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 Expert Systems


Relation Discovery with Out-of-Relation Knowledge Base as Supervision

arXiv.org Machine Learning

Unsupervised relation discovery aims to discover new relations from a given text corpus without annotated data. However, it does not consider existing human annotated knowledge bases even when they are relevant to the relations to be discovered. In this paper, we study the problem of how to use out-of-relation knowledge bases to supervise the discovery of unseen relations, where out-of-relation means that relations to discover from the text corpus and those in knowledge bases are not overlapped. We construct a set of constraints between entity pairs based on the knowledge base embedding and then incorporate constraints into the relation discovery by a variational auto-encoder based algorithm. Experiments show that our new approach can improve the state-of-the-art relation discovery performance by a large margin.


Explainability in Human-Agent Systems

arXiv.org Artificial Intelligence

This paper presents a taxonomy of explainability in Human-Agent Systems. We consider fundamental questions about the Why, Who, What, When and How of explainability. First, we define explainability, and its relationship to the related terms of interpretability, transparency, explicitness, and faithfulness. These definitions allow us to answer why explainability is needed in the system, whom it is geared to and what explanations can be generated to meet this need. We then consider when the user should be presented with this information. Last, we consider how objective and subjective measures can be used to evaluate the entire system. This last question is the most encompassing as it will need to evaluate all other issues regarding explainability.


Usage of Decision Support Systems for Conflicts Modelling during Information Operations Recognition

arXiv.org Artificial Intelligence

Application of decision support systems for conflict modeling in information operations recognition is presented. An information operation is considered as a complex weakly structured system. The model of conflict between two subjects is proposed based on the second-order rank reflexive model. The method is described for construction of the design pattern for knowledge bases of decision support systems. In the talk, the methodology is proposed for using of decision support systems for modeling of conflicts in information operations recognition based on the use of expert knowledge and content monitoring.


OpenKI: Integrating Open Information Extraction and Knowledge Bases with Relation Inference

arXiv.org Machine Learning

In this paper, we consider advancing web-scale knowledge extraction and alignment by integrating OpenIE extractions in the form of (subject, predicate, object) triples with Knowledge Bases (KB). Traditional techniques from universal schema and from schema mapping fall in two extremes: either they perform instance-level inference relying on embedding for (subject, object) pairs, thus cannot handle pairs absent in any existing triples; or they perform predicate-level mapping and completely ignore background evidence from individual entities, thus cannot achieve satisfying quality. We propose OpenKI to handle sparsity of OpenIE extractions by performing instance-level inference: for each entity, we encode the rich information in its neighborhood in both KB and OpenIE extractions, and leverage this information in relation inference by exploring different methods of aggregation and attention. In order to handle unseen entities, our model is designed without creating entity-specific parameters. Extensive experiments show that this method not only significantly improves state-of-the-art for conventional OpenIE extractions like ReVerb, but also boosts the performance on OpenIE from semi-structured data, where new entity pairs are abundant and data are fairly sparse.


Generating Animations from Screenplays

arXiv.org Artificial Intelligence

Automatically generating animation from natural language text finds application in a number of areas e.g. movie script writing, instructional videos, and public safety. However, translating natural language text into animation is a challenging task. Existing text-to-animation systems can handle only very simple sentences, which limits their applications. In this paper, we develop a text-to-animation system which is capable of handling complex sentences. We achieve this by introducing a text simplification step into the process. Building on an existing animation generation system for screenwriting, we create a robust NLP pipeline to extract information from screenplays and map them to the system's knowledge base. We develop a set of linguistic transformation rules that simplify complex sentences. Information extracted from the simplified sentences is used to generate a rough storyboard and video depicting the text. Our sentence simplification module outperforms existing systems in terms of BLEU and SARI metrics.We further evaluated our system via a user study: 68 % participants believe that our system generates reasonable animation from input screenplays.


