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 Fuzzy Logic: Instructional Materials


Minimax Optimal Online Imitation Learning via Replay Estimation

Neural Information Processing Systems

Online imitation learning is the problem of how best to mimic expert demonstrations, given access to the environment or an accurate simulator. Prior work has shown that in the infinite sample regime, exact moment matching achieves value equivalence to the expert policy. However, in the finite sample regime, even if one has no optimization error, empirical variance can lead to a performance gap that scales with H2/Nexp for behavioral cloning and H/ p Nexp for online moment matching, where H is the horizon and Nexp is the size of the expert dataset. We introduce the technique of replay estimation to reduce this empirical variance: by repeatedly executing cached expert actions in a stochastic simulator, we compute a smoother expert visitation distribution estimate to match. In the presence of parametric function approximation, we prove a meta theorem reducing the performance gap of our approach to the parameter estimation error for offline classification (i.e.


FireGNN: Neuro-Symbolic Graph Neural Networks with Trainable Fuzzy Rules for Interpretable Medical Image Classification

arXiv.org Artificial Intelligence

Medical image classification requires not only high predictive performance but also interpretability to ensure clinical trust and adoption. Graph Neural Networks (GNNs) offer a powerful framework for modeling relational structures within datasets; however, standard GNNs often operate as black boxes, limiting transparency and usability, particularly in clinical settings. In this work, we present an interpretable graph-based learning framework named FireGNN that integrates trainable fuzzy rules into GNNs for medical image classification. These rules embed topological descriptors - node degree, clustering coefficient, and label agreement - using learnable thresholds and sharpness parameters to enable intrinsic symbolic reasoning. Additionally, we explore auxiliary self-supervised tasks (e.g., homophily prediction, similarity entropy) as a benchmark to evaluate the contribution of topological learning. Our fuzzy-rule-enhanced model achieves strong performance across five MedMNIST benchmarks and the synthetic dataset MorphoMNIST, while also generating interpretable rule-based explanations. To our knowledge, this is the first integration of trainable fuzzy rules within a GNN. Source Code: https://github.com/basiralab/FireGNN


Mental Accounts for Actions: EWA-Inspired Attention in Decision Transformers

arXiv.org Artificial Intelligence

Transformers have emerged as a compelling architecture for sequential decision-making by modeling trajectories via self-attention. In reinforcement learning (RL), they enable return-conditioned control without relying on value function approximation. Decision Transformers (DTs) exploit this by casting RL as supervised sequence modeling, but they are restricted to offline data and lack exploration. Online Decision Transformers (ODTs) address this limitation through entropy-regularized training on on-policy rollouts, offering a stable alternative to traditional RL methods like Soft Actor-Critic, which depend on bootstrapped targets and reward shaping. Despite these advantages, ODTs use standard attention, which lacks explicit memory of action-specific outcomes. This leads to inefficiencies in learning long-term action effectiveness. Inspired by cognitive models such as Experience-Weighted Attraction (EWA), we propose Experience-Weighted Attraction with Vector Quantization for Online Decision Transformers (EWA-VQ-ODT), a lightweight module that maintains per-action mental accounts summarizing recent successes and failures. Continuous actions are routed via direct grid lookup to a compact vector-quantized codebook, where each code stores a scalar attraction updated online through decay and reward-based reinforcement. These attractions modulate attention by biasing the columns associated with action tokens, requiring no change to the backbone or training objective. On standard continuous-control benchmarks, EWA-VQ-ODT improves sample efficiency and average return over ODT, particularly in early training. The module is computationally efficient, interpretable via per-code traces, and supported by theoretical guarantees that bound the attraction dynamics and its impact on attention drift.


Weighted Assumption Based Argumentation to reason about ethical principles and actions

arXiv.org Artificial Intelligence

We augment Assumption Based Argumentation (ABA for short) with weighted argumentation. In a nutshell, we assign weights to arguments and then derive the weight of attacks between ABA arguments. We illustrate our proposal through running examples in the field of ethical reasoning, and present an implementation based on Answer Set Programming.


A Multimodal Framework for Explainable Evaluation of Soft Skills in Educational Environments

arXiv.org Artificial Intelligence

In the rapidly evolving educational landscape, the unbiased assessment of soft skills is a significant challenge, particularly in higher education. This paper presents a fuzzy logic approach that employs a Granular Linguistic Model of Phenomena integrated with multimodal analysis to evaluate soft skills in undergraduate students. By leveraging computational perceptions, this approach enables a structured breakdown of complex soft skill expressions, capturing nuanced behaviours with high granularity and addressing their inherent uncertainties, thereby enhancing interpretability and reliability. Experiments were conducted with undergraduate students using a developed tool that assesses soft skills such as decision-making, communication, and creativity. This tool identifies and quantifies subtle aspects of human interaction, such as facial expressions and gesture recognition. The findings reveal that the framework effectively consolidates multiple data inputs to produce meaningful and consistent assessments of soft skills, showing that integrating multiple modalities into the evaluation process significantly improves the quality of soft skills scores, making the assessment work transparent and understandable to educational stakeholders.


