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 Constraint-Based Reasoning


Learning Soft Driving Constraints from Vectorized Scene Embeddings while Imitating Expert Trajectories

arXiv.org Artificial Intelligence

The primary goal of motion planning is to generate safe and efficient trajectories for vehicles. Traditionally, motion planning models are trained using imitation learning to mimic the behavior of human experts. However, these models often lack interpretability and fail to provide clear justifications for their decisions. We propose a method that integrates constraint learning into imitation learning by extracting driving constraints from expert trajectories. Our approach utilizes vectorized scene embeddings that capture critical spatial and temporal features, enabling the model to identify and generalize constraints across various driving scenarios. We formulate the constraint learning problem using a maximum entropy model, which scores the motion planner's trajectories based on their similarity to the expert trajectory. By separating the scoring process into distinct reward and constraint streams, we improve both the interpretability of the planner's behavior and its attention to relevant scene components. Unlike existing constraint learning methods that rely on simulators and are typically embedded in reinforcement learning (RL) or inverse reinforcement learning (IRL) frameworks, our method operates without simulators, making it applicable to a wider range of datasets and real-world scenarios. Experimental results on the InD and TrafficJams datasets demonstrate that incorporating driving constraints enhances model interpretability and improves closed-loop performance.


SceneDiffuser: Efficient and Controllable Driving Simulation Initialization and Rollout

arXiv.org Artificial Intelligence

Realistic and interactive scene simulation is a key prerequisite for autonomous vehicle (AV) development. In this work, we present SceneDiffuser, a scene-level diffusion prior designed for traffic simulation. It offers a unified framework that addresses two key stages of simulation: scene initialization, which involves generating initial traffic layouts, and scene rollout, which encompasses the closed-loop simulation of agent behaviors. While diffusion models have been proven effective in learning realistic and multimodal agent distributions, several challenges remain, including controllability, maintaining realism in closed-loop simulations, and ensuring inference efficiency. To address these issues, we introduce amortized diffusion for simulation. This novel diffusion denoising paradigm amortizes the computational cost of denoising over future simulation steps, significantly reducing the cost per rollout step (16x less inference steps) while also mitigating closed-loop errors. We further enhance controllability through the introduction of generalized hard constraints, a simple yet effective inference-time constraint mechanism, as well as language-based constrained scene generation via few-shot prompting of a large language model (LLM). Our investigations into model scaling reveal that increased computational resources significantly improve overall simulation realism. We demonstrate the effectiveness of our approach on the Waymo Open Sim Agents Challenge, achieving top open-loop performance and the best closed-loop performance among diffusion models.


Resilient Timed Elastic Band Planner for Collision-Free Navigation in Unknown Environments

arXiv.org Artificial Intelligence

In autonomous navigation, trajectory replanning, refinement, and control command generation are essential for effective motion planning. This paper presents a resilient approach to trajectory replanning addressing scenarios where the initial planner's solution becomes infeasible. The proposed method incorporates a hybrid A* algorithm to generate feasible trajectories when the primary planner fails and applies a soft constraints-based smoothing technique to refine these trajectories, ensuring continuity, obstacle avoidance, and kinematic feasibility. Obstacle constraints are modelled using a dynamic Voronoi map to improve navigation through narrow passages. This approach enhances the consistency of trajectory planning, speeds up convergence, and meets real-time computational requirements. In environments with around 30\% or higher obstacle density, the ratio of free space before and after placing new obstacles, the Resilient Timed Elastic Band (RTEB) planner achieves approximately 20\% reduction in traverse distance, traverse time, and control effort compared to the Timed Elastic Band (TEB) planner and Nonlinear Model Predictive Control (NMPC) planner. These improvements demonstrate the RTEB planner's potential for application in field robotics, particularly in agricultural and industrial environments, where navigating unstructured terrain is crucial for ensuring efficiency and operational resilience.


Grounded Language Design for Lightweight Diagramming for Formal Methods

arXiv.org Artificial Intelligence

Model finding, as embodied by SAT solvers and similar tools, is used widely, both in embedding settings and as a tool in its own right. For instance, tools like Alloy target SAT to enable users to incrementally define, explore, verify, and diagnose sophisticated specifications for a large number of complex systems. These tools critically include a visualizer that lets users graphically explore these generated models. As we show, however, default visualizers, which know nothing about the domain, are unhelpful and even actively violate presentational and cognitive principles. At the other extreme, full-blown visualizations require significant effort as well as knowledge a specifier might not possess; they can also exhibit bad failure modes (including silent failure). Instead, we need a language to capture essential domain information for lightweight diagramming. We ground our language design in both the cognitive science literature on diagrams and on a large number of example custom visualizations. This identifies the key elements of lightweight diagrams. We distill these into a small set of orthogonal primitives. We extend an Alloy-like tool to support these primitives. We evaluate the effectiveness of the produced diagrams, finding them good for reasoning. We then compare this against many other drawing languages and tools to show that this work defines a new niche that is lightweight, effective, and driven by sound principles.


LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models

arXiv.org Artificial Intelligence

Open-universe 3D layout generation arranges unlabeled 3D assets conditioned on language instruction. Large language models (LLMs) struggle with generating physically plausible 3D scenes and adherence to input instructions, particularly in cluttered scenes. We introduce LayoutVLM, a framework and scene layout representation that exploits the semantic knowledge of Vision-Language Models (VLMs) and supports differentiable optimization to ensure physical plausibility. LayoutVLM employs VLMs to generate two mutually reinforcing representations from visually marked images, and a self-consistent decoding process to improve VLMs spatial planning. Our experiments show that LayoutVLM addresses the limitations of existing LLM and constraint-based approaches, producing physically plausible 3D layouts better aligned with the semantic intent of input language instructions. We also demonstrate that fine-tuning VLMs with the proposed scene layout representation extracted from existing scene datasets can improve performance.


Physics-informed Gaussian Processes as Linear Model Predictive Controller

arXiv.org Artificial Intelligence

We introduce a novel algorithm for controlling linear time invariant systems in a tracking problem. The controller is based on a Gaussian Process (GP) whose realizations satisfy a system of linear ordinary differential equations with constant coefficients. Control inputs for tracking are determined by conditioning the prior GP on the setpoints, i.e. control as inference. The resulting Model Predictive Control scheme incorporates pointwise soft constraints by introducing virtual setpoints to the posterior Gaussian process. We show theoretically that our controller satisfies asymptotical stability for the optimal control problem by leveraging general results from Bayesian inference and demonstrate this result in a numerical example.


A Neurosymbolic Fast and Slow Architecture for Graph Coloring

arXiv.org Artificial Intelligence

Constraint Satisfaction Problems (CSPs) present significant challenges to artificial intelligence due to their intricate constraints and the necessity for precise solutions. Existing symbolic solvers are often slow, and prior research has shown that Large Language Models (LLMs) alone struggle with CSPs because of their complexity. To bridge this gap, we build upon the existing SOFAI architecture (or SOFAI-v1), which adapts Daniel Kahneman's ''Thinking, Fast and Slow'' cognitive model to AI. Our enhanced architecture, SOFAI-v2, integrates refined metacognitive governance mechanisms to improve adaptability across complex domains, specifically tailored for solving CSPs like graph coloring. SOFAI-v2 combines a fast System 1 (S1) based on LLMs with a deliberative System 2 (S2) governed by a metacognition module. S1's initial solutions, often limited by non-adherence to constraints, are enhanced through metacognitive governance, which provides targeted feedback and examples to adapt S1 to CSP requirements. If S1 fails to solve the problem, metacognition strategically invokes S2, ensuring accurate and reliable solutions. With empirical results, we show that SOFAI-v2 for graph coloring problems achieves a 16.98% increased success rate and is 32.42% faster than symbolic solvers.


Hard Constraint Guided Flow Matching for Gradient-Free Generation of PDE Solutions

arXiv.org Artificial Intelligence

Generative models that satisfy hard constraints are crucial in many scientific and engineering applications where physical laws or system requirements must be strictly respected. However, many existing constrained generative models, especially those developed for computer vision, rely heavily on gradient information, often sparse or computationally expensive in fields like partial differential equations (PDEs). In this work, we introduce a novel framework for adapting pre-trained, unconstrained flow-matching models to satisfy constraints exactly in a zero-shot manner without requiring expensive gradient computations or fine-tuning. Our framework, ECI sampling, alternates between extrapolation (E), correction (C), and interpolation (I) stages during each iterative sampling step of flow matching sampling to ensure accurate integration of constraint information while preserving the validity of the generation. We demonstrate the effectiveness of our approach across various PDE systems, showing that ECI-guided generation strictly adheres to physical constraints and accurately captures complex distribution shifts induced by these constraints. Empirical results demonstrate that our framework consistently outperforms baseline approaches in various zero-shot constrained generation tasks and also achieves competitive results in the regression tasks without additional fine-tuning.


Proceedings of the 2024 XCSP3 Competition

arXiv.org Artificial Intelligence

This short paper gives an overview of the XCSP3 solver implemented in Picat. Picat provides several constraint modules, and the Picat XCSP3 solver uses the sat module. The XCSP3 solver mainly consists of a parser implemented in Picat, which converts constraints from XCSP3 format to Picat. The solver demonstrates the strengths of Picat, a logic-based language, in parsing, modeling, and encoding constraints into SAT. The high performance of the solver in recent XCSP competitions demonstrates the viability of using a SAT solver to solve general constraint satisfaction and optimization problems.


Connectivity Preserving Decentralized UAV Swarm Navigation in Obstacle-laden Environments without Explicit Communication

arXiv.org Artificial Intelligence

This paper presents a novel control method for a group of UAVs in obstacle-laden environments while preserving sensing network connectivity without data transmission between the UAVs. By leveraging constraints rooted in control barrier functions (CBFs), the proposed method aims to overcome the limitations, such as oscillatory behaviors and frequent constraint violations, of the existing method based on artificial potential fields (APFs). More specifically, the proposed method first determines desired control inputs by considering CBF-based constraints rather than repulsive APFs. The desired inputs are then minimally modified by solving a numerical optimization problem with soft constraints. In addition to the optimization-based method, we present an approximate method without numerical optimization. The effectiveness of the proposed methods is evaluated by extensive simulations to compare the performance of the CBF-based methods with an APF-based approach. Experimental results using real quadrotors are also presented.