Search
10 And-or Graphs, Theorem-proving Graphs and Bi-directional Search
And-or graphs and theorem-proving graphs determine the same kind of search space and differ only in the direction of search: from axioms to goals, in the case of theorem-proving graphs, and in the opposite direction, from goals to axioms, in the case of and-or graphs. Bi-directional search strategies combine both directions of search. We investigate the construction of a single general algorithm which covers uni-directional search both for and-or graphs and for theorem-proving graphs, bi-directional search for path-finding problems and search for a simplest solution as well as search for any solution. We obtain a general theory of completeness which applies to search spaces with infinite or-branching. In the case of search for any solution, we argue against the application of strategies designed for finding simplest solutions, but argue for assigning a major role in guiding the search to the use of symbol complexity (the number of symbol occurrences in a derivation).
11 An Approach to the Frame Problem, and its Implementation E. Sandewall
The frame problem in representing natural-language information is discussed. It is argued that the problem is not restricted to problem-solving-type situations, in which it has mostly been studied so far, but also has a broader significance. A new solution to the frame problem, which arose within a larger system for representing natural-language information, is described. The basic idea is to extend the predicate calculus notation with a special operator, Unless, with peculiar properties. Some difficulties with Unless are described. THE FRAME PROBLEM This paper proposes a method for handling the frame problem in representing conceptual, or natural-language-type information.
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C. COOPER 21 3 Data representation--the key to conceptualisation: D. B. VIGOR 33 MECHANISED MATHEMATICS 45 4 An approach to analytic integration using ordered algebraic expressions: L. I. HODGSON 47 5 Some theorem-proving strategies based on the resolution principle: J. L DARLINGTON 57 MACHINE LEARNING AND HEURISTIC PROGRAMMING 73 6 Automatic description and recognition of board patterns in Go-Moku: A. M. MURRAY and E. W. Etcomc
NEW DEVELOPMENTS OF THE GRAPH TRAVERSER
INTRODUCTION This paper describes some recent experiments with a computer program which is capable of useful, or at least interesting, application to a number of different problems. The program, the Graph Traverser, has been described in detail in a previous paper (Doran & Michie 1966). However, we shall here need to view the basic algorithm from a rather more general standpoint, corresponding to an actual extension in the flexibility of the program, so that a restatement of what the program can do is desirable. The Graph Traverser, which is written in Elliott 4100 Algol, is potentially applicable to problem situations which can be idealised in the following way (see for comparison Newell and Ernst 1965). There is given a set of'states', which are connected by a set of'transformations', or, as I shall call them, 'operators'. An operator will be applicable to some, but not necessarily all, of the states and two distinct operators applied to either the same or distinct states may each give the same state as end-product. Most of the concepts to be used here which are related to the use of operators were discussed in a paper by Michie (1967). This type of problem situation is represented in Figure 1 by a graph (in the mathematical sense) to which have been added various labels. In this representation states correspond to nodes of the graph, and operators to labelled arcs--a, b, c in this quite arbitrary case. Notice that associated with each node (or state) is a triad of integers.
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The two outstanding figures in the history of computer science are Alan Turing and John von Neumann, and they shared the view that logic was the key to understanding and automating computation. In particular, it was Turing who gave us in the mid-1930s the fundamental analysis, and the logical definition, of the concept of'computability by machine' and who discovered the surprising and beautiful basic fact that there exist universal machines which by suitable programming can be made to t This essay is an expanded and revised version of one entitled The Role of Logic in Computer Science and Artificial Intelligence, which was completed in January 1992 (and was later published in the Proceedings of the Fifth Generation computer Systems 1992 Conference). Since completing that essay I have had the benefit of extremely helpful discussions on many of the details with Professor Donald Michie and Professor I. J. Good, both of whom knew Turing well during the war years at Bletchley Park. Professor J. A. N. Lee, whose knowledge of the literature and archives of the history of computing is encyclopedic, also provided additional information, some of which is still unpublished. Further light has very recently been shed on the von Neumann side of the story by Norman Macrae's excellent biography John von Neumann (Macrae 1992). Accordingly, it seemed appropriate to undertake a more complete and thorough version of the FGCS'92 essay, focussing somewhat more on the interesting historical and biographical issues. I am grateful to Donald Michie and Stephen Muggleton for inviting me to contribute such a'second edition' to the present volume, and I would also like to thank the Institute for New Computer Technology (ICOT) for kind permission to make use of the FGCS'92 essay in this way. 1 LOGIC, COMPUTERS, TURING, AND VON NEUMANN