Optimization
There are No Bit Parts for Sign Bits in Black-Box Attacks
Al-Dujaili, Abdullah, O'Reilly, Una-May
Machine learning models are vulnerable to adversarial examples. In this paper, we are concerned with black-box adversarial attacks, where only loss-oracle access to a model is available. At the heart of black-box adversarial attack is the gradient estimation problem with query complexity O(n), where n is the number of data features. Recent work has developed query-efficient gradient estimation schemes by exploiting data- and/or time-dependent priors. Practically, sign-based optimization has shown to be effective in both training deep nets as well as attacking them in a white-box setting. Therefore, instead of a gradient estimation view of black-box adversarial attacks, we view the black-box adversarial attack problem as estimating the gradient's sign bits. This shifts the view from continuous to binary black-box optimization and theoretically guarantees a lower query complexity of $\Omega(n/ \log_2(n+1))$ when given access to a Hamming loss oracle. We present three algorithms to estimate the gradient sign bits given a limited number of queries to the loss oracle. Using one of our proposed algorithms to craft black-box adversarial examples, we demonstrate evasion rate experiments on standard models trained on the MNIST, CIFAR10, and IMAGENET datasets that set new state-of-the-art results for query-efficient black-box attacks. Averaged over all the datasets and metrics, our attack fails $3.8\times$ less often and spends in total $2.5\times$ fewer queries than the current state-of-the-art attacks combined given a budget of 10,000 queries per attack attempt. On a public MNIST black-box attack challenge, our attack achieves the highest evasion rate surpassing all of the submitted attacks. Notably, our attack is hyperparameter-free (no hyperparameter tuning) and does not employ any data-/time-dependent prior, the latter fact suggesting that the number of queries can further be reduced.
Learning Task Agnostic Sufficiently Accurate Models
Zhang, Clark, Khan, Arbaaz, Paternain, Santiago, Kumar, Vijay, Ribeiro, Alejandro
For complex real-world systems, designing controllers are a difficult task. With the advent of neural networks as a proxy for complex function approximators, it has become popular to learn the controller directly. However, these controllers are specific to a given task and need to be relearned for a new task. Alternatively, one can learn just the model of the dynamical system and compose it with external controllers. Such a model is task (and controller) agnostic and must generalize well across the state space. This paper proposes learning a "sufficiently accurate" model of the dynamics that explicitly enforces small residual error on pre-defined parts of the state-space. We formulate task agnostic controller design for this learned model as an optimization problem with state and control constraints that is solved in an online fashion. We validate this approach in simulation using a challenging contact-based Ball-Paddle system.
The Kalai-Smorodinski solution for many-objective Bayesian optimization
Binois, Mickaël, Picheny, Victor, Taillandier, Patrick, Habbal, Abderrahmane
An ongoing aim of research in multiobjective Bayesian optimization is to extend its applicability to a large number of objectives. While coping with a limited budget of evaluations, recovering the set of optimal compromise solutions generally requires numerous observations and is less interpretable since this set tends to grow larger with the number of objectives. We thus propose to focus on a specific solution originating from game theory, the Kalai-Smorodinsky solution, which possesses attractive properties. In particular, it ensures equal marginal gains over all objectives. We further make it insensitive to a monotonic transformation of the objectives by considering the objectives in the copula space. A novel tailored algorithm is proposed to search for the solution, in the form of a Bayesian optimization algorithm: sequential sampling decisions are made based on acquisition functions that derive from an instrumental Gaussian process prior. Our approach is tested on three problems with respectively four, six, and ten objectives. The method is available in the package GPGame available on CRAN at https://cran.r-project.org/package=GPGame.
Optimized data exploration applied to the simulation of a chemical process
Heese, Raoul, Walczak, Michal, Seidel, Tobias, Asprion, Norbert, Bortz, Michael
In complex simulation environments, certain parameter space regions may result in non-convergent or unphysical outcomes. All parameters can therefore be labeled with a binary class describing whether or not they lead to valid results. In general, it can be very difficult to determine feasible parameter regions, especially without previous knowledge. We propose a novel algorithm to explore such an unknown parameter space and improve its feasibility classification in an iterative way. Moreover, we include an additional optimization target in the algorithm to guide the exploration towards regions of interest and to improve the classification therein. In our method we make use of well-established concepts from the field of machine learning like kernel support vector machines and kernel ridge regression. From a comparison with a Kriging-based exploration approach based on recently published results we can show the advantages of our algorithm in a binary feasibility classification scenario with a discrete feasibility constraint violation. In this context, we also propose an improvement of the Kriging-based exploration approach. We apply our novel method to a fully realistic, industrially relevant chemical process simulation to demonstrate its practical usability and find a comparably good approximation of the data space topology from relatively few data points.
Learning Simple Thresholded Features with Sparse Support Recovery
Xu, Hongyu, Wang, Zhangyang, Yang, Haichuan, Liu, Ding, Liu, Ji
The thresholded feature has recently emerged as an extremely efficient, yet rough empirical approximation, of the time-consuming sparse coding inference process. Such an approximation has not yet been rigorously examined, and standard dictionaries often lead to non-optimal performance when used for computing thresholded features. In this paper, we first present two theoretical recovery guarantees for the thresholded feature to exactly recover the nonzero support of the sparse code. Motivated by them, we then formulate the Dictionary Learning for Thresholded Features (DLTF) model, which learns an optimized dictionary for applying the thresholded feature. In particular, for the $(k, 2)$ norm involved, a novel proximal operator with log-linear time complexity $O(m\log m)$ is derived. We evaluate the performance of DLTF on a vast range of synthetic and real-data tasks, where DLTF demonstrates remarkable efficiency, effectiveness and robustness in all experiments. In addition, we briefly discuss the potential link between DLTF and deep learning building blocks.
