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 Expert Systems


Research in Progress at the Information Sciences Institute, University of Southern California

AI Magazine

Over the past two years we have started a program of On the theoretical side, Professor Randall Davis has research into the development of VLSI systems. They have introduced a descriptive formalism called OMEGA, which contributes to many of the issues of Traditional automated synthesis techniques for circuit current concern in knowlege representation, and they have design are restricted to small classes of circuit functions for applied it to describe the various structured entities such as which mathematical methods exist. Sussman and his group have developed computer-aided design tools that can be of much broader assistance. Guy L. Steele developed a language to support such programming, Johan de Kleer studied causal and Professor Marvin Minsky has worked on a theory of human teleological reasoning in the recognition of circuit function thinking, which likens the mind to a society of agents and from schematics, and Howie Shrobe has worked on constraint attempts to combine a number of insights from satisfaction and the development of an interactive knowledgebased psychoanalytic, developmental, and cognitive theories of system for substantially supporting VLSI design. Further work by Richard Greenblatt and Dr. Lucia Doyle has studied belief revision via truth maintenance and Vaina develops the idea of thread memory.


The Stanford Heuristic Programming Project: Goals and Activities

AI Magazine

The Heuristic Programming Project of the Stanford University Computer Science Department is a laboratory of about fifty people whose main goals are to model the nature of scientific reasoning processes in various types of scientific problems and various areas of science and medicine; and to construct expert systems โ€” programs that achieve high levels of performance on tasks that normally require significant human expertise for their solution.


Meta-rules: Reasoning about control

Classics

How can we insure that knowledge embedded in a program is applied effectively? Traditionally the answer to this question has been sought in different problem solving paradigms and in different approaches to encoding and indexing knowledge. Each of these is useful with a certain variety of problem, but they all share a common problem: they become ineffective in the face of a sufficiently large knowledge base. How then can we make it possible for a system to continue to function in the face of a very large number of plausibly useful chunks of knowledge? In response to this question we propose a framework for viewing issues of knowledge indexing and retrieval, a framework that includes what appears to be a useful perspective on the concept of a strategy. We view strategies as a means of controlling invocation in situations where traditional selection mechanisms become ineffective. We examine ways to effect such control, and describe meta-rules, a means of specifying strategies which offers a number of advantages. We consider at some length how and when it is useful to reason about control, and explore the advantages meta-rules offer for doing this. Artificial Intellligence 15:179-222.


Knowledge-based systems in artificial intelligence

Classics

Classic Ph.D. dissertations by Randall Davis and Douglas Lenat, reprinted together in one volume. New York: McGraw-Hill.





AGE: A knowledge-based program for building knowledge-based programs

Classics

The goal of the ACE project is to demystify and make explicit the art of knowledge engineering. It is an attempt to formulate the knowledge that knowledge engineers use in constructing knowledge-based programs and put it at the disposal of others in the form of a software laboratory. To achieve this goal, the task for ACE is divided into two main sub-tasks: (1) isolating techniques used in knowledge-based systems and programming those that are general and useful (2) building an intelligent agent to guide in the use of these techniques.