Personal Assistant Systems
Automatic Feature Induction for Stagewise Collaborative Filtering Joonseok Lee
Recent approaches to collaborative filtering have concentrated on estimating an algebraic or statistical model, and using the model for predicting missing ratings. In this paper we observe that different models have relative advantages in different regions of the input space. This motivates our approach of using stagewise linear combinations of collaborative filtering algorithms, with non-constant combination coefficients based on kernel smoothing. The resulting stagewise model is computationally scalable and outperforms a wide selection of state-of-the-art collaborative filtering algorithms.
I'm not surprised people are suing a dating app company โ our addiction to swiping makes us miserable Georgina Lawton
On Valentine's Day this year, a lawsuit was brought by six people in the US against Match Group, the company behind dating apps such as Tinder, Hinge and Match. The suit blames dating apps for game-like tactics that, they say, contribute to addictive behaviour, making miserable swiping addicts of us all. Match Group denies this, calling the claims "ridiculous". But anyone who, like me, has spent years on and off the apps knows that there are clear parallels between love algorithms and online gaming โ only with dating apps, we are the commodities. Addiction may have been baked into these apps from creation.
Learning Label Trees for Probabilistic Modelling of Implicit Feedback
User preferences for items can be inferred from either explicit feedback, such as item ratings, or implicit feedback, such as rental histories. Research in collaborative filtering has concentrated on explicit feedback, resulting in the development of accurate and scalable models. However, since explicit feedback is often difficult to collect it is important to develop effective models that take advantage of the more widely available implicit feedback. We introduce a probabilistic approach to collaborative filtering with implicit feedback based on modelling the user's item selection process. In the interests of scalability, we restrict our attention to treestructured distributions over items and develop a principled and efficient algorithm for learning item trees from data. We also identify a problem with a widely used protocol for evaluating implicit feedback models and propose a way of addressing it using a small quantity of explicit feedback data.
End-to-End Graph-Sequential Representation Learning for Accurate Recommendations
Baikalov, Vladimir, Frolov, Evgeny
Recent recommender system advancements have focused on developing sequence-based and graph-based approaches. Both approaches proved useful in modeling intricate relationships within behavioral data, leading to promising outcomes in personalized ranking and next-item recommendation tasks while maintaining good scalability. However, they capture very different signals from data. While the former approach represents users directly through ordered interactions with recent items, the latter aims to capture indirect dependencies across the interactions graph. This paper presents a novel multi-representational learning framework exploiting these two paradigms' synergies. Our empirical evaluation on several datasets demonstrates that mutual training of sequential and graph components with the proposed framework significantly improves recommendations performance.
DA-PFL: Dynamic Affinity Aggregation for Personalized Federated Learning
Yang, Xu, Feng, Jiyuan, Guo, Songyue, Wang, Ye, Ding, Ye, Fang, Binxing, Liao, Qing
Personalized federated learning becomes a hot research topic that can learn a personalized learning model for each client. Existing personalized federated learning models prefer to aggregate similar clients with similar data distribution to improve the performance of learning models. However, similaritybased personalized federated learning methods may exacerbate the class imbalanced problem. In this paper, we propose a novel Dynamic Affinity-based Personalized Federated Learning model (DA-PFL) to alleviate the class imbalanced problem during federated learning. Specifically, we build an affinity metric from a complementary perspective to guide which clients should be aggregated. Then we design a dynamic aggregation strategy to dynamically aggregate clients based on the affinity metric in each round to reduce the class imbalanced risk. Extensive experiments show that the proposed DA-PFL model can significantly improve the accuracy of each client in three real-world datasets with state-of-the-art comparison methods.
