Expert Systems
Buddy Ryan played by his own set of rules
NFL coaching great Buddy Ryan, who passed away Tuesday at the age of 82, didn't have difficulty finding the spotlight wherever he went. From the New York Jets when they became the first AFL team to win a Super Bowl in 1968, to the Super Bears of 1985 to his last stop as the head man of the Arizona Cardinals in 1994-95, Ryan had a common theme -- "You got a winner in town." One of the best fits for that boisterous personality was his stop as head coach of the Philadelphia Eagles from 1986 to 1990. He was brash, but his teams backed up his words. He made fun of the rich owner, Norman Braman -- "that guy in France" -- who spent a lot of time overseas, and connected with the blue-collar town.
Call for papers: Special Issue on Machine Learning for Knowledge Base Generation and Population
In the last decade, in the Semantic Web field, knowledge bases have attracted tremendous interest from both academia and industry and many large knowledge bases are now available. However, both generation of new knowledge and population of already existing knowledge bases with new facts face several challenges. Most of the time knowledge bases have been manually built, resulting in a highly specialistic and time consuming activity. Nevertheless, sources of unstructured and semi-structured data are still growing at a much faster rate than structured ones, as such it could be desirable to exploit such a large non-structured sources to populate structured knowledge bases. In the Semantic Web, a major cornerstone of knowledge bases are ontologies and schemas that play a key role for providing common vocabularies and for describing and constructing the Web of Data.
Toward Interpretable Topic Discovery via Anchored Correlation Explanation
Reing, Kyle, Kale, David C., Steeg, Greg Ver, Galstyan, Aram
Many predictive tasks, such as diagnosing a patient based on their medical chart, are ultimately defined by the decisions of human experts. Unfortunately, encoding experts' knowledge is often time consuming and expensive. We propose a simple way to use fuzzy and informal knowledge from experts to guide discovery of interpretable latent topics in text. The underlying intuition of our approach is that latent factors should be informative about both correlations in the data and a set of relevance variables specified by an expert. Mathematically, this approach is a combination of the information bottleneck and Total Correlation Explanation (CorEx). We give a preliminary evaluation of Anchored CorEx, showing that it produces more coherent and interpretable topics on two distinct corpora.
Twitter ssers can now post clips up to 140 seconds long
And with the social media giants battling for more users, Twitter has unleashed a new option that could help them stay in the game. Members can now create videos up to 140 seconds long and a small test group on Vine has also been granted this ability, allowing them to turn'the six second Vine into a trailer for a bigger story'. Twitter has unleashed a new feature that could help them stay in the game. The firm announced members can now create videos up to 140 seconds long and a small group on Vine also has this option, allowing them to turn'the six second Vine into a trailer for a bigger story' To start making longer videos, users simply tap on a video Tweet or Vine on their own timeline and will be redirected to a'new, full-screen viewing experience'. This new screen also gives you video editing tools, which allow users to trim down the clips to customize the beginning and end of the video.
Homepage - ICDM 2016
The IEEE International Conference on Data Mining series (ICDM) has established itself as the world's premier research conference in data mining. It provides an international forum for presentation of original research results, as well as exchange and dissemination of innovative, practical development experiences. The conference covers all aspects of data mining, including algorithms, software and systems, and applications. ICDM draws researchers and application developers from a wide range of data mining related areas such as statistics, machine learning, pattern recognition, databases and data warehousing, data visualization, knowledge-based systems, and high performance computing. By promoting novel, high quality research findings, and innovative solutions to challenging data mining problems, the conference seeks to continuously advance the state-of-the-art in data mining. Besides the technical program, the conference features workshops, tutorials, panels.
Sandfield Let the machines do the learning
Machine learning is a form of artificial intelligence where computer algorithms are used to autonomously learn from data and information to help solve problems. A machine learning supported system can make decisions and take actions based on its previous experience. Facebook trying to connect you with new people and/or businesses, Netflix suggestions based on your watch history, and Amazon suggesting books based on your interests are all examples of machine learning in action. The dream that machines would one day be able to learn is as old as computers themselves. For a long time though, it remained just that: a dream.
