Planning & Scheduling
Probabilistic Planning with Risk-Sensitive Criterion
Hou, Ping (New Mexico State University)
While probabilistic planning models have been extensively used by AI and Decision Theoretic communities for planning under uncertainty, the objective to minimize the expected cumulative cost is inappropriate for high-stake planning problems. With this motivation in mind, we revisit the Risk-Sensitive criterion (RS-criterion), where the objective is to find a policy that maximizes the probability that the cumulative cost is within some user-defined cost threshold. The overall scope of this research is to develop efficient and scalable algorithms to optimize the RS-criterion in probabilistic planning problems. In our recent paper (Hou, Yeoh, and Varakantham 2014), we formally defined Risk-Sensitive MDPs (RS-MDPs) and introduced new algorithms for RS-MDPs with non-negative costs. Next, my plan is to develop algorithm for RS-MDPs with negative cost cycles and for Risk-Sensitive POMDPs (RS-POMDPs).
HVAC-Aware Occupancy Scheduling (Extended Abstract)
Lim, Boon-Ping (NICTA and Australian National University)
My research focuses on developing innovative ways to control Heating, Ventilation, and Air Conditioning (HVAC) and schedule occupancy flows in smart buildings to reduce our ecological footprint (and energy bills). We look at the potential for integrating building operations with room booking and meeting scheduling. Specifically, we improve on the effectiveness of energy-aware room-booking and occupancy scheduling approaches, by allowing the scheduling decisions to rely on an explicit model of the building's occupancy-based HVAC control. From computational standpoint, this is a challenging topic as HVAC models are inherently non-linear non-convex, and occupancy scheduling models additionally introduce discrete variables capturing the time slot and location at which each activity is scheduled. The mechanism needs to tradeoff minimizing energy cost against addressing occupancy thermal comfort and control feasibility in a highly dynamic and uncertain system.
Some Fixed Parameter Tractability Results for Planning with Non-Acyclic Domain-Transition Graphs
Bäckström, Christer (Linköping University, Linköping, Sweden)
Bäckström studied the parameterised complexity of planning when the domain-transition graphs (DTGs) are acyclic. He used the parameters d (domain size), k (number of paths in the DTGs) and w (treewidth of the causal graph), and showed that planning is fixed-parameter tractable (fpt) in these parameters, and fpt in only parameter k if the causal graph is a polytree. We continue this work by considering some additional cases of non-acyclic DTGs. In particular, we consider the case where each strongly connected component (SCC) in a DTG must be a simple cycle, and we show that planning is fpt for this case if the causal graph is a polytree. This is done by first preprocessing the instance to construct an equivalent abstraction and then apply Bäckströms technique to this abstraction. We use the parameters d and k , reinterpreting this as the number of paths in the condensation of a DTG, and the two new parameters c (the number of contracted cycles along a path) and p max (an upper bound for walking around cycles, when not unbounded).
Multi-Objective MDPs with Conditional Lexicographic Reward Preferences
Wray, Kyle Hollins (University of Massachusetts, Amherst) | Zilberstein, Shlomo (University of Massachusetts, Amherst) | Mouaddib, Abdel-Illah (University of Caen)
Sequential decision problems that involve multiple objectives are prevalent. Consider for example a driver of a semi-autonomous car who may want to optimize competing objectives such as travel time and the effort associated with manual driving. We introduce a rich model called Lexicographic MDP (LMDP) and a corresponding planning algorithm called LVI that generalize previous work by allowing for conditional lexicographic preferences with slack. We analyze the convergence characteristics of LVI and establish its game theoretic properties. The performance of LVI in practice is tested within a realistic benchmark problem in the domain of semi-autonomous driving. Finally, we demonstrate how GPU-based optimization can improve the scalability of LVI and other value iteration algorithms for MDPs.
This Time the Robot Settles for a Cost: A Quantitative Approach to Temporal Logic Planning with Partial Satisfaction
Lahijanian, Morteza (Rice University) | Almagor, Shaull (The Hebrew University of Jerusalem) | Fried, Dror (Rice University) | Kavraki, Lydia E. (Rice University) | Vardi, Moshe Y. (Rice University)
The specification of complex motion goals through temporal logics is increasingly favored in robotics to narrow the gap between task and motion planning. A major limiting factor of such logics, however, is their Boolean satisfaction condition. To relax this limitation, we introduce a method for quantifying the satisfaction of co-safe linear temporal logic specifications, and propose a planner that uses this method to synthesize robot trajectories with the optimal satisfaction value. The method assigns costs to violations of specifications from user-defined proposition costs. These violation costs define a distance to satisfaction and can be computed algorithmically using a weighted automaton. The planner utilizes this automaton and an abstraction of the robotic system to construct a product graph that captures all possible robot trajectories and their distances to satisfaction. Then, a plan with the minimum distance to satisfaction is generated by employing this graph as the high-level planner in a synergistic planning framework. The efficacy of the method is illustrated on a robot with unsatisfiable specifications in an office environment.
