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 Planning & Scheduling


Towards Learning Scalable Agile Dynamic Motion Planning for Robosoccer Teams with Policy Optimization

arXiv.org Artificial Intelligence

In fast-paced, ever-changing environments, dynamic Motion Planning for Multi-Agent Systems in the presence of obstacles is a universal and unsolved problem. Be it from path planning around obstacles to the movement of robotic arms, or in planning navigation of robot teams in settings such as Robosoccer, dynamic motion planning is needed to avoid collisions while reaching the targeted destination when multiple agents occupy the same area. In continuous domains where the world changes quickly, existing classical Motion Planning algorithms such as RRT* and A* become computationally expensive to rerun at every time step. Many variations of classical and well-formulated non-learning path-planning methods have been proposed to solve this universal problem but fall short due to their limitations of speed, smoothness, optimally, etc. Deep Learning models overcome their challenges due to their ability to adapt to varying environments based on past experience. However, current learning motion planning models use discretized environments, do not account for heterogeneous agents or replanning, and build up to improve the classical motion planners' efficiency, leading to issues with scalability. To prevent collisions between heterogenous team members and collision to obstacles while trying to reach the target location, we present a learning-based dynamic navigation model and show our model working on a simple environment in the concept of a simple Robosoccer Game.


Planners recommended against nuclear plant in 2019 citing fears for Welsh language

The Guardian > Energy

Planning inspectors recommended against a Hitachi-built nuclear power plant in Anglesey on the basis that it could dilute the island's Welsh language and culture, it has emerged. Hitachi scrapped plans to build a 20bn nuclear power plant at Wylfa in 2020 over cost concerns after failing to reach a funding agreement with UK ministers. Keir Starmer's government has vowed to make it easier to build major infrastructure projects by reforming the planning system and stopping campaigners from launching "excessive" legal challenges. The prime minister unveiled plans for a historic expansion in nuclear power this week, vowing to "push past nimbyism" and make sites across the country available for new power stations. Nuclear industry figures believe that the fate of Hitachi's proposed plant at Wylfa demonstrates the problems with the UK's planning system.


Review for NeurIPS paper: Online Bayesian Goal Inference for Boundedly Rational Planning Agents

Neural Information Processing Systems

Weaknesses: My main concerns for the work are about specific assumptions made regarding the agent's planning algorithm and how close the effectiveness of the goal recognition system is tied to having access to the specific planning algorithm and parameters used by the agent generating the observations. I would have liked to see experimental results that at least shows some level of robustness of the system towards mismatch between the planning algorithm used by the goal recognition system and the method used to generate the observations for the study. Below I have provided a more detailed discussion of my main concerns Specific Algorithm Used: The paper makes some specific assumptions on the kind of algorithm that could be used to simulate the bounded decision making. I see no reason to believe that this is general enough to capture behavior of any arbitrary resource bounded decision-maker (for example consider one that is quite similar to the one discussed, but is also memory bounded and can only hold limited possible nodes in its open list) or that this is in anyways similar to how a human would make such decisions (which is important if the primary goal is to be able to predict human goals). While the paper notes that people use heuristics as well, those may be quite different from the ones that are popular in planning literature.


Generating Symbolic World Models via Test-time Scaling of Large Language Models

arXiv.org Artificial Intelligence

Solving complex planning problems requires Large Language Models (LLMs) to explicitly model the state transition to avoid rule violations, comply with constraints, and ensure optimality-a task hindered by the inherent ambiguity of natural language. To overcome such ambiguity, Planning Domain Definition Language (PDDL) is leveraged as a planning abstraction that enables precise and formal state descriptions. With PDDL, we can generate a symbolic world model where classic searching algorithms, such as A*, can be seamlessly applied to find optimal plans. However, directly generating PDDL domains with current LLMs remains an open challenge due to the lack of PDDL training data. To address this challenge, we propose to scale up the test-time computation of LLMs to enhance their PDDL reasoning capabilities, thereby enabling the generation of high-quality PDDL domains. Specifically, we introduce a simple yet effective algorithm, which first employs a Best-of-N sampling approach to improve the quality of the initial solution and then refines the solution in a fine-grained manner with verbalized machine learning. Our method outperforms o1-mini by a considerable margin in the generation of PDDL domain, achieving over 50% success rate on two tasks (i.e., generating PDDL domains from natural language description or PDDL problems). This is done without requiring additional training. By taking advantage of PDDL as state abstraction, our method is able to outperform current state-of-the-art methods on almost all competition-level planning tasks.


On Sequential Fault-Intolerant Process Planning

arXiv.org Artificial Intelligence

We propose and study a planning problem we call Sequential Fault-Intolerant Process Planning (SFIPP). SFIPP captures a reward structure common in many sequential multi-stage decision problems where the planning is deemed successful only if all stages succeed. Such reward structures are different from classic additive reward structures and arise in important applications such as drug/material discovery, security, and quality-critical product design. We design provably tight online algorithms for settings in which we need to pick between different actions with unknown success chances at each stage. We do so both for the foundational case in which the behavior of actions is deterministic, and the case of probabilistic action outcomes, where we effectively balance exploration for learning and exploitation for planning through the usage of multi-armed bandit algorithms. In our empirical evaluations, we demonstrate that the specialized algorithms we develop, which leverage additional information about the structure of the SFIPP instance, outperform our more general algorithm.


