Agents
Occlusion-Based Cooperative Transport for Concave Objects with a Swarm of Miniature Mobile Robots
Nirgude, Sanjuksha, Nema, Animesh, Jagetia, Aishwary
An occlusion based strategy for collective transport of a concave object using a swarm of mobile robots has been proposed in this paper. We aim to overcome the challenges of transporting concave objects using decentralized approach. The interesting aspect of this task is that the agents have no prior knowledge about the geometry of the object and do not explicitly communicate with each other. The concept is to eliminate the concavity of the object by filling a number of robots in its cavity and then carry out an occlusion based transport strategy on the newly formed convex object or "pseudo object". We divide our work into two parts: concavity filling of various concave objects and occlusion based collective transport of convex objects.
GenAI-powered Multi-Agent Paradigm for Smart Urban Mobility: Opportunities and Challenges for Integrating Large Language Models (LLMs) and Retrieval-Augmented Generation (RAG) with Intelligent Transportation Systems
Xu, Haowen, Yuan, Jinghui, Zhou, Anye, Xu, Guanhao, Li, Wan, Ban, Xuegang, Ye, Xinyue
Leveraging recent advances in generative AI, multi-agent systems are increasingly being developed to enhance the functionality and efficiency of smart city applications. This paper explores the transformative potential of large language models (LLMs) and emerging Retrieval-Augmented Generation (RAG) technologies in Intelligent Transportation Systems (ITS), paving the way for innovative solutions to address critical challenges in urban mobility. We begin by providing a comprehensive overview of the current state-of-the-art in mobility data, ITS, and Connected Vehicles (CV) applications. Building on this review, we discuss the rationale behind RAG and examine the opportunities for integrating these Generative AI (GenAI) technologies into the smart mobility sector. We propose a conceptual framework aimed at developing multi-agent systems capable of intelligently and conversationally delivering smart mobility services to urban commuters, transportation operators, and decision-makers. Our approach seeks to foster an autonomous and intelligent approach that (a) promotes science-based advisory to reduce traffic congestion, accidents, and carbon emissions at multiple scales, (b) facilitates public education and engagement in participatory mobility management, and (c) automates specialized transportation management tasks and the development of critical ITS platforms, such as data analytics and interpretation, knowledge representation, and traffic simulations. By integrating LLM and RAG, our approach seeks to overcome the limitations of traditional rule-based multi-agent systems, which rely on fixed knowledge bases and limited reasoning capabilities. This integration paves the way for a more scalable, intuitive, and automated multi-agent paradigm, driving advancements in ITS and urban mobility.
Context-Aware Agent-based Model for Smart Long Distance Transport System
Long-distance transport plays a vital role in the economic growth of countries. However, there is a lack of systems being developed for monitoring and support of long-route vehicles (LRV). Sustainable and context-aware transport systems with modern technologies are needed. We model for long-distance vehicle transportation monitoring and support systems in a multi-agent environment. Our model incorporates the distance vehicle transport mechanism through agent-based modeling (ABM). This model constitutes the design protocol of ABM called Overview, Design, and Details (ODD). This model constitutes that every category of agents is offering information as a service. Hence, a federation of services through protocol for the communication between sensors and software components is desired. Such integration of services supports monitoring and tracking of vehicles on the route. The model simulations provide useful results for the integration of services based on smart objects.
Creating a Gen-AI based Track and Trace Assistant MVP (SuperTracy) for PostNL
The developments in the field of generative AI has brought a lot of opportunities for companies, for instance to improve efficiency in customer service and automating tasks. PostNL, the biggest parcel and E-commerce corporation of the Netherlands wants to use generative AI to enhance the communication around track and trace of parcels. During the internship a Minimal Viable Product (MVP) is created to showcase the value of using generative AI technologies, to enhance parcel tracking, analyzing the parcel's journey and being able to communicate about it in an easy to understand manner. The primary goal was to develop an in-house LLM-based system, reducing dependency on external platforms and establishing the feasibility of a dedicated generative AI team within the company. This multi-agent LLM based system aimed to construct parcel journey stories and identify logistical disruptions with heightened efficiency and accuracy. The research involved deploying a sophisticated AI-driven communication system, employing Retrieval-Augmented Generation (RAG) for enhanced response precision, and optimizing large language models (LLMs) tailored to domain specific tasks. The MVP successfully implemented a multi-agent open-source LLM system, called SuperTracy. SuperTracy is capable of autonomously managing a broad spectrum of user inquiries and improving internal knowledge handling. Results and evaluation demonstrated technological innovation and feasibility, notably in communication about the track and trace of a parcel, which exceeded initial expectations.
Subsidy design for better social outcomes
Balcan, Maria-Florina, Pozzi, Matteo, Sharma, Dravyansh
Overcoming the impact of selfish behavior of rational players in multiagent systems is a fundamental problem in game theory. Without any intervention from a central agent, strategic users take actions in order to maximize their personal utility, which can lead to extremely inefficient overall system performance, often indicated by a high Price of Anarchy. Recent work (Lin et al. 2021) investigated and formalized yet another undesirable behavior of rational agents, that of avoiding freely available information about the game for selfish reasons, leading to worse social outcomes. A central planner can significantly mitigate these issues by injecting a subsidy to reduce certain costs associated with the system and obtain net gains in the system performance. Crucially, the planner needs to determine how to allocate this subsidy effectively. We formally show that designing subsidies that perfectly optimize the social good, in terms of minimizing the Price of Anarchy or preventing the information avoidance behavior, is computationally hard under standard complexity theoretic assumptions. On the positive side, we show that we can learn provably good values of subsidy in repeated games coming from the same domain. This data-driven subsidy design approach avoids solving computationally hard problems for unseen games by learning over polynomially many games. We also show that optimal subsidy can be learned with no-regret given an online sequence of games, under mild assumptions on the cost matrix. Our study focuses on two distinct games: a Bayesian extension of the well-studied fair cost-sharing game, and a component maintenance game with engineering applications.