Chance-Constrained Scheduling via Conflict-Directed Risk Allocation
Wang, Andrew J. (Massachusetts Institute of Technology) | Williams, Brian C. (Massachusetts Institute of Technology)
Temporal uncertainty in large-scale logistics forces one to trade off between lost efficiency through built-in slack and costly replanning when deadlines are missed. Due to the difficulty of reasoning about such likelihoods and consequences, a computational framework is needed to quantify and bound the risk of violating scheduling requirements. This work addresses the chance-constrained scheduling problem, where actions' durations are modeled probabilistically. Our solution method uses conflict-directed risk allocation to efficiently compute a scheduling policy. The key insight, compared to previous work in probabilistic scheduling, is to decouple the reasoning about temporal and risk constraints. This decomposes the problem into a separate master and subproblem, which can be iteratively solved much quicker. Through a set of simulated car-sharing scenarios, it is empirically shown that conflict-directed risk allocation computes solutions nearly an order of magnitude faster than prior art, which considers all constraints in a single lump-sum optimization.
Bayesian Affect Control Theory of Self
Hoey, Jesse (University of Waterloo) | Schroeder, Tobias (Potsdam University of Applied Sciences)
Notions of identity and of the self have long been studied in social psychology and sociology as key guiding elements of social interaction and coordination. In the AI of the future, these notions will also play a role in producing natural, socially appropriate artificially intelligent agents that encompass subtle and complex human social and affective skills. We propose here a Bayesian generalization of the sociological affect control theory of self as a theoretical foundation for socio-affectively skilled artificial agents. This theory posits that each human maintains an internal model of his or her deep sense of "self" that captures their emotional, psychological, and socio-cultural sense of being in the world. The "self" is then externalised as an identity within any given interpersonal and institutional situation, and this situational identity is the person's local (in space and time) representation of the self. Situational identities govern the actions of humans according to affect control theory. Humans will seek situations that allow them to enact identities consistent with their sense of self. This consistency is cumulative over time: if some parts of a person's self are not actualized regularly, the person will have a growing feeling of inauthenticity that they will seek to resolve. In our present generalisation, the self is represented as a probability distribution, allowing it to be multi-modal (a person can maintain multiple different identities), uncertain (a person can be unsure about who they really are), and learnable (agents can learn the identities and selves of other agents). We show how the Bayesian affect control theory of self can underpin artificial agents that are socially intelligent.
Reusing Previously Found A* Paths for Fast Goal-Directed Navigation in Dynamic Terrain
Hernandez, Carlos (Universidad Católica de la Santísima Concepción) | Asin, Roberto (Universidad Católica de la Santísima Concepción) | Baier, Jorge A (Pontificia Universidad Catolica de Chile)
Generalized Adaptive A* (GAA*) is an incremental algorithm that replans using A* when solving goal-directed navigation problems in dynamic terrain. Immediately after each A* search, it runs an efficient procedure that updates the heuristic values of states that were just expanded by A*, making them more informed. Those updates allow GAA* to speed up subsequent A* searches. Being based on A*, it is simple to describe and communicate; however, it is outperformed by other incremental algorithms like the state-of-the-art D*Lite algorithm at goal-directed navigation. In this paper we show how GAA* can be modified to exploit more information from a previous search in addition to the updated heuristic function. Specifically, we show how GAA* can be modified to utilize the paths found by a previous A* search. Our algorithm — Multipath Generalized Adaptive A* (MPGAA*) — has the same theoretical properties of GAA* and differs from it by only a few lines of pseudocode. Arguably, MPGAA* is simpler to understand than D*Lite. We evaluate MPGAA* over various realistic dynamic terrain settings, and observed that it generally outperforms the state-of-the-art algorithm D*Lite in scenarios resembling outdoor and indoor navigation.
Pruning Game Tree by Rollouts
Huang, Bojun (Microsoft Research)
In this paper we show that the alpha-beta algorithm and its successor MT-SSS*, as two classic minimax search algorithms, can be implemented as rollout algorithms , a generic algorithmic paradigm widely used in many domains. Specifically, we define a family of rollout algorithms, in which the rollout policy is restricted to select successor nodes only from a certain subset of the children list. We show that any rollout policy in this family (either deterministic or randomized) is guaranteed to evaluate the game tree correctly with a finite number of rollouts. Moreover, we identify simple rollout policies in this family that ``implement'' alpha-beta and MT-SSS*. Specifically, given any game tree, the rollout algorithms with these particular policies always visit the same set of leaf nodes in the same order with alpha-beta and MT-SSS*, respectively. Our results suggest that traditional pruning techniques and the recent Monte Carlo Tree Search algorithms, as two competing approaches for game tree evaluation, may be unified under the rollout paradigm.