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 Planning & Scheduling


Adaptive Acoustic Flow-Based Navigation with 3D Sonar Sensor Fusion

arXiv.org Artificial Intelligence

Navigating spatially varied and dynamic environments is one of the key tasks for autonomous agents. In this paper we present a novel method of navigating a mobile platform with one or multiple 3D-sonar sensors. Moving a mobile platform and subsequently any 3D-sonar sensor on it, will create signature variations over time of the echoed reflections in the sensor readings. An approach is presented to create a predictive model of these signature variations for any motion type. Furthermore, the model is adaptive and works for any position and orientation of one or multiple sonar sensors on a mobile platform. We propose to use this adaptive model and fuse all sensory readings to create a layered control system allowing a mobile platform to perform a set of primitive motions such as collision avoidance, obstacle avoidance, wall following and corridor following behaviours to navigate an environment with dynamically moving objects within it. This paper describes the underlying theoretical base of the entire navigation model and validates it in a simulated environment with results that shows the system is stable and delivers expected behaviour for several tested spatial configurations of one or multiple sonar sensors that can complete an autonomous navigation task.


NFL Network host pushes for Super Bowl schedule change: 'I want it on Saturday'

FOX News

Fox News Flash top sports headlines are here. Check out what's clicking on Foxnews.com. Football fans across America have long called for the Monday after the Super Bowl to be recognized as a national holiday, for obvious reasons. However, NFL Network host Kyle Brandt has a better idea, move the big game to Saturday. Kansas City Chiefs place kicker Harrison Butker, #7, unsuccessfully attempts a field goal against the Philadelphia Eagles during the first half of the NFL Super Bowl LVII football game, Sunday, Feb. 12, 2023, in Glendale, Arizona. The league announced last year that for the first time ever, it will schedule a 3 p.m. game on the Friday after Thanksgiving.


Creating Star Worlds: Reshaping the Robot Workspace for Online Motion Planning

arXiv.org Artificial Intelligence

Motion planning methods like navigation functions and harmonic potential fields provide (almost) global convergence and are suitable for obstacle avoidance in dynamically changing environments due to their reactive nature. A common assumption in the control design is that the robot operates in a disjoint star world, i.e. all obstacles are strictly starshaped and mutually disjoint. However, in real-life scenarios obstacles may intersect due to expanded obstacle regions corresponding to robot radius or safety margins. To broaden the applicability of aforementioned reactive motion planning methods, we propose a method to reshape a workspace of intersecting obstacles into a disjoint star world. The algorithm is based on two novel concepts presented here, namely admissible kernel and starshaped hull with specified kernel, which are closely related to the notion of starshaped hull. The utilization of the proposed method is illustrated with examples of a robot operating in a 2D workspace using a harmonic potential field approach in combination with the developed algorithm.


DAMON: Dynamic Amorphous Obstacle Navigation using Topological Manifold Learning and Variational Autoencoding

arXiv.org Artificial Intelligence

DAMON leverages manifold learning and variational autoencoding to achieve obstacle avoidance, allowing for motion planning through adaptive graph traversal in a pre-learned low-dimensional hierarchically-structured manifold graph that captures intricate motion dynamics between a robotic arm and its obstacles. This versatile and reusable approach is applicable to various collaboration scenarios. The primary advantage of DAMON is its ability to embed information in a low-dimensional graph, eliminating the need for repeated computation required by current sampling-based methods. As a result, it offers faster and more efficient motion planning with significantly lower computational overhead and memory footprint. In summary, DAMON is a breakthrough methodology that addresses the challenge of dynamic obstacle avoidance in robotic systems and offers a promising solution for safe and efficient human-robot collaboration. Our approach has been experimentally validated on a 7-DoF robotic manipulator in both simulation and physical settings. DAMON enables the robot to learn and generate skills for avoiding previously-unseen obstacles while achieving predefined objectives. We also optimize DAMON's design parameters and performance using an analytical framework. Our approach outperforms mainstream methodologies, including RRT, RRT*, Dynamic RRT*, L2RRT, and MpNet, with 40\% more trajectory smoothness and over 65\% improved latency performance, on average.


Ensemble Latent Space Roadmap for Improved Robustness in Visual Action Planning

arXiv.org Artificial Intelligence

Abstract-- Planning in learned latent spaces helps to decrease the dimensionality of raw observations. In this work, we propose to leverage the ensemble paradigm to enhance the robustness of latent planning systems. We rely on our Latent Space Roadmap (LSR) framework, which builds a graph in a learned structured latent space to perform planning. Given multiple LSR framework instances, that differ either on their latent spaces or on the parameters for constructing the graph, we use the action information as well as the embedded nodes of the produced plans to define similarity measures. These are then utilized to select the most promising plans.


