Personal Assistant Systems
A dynamic Bayesian optimized active recommender system for curiosity-driven Human-in-the-loop automated experiments
Biswas, Arpan, Liu, Yongtao, Creange, Nicole, Liu, Yu-Chen, Jesse, Stephen, Yang, Jan-Chi, Kalinin, Sergei V., Ziatdinov, Maxim A., Vasudevan, Rama K.
Optimization of experimental materials synthesis and characterization through active learning methods has been growing over the last decade, with examples ranging from measurements of diffraction on combinatorial alloys at synchrotrons, to searches through chemical space with automated synthesis robots for perovskites. In virtually all cases, the target property of interest for optimization is defined apriori with limited human feedback during operation. In contrast, here we present the development of a new type of human in the loop experimental workflow, via a Bayesian optimized active recommender system (BOARS), to shape targets on the fly, employing human feedback. We showcase examples of this framework applied to pre-acquired piezoresponse force spectroscopy of a ferroelectric thin film, and then implement this in real time on an atomic force microscope, where the optimization proceeds to find symmetric piezoresponse amplitude hysteresis loops. It is found that such features appear more affected by subsurface defects than the local domain structure. This work shows the utility of human-augmented machine learning approaches for curiosity-driven exploration of systems across experimental domains. The analysis reported here is summarized in Colab Notebook for the purpose of tutorial and application to other data: https://github.com/arpanbiswas52/varTBO
Persuading to Prepare for Quitting Smoking with a Virtual Coach: Using States and User Characteristics to Predict Behavior
Albers, Nele, Neerincx, Mark A., Brinkman, Willem-Paul
Despite their prevalence in eHealth applications for behavior change, persuasive messages tend to have small effects on behavior. Conditions or states (e.g., confidence, knowledge, motivation) and characteristics (e.g., gender, age, personality) of persuadees are two promising components for more effective algorithms for choosing persuasive messages. However, it is not yet sufficiently clear how well considering these components allows one to predict behavior after persuasive attempts, especially in the long run. Since collecting data for many algorithm components is costly and places a burden on users, a better understanding of the impact of individual components in practice is welcome. This can help to make an informed decision on which components to use. We thus conducted a longitudinal study in which a virtual coach persuaded 671 daily smokers to do preparatory activities for quitting smoking and becoming more physically active, such as envisioning one's desired future self. Based on the collected data, we designed a Reinforcement Learning (RL)-approach that considers current and future states to maximize the effort people spend on their activities. Using this RL-approach, we found, based on leave-one-out cross-validation, that considering states helps to predict both behavior and future states. User characteristics and especially involvement in the activities, on the other hand, only help to predict behavior if used in combination with states rather than alone. We see these results as supporting the use of states and involvement in persuasion algorithms. Our dataset is available online.
Ericson: An Interactive Open-Domain Conversational Search Agent
Wang, Zihao, Ahmadvand, Ali, Choi, Jason, Karisani, Payam, Agichtein, Eugene
Open-domain conversational search (ODCS) aims to provide valuable, up-to-date information, while maintaining natural conversations to help users refine and ultimately answer information needs. However, creating an effective and robust ODCS agent is challenging. In this paper, we present a fully functional ODCS system, Ericson, which includes state-of-the-art question answering and information retrieval components, as well as intent inference and dialogue management models for proactive question refinement and recommendations. Our system was stress-tested in the Amazon Alexa Prize, by engaging in live conversations with thousands of Alexa users, thus providing empirical basis for the analysis of the ODCS system in real settings. Our interaction data analysis revealed that accurate intent classification, encouraging user engagement, and careful proactive recommendations contribute most to the users satisfaction. Our study further identifies limitations of the existing search techniques, and can serve as a building block for the next generation of ODCS agents.
Tinder is working on secret $500-a-month version of app
Tinder is planning to roll out a $500-a-month ultra premium version of the app that gives users 24/7 access to a dating coach. 'Tinder VAULT' would go above and beyond the three paid subscriptions already offered to users - Tinder Plus, Tinder Gold and Tinder Premium. The new offering - which is still in beta testing - also promises to connect daters to the app's most active, influential and sought-after members. The company's Chief Product Officer Mark Van Ryswyk confirmed Monday the test roll-out of the luxe new subscription plan, but was cagey on specifics. 'Tinder VAULT' would go above and beyond the three paid subscriptions already offered to users - Tinder Plus, Tinder Gold and Tinder Premium.
Learning personalized reward functions with Interaction-Grounded Learning (IGL)
Rewards play a crucial role in reinforcement learning (RL). A good choice of reward function motivates an agent to explore and learn which actions are valuable. The feedback that an agent receives via rewards allows them to update their behavior and learn useful policies. However, designing reward functions is complicated and cumbersome, even for domain experts. Automatically inferring a reward function is more desirable for end-users interacting with a system.