Last-Iterate Convergence of Payoff-Based Independent Learning in Zero-Sum Stochastic Games
Chen, Zaiwei, Zhang, Kaiqing, Mazumdar, Eric, Ozdaglar, Asuman, Wierman, Adam
In this paper, we consider two-player zero-sum matrix and stochastic games and develop learning dynamics that are payoff-based, convergent, rational, and symmetric between the two players. Specifically, the learning dynamics for matrix games are based on the smoothed best-response dynamics, while the learning dynamics for stochastic games build upon those for matrix games, with additional incorporation of the minimax value iteration. To our knowledge, our theoretical results present the first finite-sample analysis of such learning dynamics with last-iterate guarantees. In the matrix game setting, the results imply a sample complexity of $O(\epsilon^{-1})$ to find the Nash distribution and a sample complexity of $O(\epsilon^{-8})$ to find a Nash equilibrium. In the stochastic game setting, the results also imply a sample complexity of $O(\epsilon^{-8})$ to find a Nash equilibrium. To establish these results, the main challenge is to handle stochastic approximation algorithms with multiple sets of coupled and stochastic iterates that evolve on (possibly) different time scales. To overcome this challenge, we developed a coupled Lyapunov-based approach, which may be of independent interest to the broader community studying the convergence behavior of stochastic approximation algorithms.
MAS4POI: a Multi-Agents Collaboration System for Next POI Recommendation
Wu, Yuqian, Peng, Yuhong, Yu, Jiapeng, Lee, Raymond S. T.
LLM-based Multi-Agent Systems have potential benefits of complex decision-making tasks management across various domains but their applications in the next Point-of-Interest (POI) recommendation remain underexplored. This paper proposes a novel MAS4POI system designed to enhance next POI recommendations through multi-agent interactions. MAS4POI supports Large Language Models (LLMs) specializing in distinct agents such as DataAgent, Manager, Analyst, and Navigator with each contributes to a collaborative process of generating the next POI recommendations. The system is examined by integrating six distinct LLMs and evaluated by two real-world datasets for recommendation accuracy improvement in real-world scenarios.
Efficient Multi-agent Navigation with Lightweight DRL Policy
In this article, we present an end-to-end collision avoidance policy based on deep reinforcement learning (DRL) for multi-agent systems, demonstrating encouraging outcomes in real-world applications. In particular, our policy calculates the control commands of the agent based on the raw LiDAR observation. In addition, the number of parameters of the proposed basic model is 140,000, and the size of the parameter file is 3.5 MB, which allows the robot to calculate the actions from the CPU alone. We propose a multi-agent training platform based on a physics-based simulator to further bridge the gap between simulation and the real world. The policy is trained on a policy-gradients-based RL algorithm in a dense and messy training environment. A novel reward function is introduced to address the issue of agents choosing suboptimal actions in some common scenarios. Although the data used for training is exclusively from the simulation platform, the policy can be successfully transferred and deployed in real-world robots. Finally, our policy effectively responds to intentional obstructions and avoids collisions. The website is available at \url{https://sites.google.com/view/xingrong2024efficient/%E9%A6%96%E9%A1%B5}.
Behavioral Learning of Dish Rinsing and Scrubbing based on Interruptive Direct Teaching Considering Assistance Rate
Wakabayashi, Shumpei, Kawaharazuka, Kento, Okada, Kei, Inaba, Masayuki
Robots are expected to manipulate objects in a safe and dexterous way. For example, washing dishes is a dexterous operation that involves scrubbing the dishes with a sponge and rinsing them with water. It is necessary to learn it safely without splashing water and without dropping the dishes. In this study, we propose a safe and dexterous manipulation system. The robot learns a dynamics model of the object by estimating the state of the object and the robot itself, the control input, and the amount of human assistance required (assistance rate) after the human corrects the initial trajectory of the robot's hands by interruptive direct teaching. By backpropagating the error between the estimated and the reference value using the acquired dynamics model, the robot can generate a control input that approaches the reference value, for example, so that human assistance is not required and the dish does not move excessively. This allows for adaptive rinsing and scrubbing of dishes with unknown shapes and properties. As a result, it is possible to generate safe actions that require less human assistance.
Managing multiple agents by automatically adjusting incentives
Akatsuka, Shunichi, Teramoto, Yaemi, Courville, Aaron
In the coming years, AI agents will be used for making more complex decisions, including in situations involving many different groups of people. One big challenge is that AI agent tends to act in its own interest, unlike humans who often think about what will be the best for everyone in the long run. In this paper, we explore a method to get self-interested agents to work towards goals that benefit society as a whole. We propose a method to add a manager agent to mediate agent interactions by assigning incentives to certain actions. We tested our method with a supply-chain management problem and showed that this framework (1) increases the raw reward by 22.2%, (2) increases the agents' reward by 23.8%, and (3) increases the manager's reward by 20.1%.