Iterative Local Voting for Collective Decision-making in Continuous Spaces
Garg, Nikhil, Kamble, Vijay, Goel, Ashish, Marn, David, Munagala, Kamesh
Many societal decision problems lie in high-dimensional continuous spaces not amenable to the voting techniques common for their discrete or single-dimensional counterparts. These problems are typically discretized before running an election or decided upon through negotiation by representatives. We propose a algorithm called Iterative Local Voting for collective decision-making in this setting. In this algorithm, voters are sequentially sampled and asked to modify a candidate solution within some local neighborhood of its current value, as defined by a ball in some chosen norm, with the size of the ball shrinking at a specified rate. We first prove the convergence of this algorithm under appropriate choices of neighborhoods to Pareto optimal solutions with desirable fairness properties in certain natural settings: when the voters' utilities can be expressed in terms of some form of distance from their ideal solution, and when these utilities are additively decomposable across dimensions. In many of these cases, we obtain convergence to the societal welfare maximizing solution.We then describe an experiment in which we test our algorithm for the decision of the U.S. Federal Budget on Mechanical Turk with over 2,000 workers, employing neighborhoods defined by various L-Norm balls. We make several observations that inform future implementations of such a procedure.
Quantized Frank-Wolfe: Communication-Efficient Distributed Optimization
Zhang, Mingrui, Chen, Lin, Mokhtari, Aryan, Hassani, Hamed, Karbasi, Amin
How can we efficiently mitigate the overhead of gradient communications in distributed optimization? This problem is at the heart of training scalable machine learning models and has been mainly studied in the unconstrained setting. In this paper, we propose Quantized Frank-Wolfe (QFW), the first projection-free and communication-efficient algorithm for solving constrained optimization problems at scale. We consider both convex and non-convex objective functions, expressed as a finite-sum or more generally a stochastic optimization problem, and provide strong theoretical guarantees on the convergence rate of QFW. This is done by proposing quantization schemes that efficiently compress gradients while controlling the variance introduced during this process. Finally, we empirically validate the efficiency of QFW in terms of communication and the quality of returned solution against natural baselines.
Federated Learning via Over-the-Air Computation
Yang, Kai, Jiang, Tao, Shi, Yuanming, Ding, Zhi
The stringent requirements for low-latency and privacy of the emerging high-stake applications with intelligent devices such as drones and smart vehicles make the cloud computing inapplicable in these scenarios. Instead, edge machine learning becomes increasingly attractive for performing training and inference directly at network edges without sending data to a centralized data center. This stimulates a nascent field termed as federated learning for training a machine learning model on computation, storage, energy and bandwidth limited mobile devices in a distributed manner. To preserve data privacy and address the issues of unbalanced and non-IID data points across different devices, the federated averaging algorithm has been proposed for global model aggregation by computing the weighted average of locally updated model at each selected device. However, the limited communication bandwidth becomes the main bottleneck for aggregating the locally computed updates. We thus propose a novel over-the-air computation based approach for fast global model aggregation via exploring the superposition property of a wireless multiple-access channel. This is achieved by joint device selection and beamforming design, which is modeled as a sparse and low-rank optimization problem to support efficient algorithms design. To achieve this goal, we provide a difference-of-convex-functions (DC) representation for the sparse and low-rank function to enhance sparsity and accurately detect the fixed-rank constraint in the procedure of device selection. A DC algorithm is further developed to solve the resulting DC program with global convergence guarantees. The algorithmic advantages and admirable performance of the proposed methodologies are demonstrated through extensive numerical results.
Faster Gradient-Free Proximal Stochastic Methods for Nonconvex Nonsmooth Optimization
Huang, Feihu, Gu, Bin, Huo, Zhouyuan, Chen, Songcan, Huang, Heng
Proximal gradient method has been playing an important role to solve many machine learning tasks, especially for the nonsmooth problems. However, in some machine learning problems such as the bandit model and the black-box learning problem, proximal gradient method could fail because the explicit gradients of these problems are difficult or infeasible to obtain. The gradient-free (zeroth-order) method can address these problems because only the objective function values are required in the optimization. Recently, the first zeroth-order proximal stochastic algorithm was proposed to solve the nonconvex nonsmooth problems. However, its convergence rate is $O(\frac{1}{\sqrt{T}})$ for the nonconvex problems, which is significantly slower than the best convergence rate $O(\frac{1}{T})$ of the zeroth-order stochastic algorithm, where $T$ is the iteration number. To fill this gap, in the paper, we propose a class of faster zeroth-order proximal stochastic methods with the variance reduction techniques of SVRG and SAGA, which are denoted as ZO-ProxSVRG and ZO-ProxSAGA, respectively. In theoretical analysis, we address the main challenge that an unbiased estimate of the true gradient does not hold in the zeroth-order case, which was required in previous theoretical analysis of both SVRG and SAGA. Moreover, we prove that both ZO-ProxSVRG and ZO-ProxSAGA algorithms have $O(\frac{1}{T})$ convergence rates. Finally, the experimental results verify that our algorithms have a faster convergence rate than the existing zeroth-order proximal stochastic algorithm.
The Value Function Polytope in Reinforcement Learning
Dadashi, Robert, Taïga, Adrien Ali, Roux, Nicolas Le, Schuurmans, Dale, Bellemare, Marc G.
We establish geometric and topological properties of the space of value functions in finite state-action Markov decision processes. Our main contribution is the characterization of the nature of its shape: a general polytope (Aigner et al., 2010). To demonstrate this result, we exhibit several properties of the structural relationship between policies and value functions including the line theorem, which shows that the value functions of policies constrained on all but one state describe a line segment. Finally, we use this novel perspective to introduce visualizations to enhance the understanding of the dynamics of reinforcement learning algorithms.