Six great moments from Christina Grimmie on 'The Voice'
The news that Christina Grimmie -- the 22-year-old singer who, as a New Jersey teen, made a name for herself on YouTube before broadening her fame in 2014 on Season 6 of "The Voice" โ was shot and killed Friday while signing autographs for fans after a concert in Orlando, Fla., is tragic. But for fans of "The Voice" who watched Grimmie show off, during her time on the show, not only her impressive vocal chops and stage presence, but also her musical creativity, willingness to experiment and upbeat resilience, the loss must be heartbreaking. Those who watched Grimmie turn four chairs during her blind audition and then stick around to finish third on the show, behind only sweet, shy, country-singing runner-up Jake Worthington (of Team Blake Shelton) and silky-soulful winner Josh Kaufman (of Team Usher), knew she was an unusual talent. Grimmie's coach, Adam Levine, believed in her so fiercely that, at one point, he promised the audience she would end up winning the show. Then, when she didn't, he announced that he planned to sign her to his own label.
History of artificial intelligence - Wikipedia, the free encyclopedia
The history of artificial intelligence (AI) began in antiquity, with myths, stories and rumors of artificial beings endowed with intelligence or consciousness by master craftsmen; as Pamela McCorduck writes, AI began with "an ancient wish to forge the gods."[1] The seeds of modern AI were planted by classical philosophers who attempted to describe the process of human thinking as the mechanical manipulation of symbols. This work culminated in the invention of the programmable digital computer in the 1940s, a machine based on the abstract essence of mathematical reasoning. This device and the ideas behind it inspired a handful of scientists to begin seriously discussing the possibility of building an electronic brain. The Turing test was proposed by British mathematician Alan Turing in his 1950 paper Computing Machinery and Intelligence, which opens with the words: "I propose to consider the question, 'Can machines think?'" The term'Artificial Intelligence' was created at a conference held at Dartmouth College in 1956.[2] Allen Newell, J. C. Shaw, and Herbert A. Simon pioneered the newly created artificial intelligence field with the Logic Theory Machine (1956), and the General Problem Solver in 1957.[3] In 1958, John McCarthy and Marvin Minsky started the MIT Artificial Intelligence lab with 50,000.[4] John McCarthy also created LISP in the summer of 1958, a programming language still important in artificial intelligence research.[5] In 1973, in response to the criticism of James Lighthill and ongoing pressure from congress, the U.S. and British Governments stopped funding undirected research into artificial intelligence. Seven years later, a visionary initiative by the Japanese Government inspired governments and industry to provide AI with billions of dollars, but by the late 80s the investors became disillusioned and withdrew funding again. McCorduck (2004) writes "artificial intelligence in one form or another is an idea that has pervaded Western intellectual history, a dream in urgent need of being realized," expressed in humanity's myths, legends, stories, speculation and clockwork automatons.[6] Mechanical men and artificial beings appear in Greek myths, such as the golden robots of Hephaestus and Pygmalion's Galatea.[7] In the Middle Ages, there were rumors of secret mystical or alchemical means of placing mind into matter, such as J?bir ibn Hayy?n's Takwin, Paracelsus' homunculus and Rabbi Judah Loew's Golem.[8] By the 19th century, ideas about artificial men and thinking machines were developed in fiction, as in Mary Shelley's Frankenstein or Karel?apek's
Why Self-Learning Knowledge Bases are the Future of Customer Service
A self-learning knowledge base is often found to be a key component of enterprise level self-service solutions. Leading knowledge base technologies use machine learning algorithms to automatically collect customer queries, learn from representatives' responses, and continuously expand the knowledge base over time. As its name might suggest, the self-learning knowledge base continues to improve in accuracy and performance as it receives additional information. Knowledge Base systems which are integrated with digital self-service solutions improve with each customer interaction that occurs through the self-service interface. The machine-learning algorithms which are found in more advanced knowledge base systems are usually designed to evaluate and process large amounts of data received through customer interactions.
Heuristic Guidance for Forward-Chaining Planning with Numeric Uncertainty
Marinescu, Liana (King's College London) | Coles, Andrew Ian (King's College London)
Uncertainty hinders many interesting applications of planning - it may come in the form of sensor noise, unpredictable environments, or known limitations in problem models. In this paper we explore heuristic guidance for forward-chaining planning with continuous random variables, while ensuring a probability of plan success. We extend the Metric Relaxed Planning Graph heuristic to capture a model of uncertainty, providing better guidance in terms of heuristic estimates and dead-end detection. By tracking the accumulated error on numeric values, our heuristic is able to check if preconditions in the planning graph are achievable with a sufficient degree of confidence; it is also able to consider acting to reduce the accumulated error. Results indicate that our approach offers improvements in performance compared to prior work where a less-informed relaxation was used.