Act fast! The Amazon Echo Show 8 drops to its LOWEST price ever
Now ยฃ25 of its original price, the voice-controlled smart speaker with improved audio is equipped with Alexa and can be added to any room in your home, and with a simple command, you can ask for music, news, weather updates, and more. You can also make calls and control compatible smart home devices, including lighting and home security.
Counterfactual Learning on Graphs: A Survey
Guo, Zhimeng, Xiao, Teng, Aggarwal, Charu, Liu, Hui, Wang, Suhang
Graph-structured data are pervasive in the real-world such as social networks, molecular graphs and transaction networks. Graph neural networks (GNNs) have achieved great success in representation learning on graphs, facilitating various downstream tasks. However, GNNs have several drawbacks such as lacking interpretability, can easily inherit the bias of the training data and cannot model the casual relations. Recently, counterfactual learning on graphs has shown promising results in alleviating these drawbacks. Various graph counterfactual learning approaches have been proposed for counterfactual fairness, explainability, link prediction and other applications on graphs. To facilitate the development of this promising direction, in this survey, we categorize and comprehensively review papers on graph counterfactual learning. We divide existing methods into four categories based on research problems studied. For each category, we provide background and motivating examples, a general framework summarizing existing works and a detailed review of these works. We point out promising future research directions at the intersection of graph-structured data, counterfactual learning, and real-world applications. To offer a comprehensive view of resources for future studies, we compile a collection of open-source implementations, public datasets, and commonly-used evaluation metrics. This survey aims to serve as a ``one-stop-shop'' for building a unified understanding of graph counterfactual learning categories and current resources. We also maintain a repository for papers and resources and will keep updating the repository https://github.com/TimeLovercc/Awesome-Graph-Causal-Learning.
Is More Always Better? The Effects of Personal Characteristics and Level of Detail on the Perception of Explanations in a Recommender System
Chatti, Mohamed Amine, Guesmi, Mouadh, Vorgerd, Laura, Ngo, Thao, Joarder, Shoeb, Ain, Qurat Ul, Muslim, Arham
Despite the acknowledgment that the perception of explanations may vary considerably between end-users, explainable recommender systems (RS) have traditionally followed a one-size-fits-all model, whereby the same explanation level of detail is provided to each user, without taking into consideration individual user's context, i.e., goals and personal characteristics. To fill this research gap, we aim in this paper at a shift from a one-size-fits-all to a personalized approach to explainable recommendation by giving users agency in deciding which explanation they would like to see. We developed a transparent Recommendation and Interest Modeling Application (RIMA) that provides on-demand personalized explanations of the recommendations, with three levels of detail (basic, intermediate, advanced) to meet the demands of different types of end-users. We conducted a within-subject study (N=31) to investigate the relationship between user's personal characteristics and the explanation level of detail, and the effects of these two variables on the perception of the explainable RS with regard to different explanation goals. Our results show that the perception of explainable RS with different levels of detail is affected to different degrees by the explanation goal and user type. Consequently, we suggested some theoretical and design guidelines to support the systematic design of explanatory interfaces in RS tailored to the user's context.
Chat-REC: Towards Interactive and Explainable LLMs-Augmented Recommender System
Gao, Yunfan, Sheng, Tao, Xiang, Youlin, Xiong, Yun, Wang, Haofen, Zhang, Jiawei
Large language models (LLMs) have demonstrated their significant potential to be applied for addressing various application tasks. However, traditional recommender systems continue to face great challenges such as poor interactivity and explainability, which actually also hinder their broad deployment in real-world systems. To address these limitations, this paper proposes a novel paradigm called Chat-Rec (Chat-GPT Augmented Recommender System) that innovatively augments LLMs for building conversational recommender systems by converting user profiles and historical interactions into prompts. Chat-Rec is demonstrated to be effective in learning user preferences and establishing connections between users and products through in-context learning, which also makes the recommendation process more interactive and explainable. What's more, within the Chat-Rec framework, user's preferences can transfer to different products for cross-domain recommendations, and prompt-based injection of information into LLMs can also handle the cold-start scenarios with new items. In our experiments, Chat-Rec effectively improve the results of top-k recommendations and performs better in zero-shot rating prediction task. Chat-Rec offers a novel approach to improving recommender systems and presents new practical scenarios for the implementation of AIGC (AI generated content) in recommender system studies.
Amazon's Alexa: Blue Ocean Innovation and Strategy
The Alexa assistant is always ready to answer our questions, the need for fast and instant service, always staying online, connected and alert. In the age of smartphones, Amazon has designed a device without a screen, with which users can interact. The concept would seem unusual, but it has nevertheless been incredibly successful. Alexa's interactive skills involve the user in a unique way, a single platform where multiple brands can get in touch with the customer. The level of convenience and practicality in using the Alexa voice assistant suggests that in the future there may be improvements in performance and in the user experience.