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 Expert Systems


Belief Rule Based Expert System to Identify the Crime Zones

arXiv.org Artificial Intelligence

This paper focuses on Crime zone Identification. Then, it clarifies how we conducted the Belief Rule Base algorithm to produce interesting frequent patterns for crime hotspots. The paper also shows how we used an expert system to forecast potential types of crime. In order to further analyze the crime datasets, the paper introduces an analysis study by combining our findings of the Chittagong crime dataset with demographic information to capture factors that could affect neighborhood safety. The results of this solution could be used to raise awareness of the dangerous locations and to help agencies predict future crimes at a specific location in a given time.


CounQER: A System for Discovering and Linking Count Information in Knowledge Bases

arXiv.org Artificial Intelligence

Predicate constraints of general-purpose knowledge bases (KBs) like Wikidata, DBpedia and Freebase are often limited to subproperty, domain and range constraints. In this demo we showcase CounQER, a system that illustrates the alignment of counting predicates, like staffSize, and enumerating predicates, like workInstitution^{-1} . In the demonstration session, attendees can inspect these alignments, and will learn about the importance of these alignments for KB question answering and curation. CounQER is available at https://counqer.mpi-inf.mpg.de/spo.


Towards the Role of Theory of Mind in Explanation

arXiv.org Artificial Intelligence

Theory of Mind is commonly defined as the ability to attribute mental states (e.g., beliefs, goals) to oneself, and to others. A large body of previous work - from the social sciences to artificial intelligence - has observed that Theory of Mind capabilities are central to providing an explanation to another agent or when explaining that agent's behaviour. In this paper, we build and expand upon previous work by providing an account of explanation in terms of the beliefs of agents and the mechanism by which agents revise their beliefs given possible explanations. We further identify a set of desiderata for explanations that utilize Theory of Mind. These desiderata inform our belief-based account of explanation.


Building A User-Centric and Content-Driven Socialbot

arXiv.org Artificial Intelligence

To build Sounding Board, we develop a system architecture that is capable of accommodating dialog strategies that we designed for socialbot conversations. The architecture consists of a multi-dimensional language understanding module for analyzing user utterances, a hierarchical dialog management framework for dialog context tracking and complex dialog control, and a language generation process that realizes the response plan and makes adjustments for speech synthesis. Additionally, we construct a new knowledge base to power the socialbot by collecting social chat content from a variety of sources. An important contribution of the system is the synergy between the knowledge base and the dialog management, i.e., the use of a graph structure to organize the knowledge base that makes dialog control very efficient in bringing related content to the discussion. Using the data collected from Sounding Board during the competition, we carry out in-depth analyses of socialbot conversations and user ratings which provide valuable insights in evaluation methods for socialbots. We additionally investigate a new approach for system evaluation and diagnosis that allows scoring individual dialog segments in the conversation. Finally, observing that socialbots suffer from the issue of shallow conversations about topics associated with unstructured data, we study the problem of enabling extended socialbot conversations grounded on a document. To bring together machine reading and dialog control techniques, a graph-based document representation is proposed, together with methods for automatically constructing the graph. Using the graph-based representation, dialog control can be carried out by retrieving nodes or moving along edges in the graph. To illustrate the usage, a mixed-initiative dialog strategy is designed for socialbot conversations on news articles.


A robust algorithm for explaining unreliable machine learning survival models using the Kolmogorov-Smirnov bounds

arXiv.org Machine Learning

A new robust algorithm based of the explanation method SurvLIME called SurvLIME-KS is proposed for explaining machine learning survival models. The algorithm is developed to ensure robustness to cases of a small amount of training data or outliers of survival data. The first idea behind SurvLIME-KS is to apply the Cox proportional hazards model to approximate the black-box survival model at the local area around a test example due to the linear relationship of covariates in the model. The second idea is to incorporate the well-known Kolmogorov-Smirnov bounds for constructing sets of predicted cumulative hazard functions. As a result, the robust maximin strategy is used, which aims to minimize the average distance between cumulative hazard functions of the explained black-box model and of the approximating Cox model, and to maximize the distance over all cumulative hazard functions in the interval produced by the Kolmogorov-Smirnov bounds. The maximin optimization problem is reduced to the quadratic program. Various numerical experiments with synthetic and real datasets demonstrate the SurvLIME-KS efficiency.


