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Knowledge-based problem-solving in AL3

Classics

A piece-of-advice suggests what goal should be achievednext while preserving some other condition. If this goal can be achieved in agiven problem-situation (e.g. a given chess position) then we say that the piece-ofadviceis 'satisfiable' in that position. In this way ALI makes it possible to breakthe whole problem of achieving an ultimate goal into a sequence of subproblems,each of them consisting of achievement of a subgoal prescribed by some pieceof-advice. The control structure which chooses what piece-of-advice to applynext consists of a set of 'advice-tables', each of them being specialized in acertain problem-subdomain.In Hayes, J. E., Michie, D., and Pao, Y.-H. (Eds.), Machine Intelligence 10. Ellis Horwood.


Generalization as Search

Classics

"The purpose of this paper is to compare various approaches to generalization in terms of a single framework. Toward this end, generalization is cast as a search problem, and alternative methods for generalization are characterized in terms of the search strategies that they employ. This characterization uncovers similarities among approaches, and leads to a comparison of relative capabilities and computational complexities of alternative approaches. The characterization allows a precise comparison of systems that utilize different representations for learned generalizations."Artificial Intelligence, 18 (2), 203-26.



Search: An Overview

AI Magazine

This overview takes a general look at search in problem solving, indicating some connections with topics considered in other Handbook chapters. The these general ideas are found in programs for natural second section considers algorithms that use these language understanding, information retrieval, automatic representations. In methods, which use information about the nature and this chapter of the Handbook we examine search as a tool structure of the problem domain to limit the search. Most of the Finally, the chapter reviews several well-known early examples considered are problems that are relatively easy programs based on search, together with some related to formalize. The first of these is a may be, however, that the description of a task-domain database, which describes both the current task-domain situation is too large for multiple versions to be stored situation and the goal.


Artificial Intelligence Research at Carnegie-Mellon University

AI Magazine

AI research at CMU is closely integrated with other activities in the Computer Science Department, and to a major degree with ongoing research in the Psychology Department. Although there are over 50 faculty, staff and graduate students involved in various aspects of AI research, there is no administratively (or physically) separate AI laboratory. To underscore the interdisciplinary nature of our AI research, a significant fraction of the projects listed below are joint ventures between computer science and psychology.


Problem Solving Tactics

AI Magazine

Finally, abstraction can be extended to involve multiple complexity. In particular, one of the most costly behaviors levels, leading to a hierarchy of plans, each serving as a of the basic problem solving strategies is their inefficiency skeleton for the problem solving process at the next level in dealing with goal descriptions that include conjunctions. of detail. The search process at each level of detail can Because there is usually no good reason for the problem thus be reduced to a sequence of relatively simple solver to prefer to attack one conjunct before another, an subproblems of achieving the preconditions of the next incorrect ordering will often be chosen. This can lead to step in the skeleton plan from an initial state in which the an extensive search for a sequence of actions to try to previous step in the skeleton plan has just been achieved.



An analysis of minimax

Classics

In Clarke, M. R. B. (Ed.), Advances in Computer Chess 2, pp. 103-109. Edinburgh University Press


An analysis of minimax

Classics

In Clarke, M. R. B. (Ed.), Advances in Computer Chess 2, pp. 103-109. Edinburgh University Press