Personal Assistant Systems
Towards Embedding Dynamic Personas in Interactive Robots: Masquerading Animated Social Kinematics (MASK)
Park, Jeongeun, Jeong, Taemoon, Kim, Hyeonseong, Byun, Taehyun, Shin, Seungyoon, Choi, Keunjun, Kwon, Jaewoon, Lee, Taeyoon, Pan, Matthew, Choi, Sungjoon
This paper presents the design and development of an innovative interactive robotic system to enhance audience engagement using character-like personas. Built upon the foundations of persona-driven dialog agents, this work extends the agent application to the physical realm, employing robots to provide a more immersive and interactive experience. The proposed system, named the Masquerading Animated Social Kinematics (MASK), leverages an anthropomorphic robot which interacts with guests using non-verbal interactions, including facial expressions and gestures. A behavior generation system based upon a finite-state machine structure effectively conditions robotic behavior to convey distinct personas. The MASK framework integrates a perception engine, a behavior selection engine, and a comprehensive action library to enable real-time, dynamic interactions with minimal human intervention in behavior design. Throughout the user subject studies, we examined whether the users could recognize the intended character in film-character-based persona conditions. We conclude by discussing the role of personas in interactive agents and the factors to consider for creating an engaging user experience.
Matrix reconstruction with the local max norm Nathan Srebro Department of Statistics Toyota Technological Institute at Chicago Stanford University
We introduce a new family of matrix norms, the "local max" norms, generalizing existing methods such as the max norm, the trace norm (nuclear norm), and the weighted or smoothed weighted trace norms, which have been extensively used in the literature as regularizers for matrix reconstruction problems. We show that this new family can be used to interpolate between the (weighted or unweighted) trace norm and the more conservative max norm. We test this interpolation on simulated data and on the large-scale Netflix and MovieLens ratings data, and find improved accuracy relative to the existing matrix norms. We also provide theoretical results showing learning guarantees for some of the new norms.
Collaborative Gaussian Processes for Preference Learning
We present a new model based on Gaussian processes (GPs) for learning pairwise preferences expressed by multiple users. Inference is simplified by using a preference kernel for GPs which allows us to combine supervised GP learning of user preferences with unsupervised dimensionality reduction for multi-user systems. The model not only exploits collaborative information from the shared structure in user behavior, but may also incorporate user features if they are available. Approximate inference is implemented using a combination of expectation propagation and variational Bayes. Finally, we present an efficient active learning strategy for querying preferences. The proposed technique performs favorably on real-world data against state-of-the-art multi-user preference learning algorithms.
Automatic Feature Induction for Stagewise Collaborative Filtering Joonseok Lee
Recent approaches to collaborative filtering have concentrated on estimating an algebraic or statistical model, and using the model for predicting missing ratings. In this paper we observe that different models have relative advantages in different regions of the input space. This motivates our approach of using stagewise linear combinations of collaborative filtering algorithms, with non-constant combination coefficients based on kernel smoothing. The resulting stagewise model is computationally scalable and outperforms a wide selection of state-of-the-art collaborative filtering algorithms.
I'm not surprised people are suing a dating app company โ our addiction to swiping makes us miserable Georgina Lawton
On Valentine's Day this year, a lawsuit was brought by six people in the US against Match Group, the company behind dating apps such as Tinder, Hinge and Match. The suit blames dating apps for game-like tactics that, they say, contribute to addictive behaviour, making miserable swiping addicts of us all. Match Group denies this, calling the claims "ridiculous". But anyone who, like me, has spent years on and off the apps knows that there are clear parallels between love algorithms and online gaming โ only with dating apps, we are the commodities. Addiction may have been baked into these apps from creation.