Deep content-based music recommendation
Automatic music recommendation has become an increasingly relevant problem in recent years, since a lot of music is now sold and consumed digitally. Most recommender systems rely on collaborative filtering. However, this approach suffers from the cold start problem: it fails when no usage data is available, so it is not effective for recommending new and unpopular songs. In this paper, we propose to use a latent factor model for recommendation, and predict the latent factors from music audio when they cannot be obtained from usage data. We compare a traditional approach using a bag-of-words representation of the audio signals with deep convolutional neural networks, and evaluate the predictions quantitatively and qualitatively on the Million Song Dataset. We show that using predicted latent factors produces sensible recommendations, despite the fact that there is a large semantic gap between the characteristics of a song that affect user preference and the corresponding audio signal. We also show that recent advances in deep learning translate very well to the music recommendation setting, with deep convolutional neural networks significantly outperforming the traditional approach.
5ef0b4eba35ab2d6180b0bca7e46b6f9-Reviews.html
SUMMARY This paper studies the problem of low rank matrix completion which exists in many real-world applications such as collaborative filtering for recommender systems. A previous work (ref [4]) proposed a scalable algorithm called Soft-Impute for solving a convex optimization problem involving the nuclear norm as a regularizer. Like previous work such as probabilistic matrix factorization (PMF), this paper gives the problem a probabilistic interpretation by relating the (non-probabilistic) optimization problem to a MAP estimation problem. Different (concave) penalty functions of the nuclear norm are proposed and then an EM algorithm is proposed to solve the MAP estimation problem. The algorithms proposed in this paper are more general than the Soft-Impute algorithm proposed in [4] in that the latter comes as a particular case.
A Gang of Bandits
In many cases, however, these applications have a strong social component, whose integration in the bandit algorithm could lead to a dramatic performance increase. For instance, content may be served to a group of users by taking advantage of an underlying network of social relationships among them. In this paper, we introduce novel algorithmic approaches to the solution of such networked bandit problems. More specifically, we design and analyze a global recommendation strategy which allocates a bandit algorithm to each network node (user) and allows it to "share" signals (contexts and payoffs) with the neghboring nodes. We then derive two more scalable variants of this strategy based on different ways of clustering the graph nodes. We experimentally compare the algorithm and its variants to state-of-the-art methods for contextual bandits that do not use the relational information. Our experiments, carried out on synthetic and real-world datasets, show a consistent increase in prediction performance obtained by exploiting the network structure.
Probabilistic low rank matrix completion on finite alphabets
The task of reconstructing a matrix given a sample of observed entries is known as the matrix completion problem. It arises in a wide range of problems, including recommender systems, collaborative filtering, dimensionality reduction, image processing, quantum physics or multi-class classification to name a few. Most works have focused on recovering an unknown real-valued low-rank matrix from randomly sub-sampling its entries. Here, we investigate the case where the observations take a finite number of values, corresponding for examples to ratings in recommender systems or labels in multi-class classification. We also consider a general sampling scheme (not necessarily uniform) over the matrix entries. The performance of a nuclear-norm penalized estimator is analyzed theoretically. More precisely, we derive bounds for the Kullback-Leibler divergence between the true and estimated distributions. In practice, we have also proposed an efficient algorithm based on lifted coordinate gradient descent in order to tackle potentially high dimensional settings.
A Latent Source Model for Online Collaborative Filtering
Despite the prevalence of collaborative filtering in recommendation systems, there has been little theoretical development on why and how well it works, especially in the "online" setting, where items are recommended to users over time. We address this theoretical gap by introducing a model for online recommendation systems, cast item recommendation under the model as a learning problem, and analyze the performance of a cosine-similarity collaborative filtering method. In our model, each of n users either likes or dislikes each of m items. We assume there to be k types of users, and all the users of a given type share a common string of probabilities determining the chance of liking each item. At each time step, we recommend an item to each user, where a key distinction from related bandit literature is that once a user consumes an item (e.g., watches a movie), then that item cannot be recommended to the same user again. The goal is to maximize the number of likable items recommended to users over time. Our main result establishes that after nearly log(km) initial learning time steps, a simple collaborative filtering algorithm achieves essentially optimal performance without knowing k. The algorithm has an exploitation step that uses cosine similarity and two types of exploration steps, one to explore the space of items (standard in the literature) and the other to explore similarity between users (novel to this work).