Explainable AI for Classification using Probabilistic Logic Inference

arXiv.org Artificial Intelligence

The overarching goal of Explainable AI is to develop systems that not only exhibit intelligent behaviours, but also are able to explain their rationale and reveal insights. In explainable machine learning, methods that produce a high level of prediction accuracy as well as transparent explanations are valuable. In this work, we present an explainable classification method. Our method works by first constructing a symbolic Knowledge Base from the training data, and then performing probabilistic inferences on such Knowledge Base with linear programming. Our approach achieves a level of learning performance comparable to that of traditional classifiers such as random forests, support vector machines and neural networks. It identifies decisive features that are responsible for a classification as explanations and produces results similar to the ones found by SHAP, a state of the art Shapley Value based method. Our algorithms perform well on a range of synthetic and non-synthetic data sets.


A multi-component framework for the analysis and design of explainable artificial intelligence

arXiv.org Artificial Intelligence

The rapid growth of research in explainable artificial intelligence (XAI) follows on two substantial developments. First, the enormous application success of modern machine learning methods, especially deep and reinforcement learning, which have created high expectations for industrial, commercial and social value. Second, the emergence of concern for creating trusted AI systems, including the creation of regulatory principles to ensure transparency and trust of AI systems.These two threads have created a kind of "perfect storm" of research activity, all eager to create and deliver it any set of tools and techniques to address the XAI demand. As some surveys of current XAI suggest, there is yet to appear a principled framework that respects the literature of explainability in the history of science, and which provides a basis for the development of a framework for transparent XAI. Here we intend to provide a strategic inventory of XAI requirements, demonstrate their connection to a history of XAI ideas, and synthesize those ideas into a simple framework to calibrate five successive levels of XAI.


GenericsKB: A Knowledge Base of Generic Statements

arXiv.org Artificial Intelligence

We present a new resource for the NLP community, namely a large (3.5M+ sentence) knowledge base of *generic statements*, e.g., "Trees remove carbon dioxide from the atmosphere", collected from multiple corpora. This is the first large resource to contain *naturally occurring* generic sentences, as opposed to extracted or crowdsourced triples, and thus is rich in high-quality, general, semantically complete statements. All GenericsKB sentences are annotated with their topical term, surrounding context (sentences), and a (learned) confidence. We also release GenericsKB-Best (1M+ sentences), containing the best-quality generics in GenericsKB augmented with selected, synthesized generics from WordNet and ConceptNet. In tests on two existing datasets requiring multihop reasoning (OBQA and QASC), we find using GenericsKB can result in higher scores and better explanations than using a much larger corpus. This demonstrates that GenericsKB can be a useful resource for NLP applications, as well as providing data for linguistic studies of generics and their semantics. GenericsKB is available at https://allenai.org/data/genericskb.


AI vs. machine learning vs. deep learning: Key differences

#artificialintelligence

The term AI has been around since the 1950s. In short, it depicts our struggle to build machines that can challenge what made humans the dominant lifeform on the planet: our intelligence. However, defining "intelligence" has turned out to be rather tricky, because what we perceive as intelligent changes over time. Early AIs were rule-based computer programs that could solve somewhat complex problems. Instead of hardcoding every decision the software was supposed to make, the program was divided into a knowledge base and an inference engine. Developers would fill out the knowledge base with facts, and the inference engine would then query those facts to arrive at results.


AI vs. machine learning vs. deep learning: Key differences

#artificialintelligence

The term AI has been around since the 1950s. In short, it depicts our struggle to build machines that can challenge what made humans the dominant lifeform on the planet: our intelligence. However, defining "intelligence" has turned out to be rather tricky, because what we perceive as intelligent changes over time. Early AIs were rule-based computer programs that could solve somewhat complex problems. Instead of hardcoding every decision the software was supposed to make, the program was divided into a knowledge base and an inference engine. Developers would fill out the knowledge base with facts, and the inference engine would then query those facts to arrive at results.