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When Can We Track Significant Preference Shifts in Dueling Bandits?

Neural Information Processing Systems

The K -armed dueling bandits problem, where the feedback is in the form of noisy pairwise preferences, has been widely studied due its applications in information retrieval, recommendation systems, etc. Motivated by concerns that user preferences/tastes can evolve over time, we consider the problem of _dueling bandits with distribution shifts_. Specifically, we study the recent notion of _significant shifts_ (Suk and Kpotufe, 2022), and ask whether one can design an _adaptive_ algorithm for the dueling problem with O(\sqrt{K\tilde{L}T}) dynamic regret,where \tilde{L} is the (unknown) number of significant shifts in preferences. We show that the answer to this question depends on the properties of underlying preference distributions. Firstly, we give an impossibility result that rules out any algorithm with O(\sqrt{K\tilde{L}T}) dynamic regret under the well-studied Condorcet and SST classes of preference distributions. Secondly, we show that \text{SST}\cap \text{STI} is the largest amongst popular classes of preference distributions where it is possible to design such an algorithm. Overall, our results provides an almost complete resolution of the above question for the hierarchy of distribution classes.


Pick-a-Pic: An Open Dataset of User Preferences for Text-to-Image Generation

Neural Information Processing Systems

The ability to collect a large dataset of human preferences from text-to-image users is usually limited to companies, making such datasets inaccessible to the public. To address this issue, we create a web app that enables text-to-image users to generate images and specify their preferences. Using this web app we build Pick-a-Pic, a large, open dataset of text-to-image prompts and real users' preferences over generated images. We leverage this dataset to train a CLIP-based scoring function, PickScore, which exhibits superhuman performance on the task of predicting human preferences. Then, we test PickScore's ability to perform model evaluation and observe that it correlates better with human rankings than other automatic evaluation metrics.


Anonymous Learning via Look-Alike Clustering: A Precise Analysis of Model Generalization

Neural Information Processing Systems

While personalized recommendations systems have become increasingly popular, ensuring user data protection remains a top concern in the development of these learning systems. A common approach to enhancing privacy involves training models using anonymous data rather than individual data. In this paper, we explore a natural technique called "look-alike clustering", which involves replacing sensitive features of individuals with the cluster's average values. We provide a precise analysis of how training models using anonymous cluster centers affects their generalization capabilities. We focus on an asymptotic regime where the size of the training set grows in proportion to the features dimension.


Cookie Consent Has Disparate Impact on Estimation Accuracy

Neural Information Processing Systems

Cookies are designed to enable more accurate identification and tracking of user behavior, in turn allowing for more personalized ads and better performing ad campaigns. Given the additional information that is recorded, questions related to privacy and fairness naturally arise. How does a user's consent decision influence how much the system can learn about their demographic and tastes? Is the impact of a user's consent decision on the recommender system's ability to learn about their latent attributes uniform across demographics? We investigate these questions in the context of an engagement-driven recommender system using simulation.


Revisiting Injective Attacks on Recommender Systems

Neural Information Processing Systems

Recent studies have demonstrated that recommender systems (RecSys) are vulnerable to injective attacks.Given a limited fake user budget, attackers can inject fake users with carefully designed behaviors into the open platforms, making RecSys recommend a target item to more real users for profits. In this paper, we first revisit existing attackers and reveal that they suffer from the difficulty-agnostic and diversity-deficit issues. Existing attackers concentrate their efforts on difficult users who have low tendencies toward the target item, thus reducing their effectiveness. Moreover, they are incapable of affecting the target RecSys to recommend the target item to real users in a diverse manner, because their generated fake user behaviors are dominated by large communities. To alleviate these two issues, we propose a difficulty and diversity aware attacker, namely DADA. We design the difficulty-aware and diversity-aware objectives to enable easy users from various communities to contribute more weights when optimizing attackers.


Lending Interaction Wings to Recommender Systems with Conversational Agents

Neural Information Processing Systems

An intelligent conversational agent (a.k.a., chat-bot) could embrace conversational technologies to obtain user preferences online, to overcome inherent limitations of recommender systems trained over the offline historical user behaviors. In this paper, we propose CORE, a new offline-training and online-checking framework to plug a COnversational agent into REcommender systems. Unlike most prior conversational recommendation approaches that systemically combine conversational and recommender parts through a reinforcement learning framework, CORE bridges the conversational agent and recommender system through a unified uncertainty minimization framework, which can be easily applied to any existing recommendation approach. Concretely, CORE treats a recommender system as an offline estimator to produce an estimated relevance score for each item, while CORE regards a conversational agent as an online checker that checks these estimated scores in each online session. We define uncertainty as the sum of unchecked relevance scores.


Probabilistic low-rank matrix completion on finite alphabets

Neural Information Processing Systems

The task of reconstructing a matrix given a sample of observed entries is known as the \emph{matrix completion problem}. Such a consideration arises in a wide variety of problems, including recommender systems, collaborative filtering, dimensionality reduction, image processing, quantum physics or multi-class classification to name a few. Most works have focused on recovering an unknown real-valued low-rank matrix from randomly sub-sampling its entries. Here, we investigate the case where the observations take a finite numbers of values, corresponding for examples to ratings in recommender systems or labels in multi-class classification. We also consider a general sampling scheme (non-necessarily uniform) over the matrix entries.


Generalized Delayed Feedback Model with Post-Click Information in Recommender Systems

Neural Information Processing Systems

Predicting conversion rate (e.g., the probability that a user will purchase an item) is a fundamental problem in machine learning based recommender systems. However, accurate conversion labels are revealed after a long delay, which harms the timeliness of recommender systems. Previous literature concentrates on utilizing early conversions to mitigate such a delayed feedback problem. In this paper, we show that post-click user behaviors are also informative to conversion rate prediction and can be used to improve timeliness. We propose a generalized delayed feedback model (GDFM) that unifies both post-click behaviors and early conversions as stochastic post-click information, which could be utilized to train GDFM in a streaming manner efficiently.


Human-like Nonverbal Behavior with MetaHumans in Real-World Interaction Studies: An Architecture Using Generative Methods and Motion Capture

arXiv.org Artificial Intelligence

Socially interactive agents are gaining prominence in domains like healthcare, education, and service contexts, particularly virtual agents due to their inherent scalability. To facilitate authentic interactions, these systems require verbal and nonverbal communication through e.g., facial expressions and gestures. While natural language processing technologies have rapidly advanced, incorporating human-like nonverbal behavior into real-world interaction contexts is crucial for enhancing the success of communication, yet this area remains underexplored. One barrier is creating autonomous systems with sophisticated conversational abilities that integrate human-like nonverbal behavior. This paper presents a distributed architecture using Epic Games MetaHuman, combined with advanced conversational AI and camera-based user management, that supports methods like motion capture, handcrafted animation, and generative approaches for nonverbal behavior. We share insights into a system architecture designed to investigate nonverbal behavior in socially interactive agents, deployed in a three-week field study in the Deutsches Museum Bonn, showcasing its potential in realistic nonverbal behavior research.


The EU wants to know just how X's recommendation algorithm works

Engadget

As part of an ongoing investigation into X, the European Commission has requested documents from the company related to how its recommendation systems work. The European Union's regulatory arm is particularly interested in any recent changes to the algorithm. The EC said it asked X to provide the information by February 15 as it steps up the Digital Services Act (DSA) probe. On top of that, regulators asked for access to certain APIs that X provides so it can conduct "direct fact-finding on content moderation and virality of accounts." The Commission has also slapped X with a retention order.