Adaptive Learning Expert System for Diagnosis and Management of Viral Hepatitis

arXiv.org Artificial Intelligence

Viral hepatitis is the regularly found health problem throughout the world among other easily transmitted diseases, such as tuberculosis, human immune virus, malaria and so on. Among all hepatitis viruses, the uppermost numbers of deaths are result from the long-lasting hepatitis C infection or long-lasting hepatitis B. In order to develop this system, the knowledge is acquired using both structured and semi-structured interviews from internists of St.Paul Hospital. Once the knowledge is acquired, it is modeled and represented using rule based reasoning techniques. Both forward and backward chaining is used to infer the rules and provide appropriate advices in the developed expert system. For the purpose of developing the prototype expert system SWI-prolog editor also used. The proposed system has the ability to adapt with dynamic knowledge by generalizing rules and discover new rules through learning the newly arrived knowledge from domain experts adaptively without any help from the knowledge engineer.


Decomposing Temperature Time Series with Non-Negative Matrix Factorization

arXiv.org Machine Learning

During the fabrication of casting parts sensor data is typically automatically recorded and accumulated for process monitoring and defect diagnosis. As casting is a thermal process with many interacting process parameters, root cause analysis tends to be tedious and ineffective. We show how a decomposition based on non-negative matrix factorization (NMF), which is guided by a knowledge-based initialization strategy, is able to extract physical meaningful sources from temperature time series collected during a thermal manufacturing process. The approach assumes the time series to be generated by a superposition of several simultaneously acting component processes. NMF is able to reverse the superposition and to identify the hidden component processes. The latter can be linked to ongoing physical phenomena and process variables, which cannot be monitored directly. Our approach provides new insights into the underlying physics and offers a tool, which can assist in diagnosing defect causes. We demonstrate our method by applying it to real world data, collected in a foundry during the series production of casting parts for the automobile industry.


Are Query-Based Ontology Debuggers Really Helping Knowledge Engineers?

arXiv.org Artificial Intelligence

Real-world semantic or knowledge-based systems, e.g., in the biomedical domain, can become large and complex. Tool support for the localization and repair of faults within knowledge bases of such systems can therefore be essential for their practical success. Correspondingly, a number of knowledge base debugging approaches, in particular for ontology-based systems, were proposed throughout recent years. Query-based debugging is a comparably recent interactive approach that localizes the true cause of an observed problem by asking knowledge engineers a series of questions. Concrete implementations of this approach exist, such as the OntoDebug plug-in for the ontology editor Prot\'eg\'e. To validate that a newly proposed method is favorable over an existing one, researchers often rely on simulation-based comparisons. Such an evaluation approach however has certain limitations and often cannot fully inform us about a method's true usefulness. We therefore conducted different user studies to assess the practical value of query-based ontology debugging. One main insight from the studies is that the considered interactive approach is indeed more efficient than an alternative algorithmic debugging based on test cases. We also observed that users frequently made errors in the process, which highlights the importance of a careful design of the queries that users need to answer.


Expert-Augmented Machine Learning

arXiv.org Artificial Intelligence

Machine Learning is proving invaluable across disciplines. However, its success is often limited by the quality and quantity of available data, while its adoption by the level of trust that models afford users. Human vs. machine performance is commonly compared empirically to decide whether a certain task should be performed by a computer or an expert. In reality, the optimal learning strategy may involve combining the complementary strengths of man and machine. Here we present Expert-Augmented Machine Learning (EAML), an automated method that guides the extraction of expert knowledge and its integration into machine-learned models. We use a large dataset of intensive care patient data to predict mortality and show that we can extract expert knowledge using an online platform, help reveal hidden confounders, improve generalizability on a different population and learn using less data. EAML presents a novel framework for high performance and dependable machine learning in critical applications.


The Unexpected Philosophical Depths of the Clicker Game Universal Paperclips

The New Yorker

On a less-trafficked floor of the Whitney Museum, curators have scoured the museum's permanent collection to display art that uses "instructions, sets of rules, and code" to investigate a world "increasingly driven by automated systems." In the nineties, the game designer Frank Lantz produced such work. "I would make some marks on a page, and then I would just connect the endpoints of all the lines to the nearest unconnected endpoint, and then I would add another rule," he said. His method had a whiff of misanthropy. He wanted to render himself obsolete and let something else take over. "I was trying to understand--where does drawing come from?