SERA: Safe and Efficient Reactive Obstacle Avoidance for Collaborative Robotic Planning in Unstructured Environments

arXiv.org Artificial Intelligence

Safe and efficient collaboration among multiple robots in unstructured environments is increasingly critical in the era of Industry 4.0. However, achieving robust and autonomous collaboration among humans and other robots requires modern robotic systems to have effective proximity perception and reactive obstacle avoidance. In this paper, we propose a novel methodology for reactive whole-body obstacle avoidance that ensures conflict-free robot-robot interactions even in dynamic environment. Unlike existing approaches based on Jacobian-type, sampling based or geometric techniques, our methodology leverages the latest deep learning advances and topological manifold learning, enabling it to be readily generalized to other problem settings with high computing efficiency and fast graph traversal techniques. Our approach allows a robotic arm to proactively avoid obstacles of arbitrary 3D shapes without direct contact, a significant improvement over traditional industrial cobot settings. To validate our approach, we implement it on a robotic platform consisting of dual 6-DoF robotic arms with optimized proximity sensor placement, capable of working collaboratively with varying levels of interference. Specifically, one arm performs reactive whole-body obstacle avoidance while achieving its pre-determined objective, while the other arm emulates the presence of a human collaborator with independent and potentially adversarial movements. Our methodology provides a robust and effective solution for safe human-robot collaboration in non-stationary environments.


Sampling-Based Trajectory (re)planning for Differentially Flat Systems: Application to a 3D Gantry Crane

arXiv.org Artificial Intelligence

In this paper, a sampling-based trajectory planning algorithm for a laboratory-scale 3D gantry crane in an environment with static obstacles and subject to bounds on the velocity and acceleration of the gantry crane system is presented. The focus is on developing a fast motion planning algorithm for differentially flat systems, where intermediate results can be stored and reused for further tasks, such as replanning. The proposed approach is based on the informed optimal rapidly exploring random tree algorithm (informed RRT*), which is utilized to build trajectory trees that are reused for replanning when the start and/or target states change. In contrast to state-of-the-art approaches, the proposed motion planning algorithm incorporates a linear quadratic minimum time (LQTM) local planner. Thus, dynamic properties such as time optimality and the smoothness of the trajectory are directly considered in the proposed algorithm. Moreover, by integrating the branch-and-bound method to perform the pruning process on the trajectory tree, the proposed algorithm can eliminate points in the tree that do not contribute to finding better solutions. This helps to curb memory consumption and reduce the computational complexity during motion (re)planning. Simulation results for a validated mathematical model of a 3D gantry crane show the feasibility of the proposed approach.


Learning to Operate in Open Worlds by Adapting Planning Models

arXiv.org Artificial Intelligence

Planning agents are ill-equipped to act in novel situations in which their domain model no longer accurately represents the world. We introduce an approach for such agents operating in open worlds that detects the presence of novelties and effectively adapts their domain models and consequent action selection. It uses observations of action execution and measures their divergence from what is expected, according to the environment model, to infer existence of a novelty. Then, it revises the model through a heuristics-guided search over model changes. We report empirical evaluations on the CartPole problem, a standard Reinforcement Learning (RL) benchmark. The results show that our approach can deal with a class of novelties very quickly and in an interpretable fashion.


Safe Hierarchical Navigation in Crowded Dynamic Uncertain Environments

arXiv.org Artificial Intelligence

This paper describes a hierarchical solution consisting of a multi-phase planner and a low-level safe controller to jointly solve the safe navigation problem in crowded, dynamic, and uncertain environments. The planner employs dynamic gap analysis and trajectory optimization to achieve collision avoidance with respect to the predicted trajectories of dynamic agents within the sensing and planning horizon and with robustness to agent uncertainty. To address uncertainty over the planning horizon and real-time safety, a fast reactive safe set algorithm (SSA) is adopted, which monitors and modifies the unsafe control during trajectory tracking. Compared to other existing methods, our approach offers theoretical guarantees of safety and achieves collision-free navigation with higher probability in uncertain environments, as demonstrated in scenarios with 20 and 50 dynamic agents. Project website: https://hychen-naza.github.io/projects/HDAGap/.


Planning for Manipulation among Movable Objects: Deciding Which Objects Go Where, in What Order, and How

arXiv.org Artificial Intelligence

We are interested in pick-and-place style robot manipulation tasks in cluttered and confined 3D workspaces among movable objects that may be rearranged by the robot and may slide, tilt, lean or topple. A recently proposed algorithm, M4M, determines which objects need to be moved and where by solving a Multi-Agent Pathfinding MAPF abstraction of this problem. It then utilises a nonprehensile push planner to compute actions for how the robot might realise these rearrangements and a rigid body physics simulator to check whether the actions satisfy physics constraints encoded in the problem. However, M4M greedily commits to valid pushes found during planning, and does not reason about orderings over pushes if multiple objects need to be rearranged. Furthermore, M4M does not reason about other possible MAPF solutions that lead to different rearrangements and pushes. In this paper, we extend M4M and present Enhanced-M4M (E-M4M) -- a systematic graph search-based solver that searches over orderings of pushes for movable objects that need to be rearranged and different possible rearrangements of the scene. We introduce several algorithmic optimisations to circumvent the increased computational complexity, discuss the space of problems solvable by E-M4M and show that experimentally, both on the real robot and in simulation, it significantly outperforms the original M4M algorithm, as well as other state-of-the-art alternatives when dealing with complex scenes.