Learning Label Trees for Probabilistic Modelling of Implicit Feedback
User preferences for items can be inferred from either explicit feedback, such as item ratings, or implicit feedback, such as rental histories. Research in collaborative filtering has concentrated on explicit feedback, resulting in the development of accurate and scalable models. However, since explicit feedback is often difficult to collect it is important to develop effective models that take advantage of the more widely available implicit feedback. We introduce a probabilistic approach to collaborative filtering with implicit feedback based on modelling the user's item selection process. In the interests of scalability, we restrict our attention to treestructured distributions over items and develop a principled and efficient algorithm for learning item trees from data. We also identify a problem with a widely used protocol for evaluating implicit feedback models and propose a way of addressing it using a small quantity of explicit feedback data.
End-to-End Graph-Sequential Representation Learning for Accurate Recommendations
Baikalov, Vladimir, Frolov, Evgeny
Recent recommender system advancements have focused on developing sequence-based and graph-based approaches. Both approaches proved useful in modeling intricate relationships within behavioral data, leading to promising outcomes in personalized ranking and next-item recommendation tasks while maintaining good scalability. However, they capture very different signals from data. While the former approach represents users directly through ordered interactions with recent items, the latter aims to capture indirect dependencies across the interactions graph. This paper presents a novel multi-representational learning framework exploiting these two paradigms' synergies. Our empirical evaluation on several datasets demonstrates that mutual training of sequential and graph components with the proposed framework significantly improves recommendations performance.
DA-PFL: Dynamic Affinity Aggregation for Personalized Federated Learning
Yang, Xu, Feng, Jiyuan, Guo, Songyue, Wang, Ye, Ding, Ye, Fang, Binxing, Liao, Qing
Personalized federated learning becomes a hot research topic that can learn a personalized learning model for each client. Existing personalized federated learning models prefer to aggregate similar clients with similar data distribution to improve the performance of learning models. However, similaritybased personalized federated learning methods may exacerbate the class imbalanced problem. In this paper, we propose a novel Dynamic Affinity-based Personalized Federated Learning model (DA-PFL) to alleviate the class imbalanced problem during federated learning. Specifically, we build an affinity metric from a complementary perspective to guide which clients should be aggregated. Then we design a dynamic aggregation strategy to dynamically aggregate clients based on the affinity metric in each round to reduce the class imbalanced risk. Extensive experiments show that the proposed DA-PFL model can significantly improve the accuracy of each client in three real-world datasets with state-of-the-art comparison methods.
Deep content-based music recommendation
Automatic music recommendation has become an increasingly relevant problem in recent years, since a lot of music is now sold and consumed digitally. Most recommender systems rely on collaborative filtering. However, this approach suffers from the cold start problem: it fails when no usage data is available, so it is not effective for recommending new and unpopular songs. In this paper, we propose to use a latent factor model for recommendation, and predict the latent factors from music audio when they cannot be obtained from usage data. We compare a traditional approach using a bag-of-words representation of the audio signals with deep convolutional neural networks, and evaluate the predictions quantitatively and qualitatively on the Million Song Dataset. We show that using predicted latent factors produces sensible recommendations, despite the fact that there is a large semantic gap between the characteristics of a song that affect user preference and the corresponding audio signal. We also show that recent advances in deep learning translate very well to the music recommendation setting, with deep convolutional neural networks significantly outperforming the traditional approach.
5ef0b4eba35ab2d6180b0bca7e46b6f9-Reviews.html
SUMMARY This paper studies the problem of low rank matrix completion which exists in many real-world applications such as collaborative filtering for recommender systems. A previous work (ref [4]) proposed a scalable algorithm called Soft-Impute for solving a convex optimization problem involving the nuclear norm as a regularizer. Like previous work such as probabilistic matrix factorization (PMF), this paper gives the problem a probabilistic interpretation by relating the (non-probabilistic) optimization problem to a MAP estimation problem. Different (concave) penalty functions of the nuclear norm are proposed and then an EM algorithm is proposed to solve the MAP estimation problem. The algorithms proposed in this paper are more general than the Soft-Impute algorithm proposed in [4] in that the latter comes as a particular case.