Efficient variable-length hanging tether parameterization for marsupial robot planning in 3D environments

arXiv.org Artificial Intelligence

This paper presents a novel approach to efficiently parameterize and estimate the state of a hanging tether for path and trajectory planning of a UGV tied to a UAV in a marsupial configuration. Most implementations in the state of the art assume a taut tether or make use of the catenary curve to model the shape of the hanging tether. The catenary model is complex to compute and must be instantiated thousands of times during the planning process, becoming a time-consuming task, while the taut tether assumption simplifies the problem, but might overly restrict the movement of the platforms. In order to accelerate the planning process, this paper proposes defining an analytical model to efficiently compute the hanging tether state, and a method to get a tether state parameterization free of collisions. We exploit the existing similarity between the catenary and parabola curves to derive analytical expressions of the tether state.


Group Trip Planning Query Problem with Multimodal Journey

arXiv.org Artificial Intelligence

In Group Trip Planning (GTP) Query Problem, we are given a city road network where a number of Points of Interest (PoI) have been marked with their respective categories (e.g., Cafeteria, Park, Movie Theater, etc.). A group of agents want to visit one PoI from every category from their respective starting location and once finished, they want to reach their respective destinations. This problem asks which PoI from every category should be chosen so that the aggregated travel cost of the group is minimized. This problem has been studied extensively in the last decade, and several solution approaches have been proposed. However, to the best of our knowledge, none of the existing studies have considered the different modalities of the journey, which makes the problem more practical. To bridge this gap, we introduce and study the GTP Query Problem with Multimodal Journey in this paper. Along with the other inputs of the GTP Query Problem, we are also given the different modalities of the journey that are available and their respective cost. Now, the problem is not only to select the PoIs from respective categories but also to select the modality of the journey. For this problem, we have proposed an efficient solution approach, which has been analyzed to understand their time and space requirements. A large number of experiments have been conducted using real-life datasets and the results have been reported. From the results, we observe that the PoIs and modality of journey recommended by the proposed solution approach lead to much less time and cost than the baseline methods.


Anytime Planning for End-Effector Trajectory Tracking

arXiv.org Artificial Intelligence

End-effector trajectory tracking algorithms find joint motions that drive robot manipulators to track reference trajectories. In practical scenarios, anytime algorithms are preferred for their ability to quickly generate initial motions and continuously refine them over time. In this paper, we present an algorithmic framework that adapts common graph-based trajectory tracking algorithms to be anytime and enhances their efficiency and effectiveness. Our key insight is to identify guide paths that approximately track the reference trajectory and strategically bias sampling toward the guide paths. We demonstrate the effectiveness of the proposed framework by restructuring two existing graph-based trajectory tracking algorithms and evaluating the updated algorithms in three experiments.


Differentiable Composite Neural Signed Distance Fields for Robot Navigation in Dynamic Indoor Environments

arXiv.org Artificial Intelligence

Neural Signed Distance Fields (SDFs) provide a differentiable environment representation to readily obtain collision checks and well-defined gradients for robot navigation tasks. However, updating neural SDFs as the scene evolves entails re-training, which is tedious, time consuming, and inefficient, making it unsuitable for robot navigation with limited field-of-view in dynamic environments. Towards this objective, we propose a compositional framework of neural SDFs to solve robot navigation in indoor environments using only an onboard RGB-D sensor. Our framework embodies a dual mode procedure for trajectory optimization, with different modes using complementary methods of modeling collision costs and collision avoidance gradients. The primary stage queries the robot body's SDF, swept along the route to goal, at the obstacle point cloud, enabling swift local optimization of trajectories. The secondary stage infers the visible scene's SDF by aligning and composing the SDF representations of its constituents, providing better informed costs and gradients for trajectory optimization. The dual mode procedure combines the best of both stages, achieving a success rate of 98%, 14.4% higher than baseline with comparable amortized plan time on iGibson 2.0. We also demonstrate its effectiveness in adapting to real-world indoor scenarios.


Anticipate & Act : Integrating LLMs and Classical Planning for Efficient Task Execution in Household Environments

arXiv.org Artificial Intelligence

Assistive agents performing household tasks such as making the bed or cooking breakfast often compute and execute actions that accomplish one task at a time. However, efficiency can be improved by anticipating upcoming tasks and computing an action sequence that jointly achieves these tasks. State-of-the-art methods for task anticipation use data-driven deep networks and Large Language Models (LLMs), but they do so at the level of high-level tasks and/or require many training examples. Our framework leverages the generic knowledge of LLMs through a small number of prompts to perform high-level task anticipation, using the anticipated tasks as goals in a classical planning system to compute a sequence of finer-granularity actions that jointly achieve these goals. We ground and evaluate our framework's abilities in realistic scenarios in the VirtualHome environment and demonstrate a 31% reduction in execution time compared with a system that does not consider upcoming tasks.