Introduction to Machine Learning

arXiv.org Machine Learning

This book introduces the mathematical foundations and techniques that lead to the development and analysis of many of the algorithms that are used in machine learning. It starts with an introductory chapter that describes notation used throughout the book and serve at a reminder of basic concepts in calculus, linear algebra and probability and also introduces some measure theoretic terminology, which can be used as a reading guide for the sections that use these tools. The introductory chapters also provide background material on matrix analysis and optimization. The latter chapter provides theoretical support to many algorithms that are used in the book, including stochastic gradient descent, proximal methods, etc. After discussing basic concepts for statistical prediction, the book includes an introduction to reproducing kernel theory and Hilbert space techniques, which are used in many places, before addressing the description of various algorithms for supervised statistical learning, including linear methods, support vector machines, decision trees, boosting, or neural networks. The subject then switches to generative methods, starting with a chapter that presents sampling methods and an introduction to the theory of Markov chains. The following chapter describe the theory of graphical models, an introduction to variational methods for models with latent variables, and to deep-learning based generative models. The next chapters focus on unsupervised learning methods, for clustering, factor analysis and manifold learning. The final chapter of the book is theory-oriented and discusses concentration inequalities and generalization bounds.


The Evolution of Reinforcement Learning in Quantitative Finance

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) has experienced significant advancement over the past decade, prompting a growing interest in applications within finance. This survey critically evaluates 167 publications, exploring diverse RL applications and frameworks in finance. Financial markets, marked by their complexity, multi-agent nature, information asymmetry, and inherent randomness, serve as an intriguing test-bed for RL. Traditional finance offers certain solutions, and RL advances these with a more dynamic approach, incorporating machine learning methods, including transfer learning, meta-learning, and multi-agent solutions. This survey dissects key RL components through the lens of Quantitative Finance. We uncover emerging themes, propose areas for future research, and critique the strengths and weaknesses of existing methods.


Model- and Data-Based Control of Self-Balancing Robots: Practical Educational Approach with LabVIEW and Arduino

arXiv.org Artificial Intelligence

A two-wheeled self-balancing robot (TWSBR) is non-linear and unstable system. This study compares the performance of model-based and data-based control strategies for TWSBRs, with an explicit practical educational approach. Model-based control (MBC) algorithms such as Lead-Lag and PID control require a proficient dynamic modeling and mathematical manipulation to drive the linearized equations of motions and develop the appropriate controller. On the other side, data-based control (DBC) methods, like fuzzy control, provide a simpler and quicker approach to designing effective controllers without needing in-depth understanding of the system model. In this paper, the advantages and disadvantages of both MBC and DBC using a TWSBR are illustrated. All controllers were implemented and tested on the OSOYOO self-balancing kit, including an Arduino microcontroller, MPU-6050 sensor, and DC motors. The control law and the user interface are constructed using the LabVIEW-LINX toolkit. A real-time hardware-in-loop experiment validates the results, highlighting controllers that can be implemented on a cost-effective platform.


Fuzzy Intelligent System for Student Software Project Evaluation

arXiv.org Artificial Intelligence

Developing software projects allows students to put knowledge into practice and gain teamwork skills. However, assessing student performance in project-oriented courses poses significant challenges, particularly as the size of classes increases. The current paper introduces a fuzzy intelligent system designed to evaluate academic software projects using object-oriented programming and design course as an example. To establish evaluation criteria, we first conducted a survey of student project teams (n=31) and faculty (n=3) to identify key parameters and their applicable ranges. The selected criteria - clean code, use of inheritance, and functionality - were selected as essential for assessing the quality of academic software projects. These criteria were then represented as fuzzy variables with corresponding fuzzy sets. Collaborating with three experts, including one professor and two course instructors, we defined a set of fuzzy rules for a fuzzy inference system. This system processes the input criteria to produce a quantifiable measure of project success. The system demonstrated promising results in automating the evaluation of projects. Our approach standardizes project evaluations and helps to reduce the subjective bias in manual grading.


Representing Pedagogic Content Knowledge Through Rough Sets

arXiv.org Artificial Intelligence

A teacher's knowledge base consists of knowledge of mathematics content, knowledge of student epistemology, and pedagogical knowledge. It has severe implications on the understanding of student's knowledge of content, and the learning context in general. The necessity to formalize the different content knowledge in approximate senses is recognized in the education research literature. A related problem is that of coherent formalizability. Existing responsive or smart AI-based software systems do not concern themselves with meaning, and trained ones are replete with their own issues. In the present research, many issues in modeling teachers' understanding of content are identified, and a two-tier rough set-based model is proposed by the present author for the purpose of developing software that can aid the varied tasks of a teacher. The main advantage of the proposed approach is in its ability to coherently handle vagueness, granularity and multi-modality. An extended example to equational reasoning is used to demonstrate these. The paper is meant for rough set researchers intending to build logical models or develop meaning-aware AI-software to aid teachers, and education research experts.