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Preface

AAAI Conferences

Since the inception of artificial intelligence, many have argued that abstraction, reformulation, and approximation (ARA) are central to human commonsense reasoning and problem solving and to the ability of computer systems to reason effectively in complex domains. The primary use of ARA techniques has been to overcome computational intractability by decreasing the combinatorial costs associated with searching large spaces. In addition, ARA techniques are useful for knowledge acquisition and explanation generation in complex domains. The International Symposium on Abstraction, Reformulation and Approximation (SARA) series was established in 1994 and continued in 1995, 1998, 2000, 2002, 2005, 2007, and 2009 to provide a way for researchers to share results on ARA. The Ninth International Symposium on Abstraction, Reformulation and Approximation was held July 17-18, 2011 at a renovated medieval castle in the Parador de Cardona hotel in Cardona, Catalonia, Spain, about 60 miles northwest of Barcelona.


Towards Adequate Knowledge and Natural Inference)

AAAI Conferences

Our approach to mind-design derives from the view of language as a mirror of mind — a view compatible with the linguistic orientation of the Turing Test, and more concretely, with the remarkably tight coupling between linguistic structure and semantic entailment demonstrated by Richard Montague. Additional evidence for the power of this perspective comes from recent work in Natural Logic (NLog), in a sense a method of "reading off" certain obvious inferences directly from linguistic structure. Thus much of our past emphasis has been on developing a knowledge representation, Episodic Logic (EL), matching the expressivity of language, and inference machinery for this representation. More recently we have been striving to create broad bases of general world knowledge and lexical knowledge, while also adapting the latest version of our EPILOG inference engine to the kinds of obvious inferences that are the forte of NLog. At this point our knowledge collections range from sets of a few dozen core lexical axioms to millions of general "factoids" and quantified axioms derived from many of these, all expressed in EL. At the same time we have shown that EPILOG easily handles NLog-like inferences as well as ones beyond the scope of NLog.


A Plausibility-Based Approach to Incremental Inference

AAAI Conferences

Inference techniques play a central role in many cognitive systems. They transform low-level observations of the environment into high-level, actionable knowledge which then gets used by mechanisms that drive action, problem-solving, and learning. This paper presents an initial effort at combining results from AI and psychology into a pragmatic and scalable computational reasoning system. Our approach combines a numeric notion of plausibility with first-order logic to produce an incremental inference engine that is guided by heuristics derived from the psychological literature. We illustrate core ideas with detailed examples and discuss the advantages of the approach with respect to cognitive systems.


Evaluating Integrated, Knowledge-Rich Cognitive Systems

AAAI Conferences

This paper argues the position that an essential approach to the advancement of the state of the art in cognitive systems is to focus on systems that deeply integrate knowledge representations, cognitive capabilities, and knowledge content. Integration is the path to aggregating constraints in ways that improve the science of cognitive systems. However, evaluating the role of knowledge among these constraints has largely been ignored, in part because it is difficult to build and evaluate systems that incorporate large amounts of knowledge. We provide suggestions for evaluating such systems and argue that such evaluations will become easier as we come closer to applying usefully new, integrated learning mechanisms that are capable of acquiring large and effective knowledge bases.


Effective and Efficient Management of Soar's Working Memory via Base-Level Activation

AAAI Conferences

This paper documents a functionality-driven exploration of automatic working-memory management in Soar. We first derive and discuss desiderata that arise from the need to embed a mechanism for managing working memory within a general cognitive architecture that is used to develop real-time agents. We provide details of our mechanism, including the decay model and architecture-independent data structures and algorithms that are computationally efficient. Finally, we present empirical results, which demonstrate both that our mechanism performs with little computational overhead and that it helps maintain the reactivity of a Soar agent contending with long-term, autonomous simulated robotic exploration as it reasons using large amounts of acquired information.


Recommendation Technologies for Configurable Products

AI Magazine

State of the art recommender systems support users in the selection of items from a predefined assortment (for example, movies, books, and songs). In contrast to an explicit definition of each individual item, configurable products such as computers, financial service portfolios, and cars are repre¬sented in the form of a configuration knowledge base that describes the properties of allowed instances. Although the knowledge representation used is different compared to non-confi¬gurable products, the decision support requirements remain the same: users have to be supported in finding a solution that fits their wishes and needs. In this article we show how recommendation technologies can be applied for supporting the configuration of products. In addition to existing approaches we discuss relevant issues for future research.


A Taxonomy for Generating Explanations in Recommender Systems

AI Magazine

In recommender systems, explanations serve as an additional type of information that can help users to better understand the system's output and promote objectives such as trust, confidence in decision making or utility. This article proposes a taxonomy to categorize and review the research in the area of explanations. It provides a unified view on the different recommendation paradigms, allowing similarities and differences to be clearly identified. Finally, the authors present their view on open research issues and opportunities for future work on this topic.


Comme il Faut: A System for Authoring Playable Social Models

AAAI Conferences

Authoring interactive stories where the player is afforded a wide range of social interactions results in a very large space of possible social and story situations. The amount of effort required to individually author for each of these circumstances can quickly become intractable. The social AI system Comme il Faut (CiF) aims to reduce the burden on the author by providing a playable model of social interaction where the author provides reusable and recombinable representations of social norms and social interactions. Motivated through examples from an in-development video game, Prom Week, this paper provides a detailed description of the structures with which CiF represents social knowledge and how this knowledge is employed to simulate social interactions between characters.


A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies

AAAI Conferences

Since early days of Artificial Intelligence (AI), one of the We present a computational approach for creating new goals has been to procedurally simulate the human ability types of magical and science fiction objects by of storytelling. Many story generation systems (Meehan extrapolating and combining existing object types. The 1981; Lebowitz 1985; Turner 1992; Pérez y Pérez and approach described here augments the creativity of planbased Sharples 2001; Cavazza, Charles, and Mead 2002; Riedl story generators such as that by Riedl and Young and Young 2010; Gervás et al. 2005) begin with a (2006). We empower a traditional story planner with the predefined world configuration. Such configurations ability to plan with analogies. We incrementally modify include unchangeable facts about the fictional world such behaviors of known objects based on a consistent set of as what objects exist, how they relate to each other and analogies with backward chaining and combine behaviors what events can happen. With the initial world of multiple objects to create a new behavior. The process configuration, story generators build stories, the execution results in a new gadget that can cause desired changes in of which transform and evolve the world. As most story the fictional world that are impossible or improbable to generators accept the initial world as a given rather than achieve by other means.


The Deterministic Part of IPC-4: An Overview

arXiv.org Artificial Intelligence

We provide an overview of the organization and results of the deterministic part of the 4th International Planning Competition, i.e., of the part concerned with evaluating systems doing deterministic planning. IPC-4 attracted even more competing systems than its already large predecessors, and the competition event was revised in several important respects. After giving an introduction to the IPC, we briefly explain the main differences between the deterministic part of IPC-4 and its predecessors. We then introduce formally the language used, called PDDL2.2 that extends PDDL2.1 by derived predicates and timed initial literals. We list the competing systems and overview the results of the competition. The entire set of data is far too large to be presented in full. We provide a detailed summary; the complete data is available in an online appendix. We explain how we awarded the competition prizes.